On Sun, Mar 14, 2010 at 02:49, Danielle Madeley < [email protected]> wrote:
> > > On a scale 1-10, how hard would it be to write a non-telepathy client > > with tubes? (10 being easiest) > > Why would you do this? It kind of defeats the point of having Tubes if > you don't have connection sharing infrastructure. > Cross-platform compatibility. Telepathy uses DBUS. While DBUS exists on many platforms, it does not exist "by default" on MacOS X or on Windows. Requiring user to install DBUS and Telepathy so they could play your game is not nice. On the other hand, having the prototype of network support developed initially on GNU/Linux using Telepathy, and later on adding Telepathy-less XMPP+connection support would be a great solution. Really, getting connection established via Telepathy is great precisely because it's a connection sharing infrastructure; a game established through IM could go through Telepathy on platforms where it is available, and through a direct XMPP connection on platforms where it's not easily available. > > Do tubes on XMPP use jingle? > > No, currently one of XEP-95, XEP-65 or XEP-47, but they could use Jingle > I believe. > I guess I have a lot of reading if I intend to understand how to develop cross-platform multiplayer support over XMPP :-) > See above. > See above. > See above. Thanks :-) > > What is the best place to read about telepathy tubes protocol (the > > actual over-the-wire communications that take place to establish the > > tube)? > > http://telepathy.freedesktop.org/xmpp/tubes.html > > Thanks! Skimming through this, it looks like I'll love XMPP. Danielle, thanks a lot! -- Regards, Ivan Vučica
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