** Description changed:

+ [Impact]
  The shortcut hint is not properly scaled in HiDPI monitors
+ 
+ [Test case]
+ 1. From Unity Control Center -> Displays -> Change the monitor scaling to 
somewhat
+    different from 1.0 (might be both bigger and smaller, your choice; but 
scaling down is
+    recommended if your monitor has a small resolution or next point will 
fail).
+ 2. Hold Super and keep it pressed unless the shortcut hint won't show up
+    (note: this might not happen if the monitor resolution is not big enough 
to contain
+    all the shortcuts; see point above)
+ 3. The shortcuts view and all its text should be scaled to match the defined 
monitor
+    scaling factor.
+    In Multi-monitor scenario it should match the scaling factor of the 
monitor where the
+    view opens (so where the mouse is).
+ 
+ 
+ [Regression potential]The potential of regression is basically none, since we 
just moved from fixed sizes to relative sizes and unless the scale value is set 
to an invalid value, this should work as it happens in other unity views that 
do support scaling currently.

** Description changed:

  [Impact]
  The shortcut hint is not properly scaled in HiDPI monitors
  
  [Test case]
  1. From Unity Control Center -> Displays -> Change the monitor scaling to 
somewhat
-    different from 1.0 (might be both bigger and smaller, your choice; but 
scaling down is
-    recommended if your monitor has a small resolution or next point will 
fail).
+    different from 1.0 (might be both bigger and smaller, your choice; but 
scaling down is
+    recommended if your monitor has a small resolution or next point will 
fail).
  2. Hold Super and keep it pressed unless the shortcut hint won't show up
-    (note: this might not happen if the monitor resolution is not big enough 
to contain
-    all the shortcuts; see point above)
+    (note: this might not happen if the monitor resolution is not big enough 
to contain
+    all the shortcuts; see point above)
  3. The shortcuts view and all its text should be scaled to match the defined 
monitor
-    scaling factor.
-    In Multi-monitor scenario it should match the scaling factor of the 
monitor where the
-    view opens (so where the mouse is).
+    scaling factor.
+    In Multi-monitor scenario it should match the scaling factor of the 
monitor where the
+    view opens (so where the mouse is).
  
- 
- [Regression potential]The potential of regression is basically none, since we 
just moved from fixed sizes to relative sizes and unless the scale value is set 
to an invalid value, this should work as it happens in other unity views that 
do support scaling currently.
+ [Regression potential]
+ The potential of regression is basically none, since we just moved from fixed 
sizes to relative sizes and unless the scale value is set to an invalid value, 
this should work as it happens in other unity views that do support scaling 
currently.

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You received this bug notification because you are a member of Ubuntu
Touch seeded packages, which is subscribed to unity in Ubuntu.
https://bugs.launchpad.net/bugs/1317356

Title:
  Shortcut hint does not respect monitor scaling factor

Status in Unity:
  Fix Released
Status in Unity 7.2 series:
  In Progress
Status in “unity” package in Ubuntu:
  Fix Released

Bug description:
  [Impact]
  The shortcut hint is not properly scaled in HiDPI monitors

  [Test case]
  1. From Unity Control Center -> Displays -> Change the monitor scaling to 
somewhat
     different from 1.0 (might be both bigger and smaller, your choice; but 
scaling down is
     recommended if your monitor has a small resolution or next point will 
fail).
  2. Hold Super and keep it pressed unless the shortcut hint won't show up
     (note: this might not happen if the monitor resolution is not big enough 
to contain
     all the shortcuts; see point above)
  3. The shortcuts view and all its text should be scaled to match the defined 
monitor
     scaling factor.
     In Multi-monitor scenario it should match the scaling factor of the 
monitor where the
     view opens (so where the mouse is).

  [Regression potential]
  The potential of regression is basically none, since we just moved from fixed 
sizes to relative sizes and unless the scale value is set to an invalid value, 
this should work as it happens in other unity views that do support scaling 
currently.

To manage notifications about this bug go to:
https://bugs.launchpad.net/unity/+bug/1317356/+subscriptions

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