- put the game description in the manpage,
  showing The Wumpus some damn respect by making
  at least a .Bl list of pits, bats, and the wump.
- remove wump.info, instructions(), and pathnames.h
- pledge a simple "stdio"

        Jan

Index: Makefile
===================================================================
RCS file: /cvs/src/games/wump/Makefile,v
retrieving revision 1.5
diff -u -p -r1.5 Makefile
--- Makefile    23 May 2002 18:43:00 -0000      1.5
+++ Makefile    30 Nov 2015 13:43:14 -0000
@@ -3,8 +3,4 @@
 PROG=  wump
 MAN=   wump.6
 
-beforeinstall:
-       ${INSTALL} ${INSTALL_COPY} -o ${BINOWN} -g ${BINGRP} -m 444 \
-           ${.CURDIR}/wump.info ${DESTDIR}/usr/share/games
-
 .include <bsd.prog.mk>
Index: pathnames.h
===================================================================
RCS file: pathnames.h
diff -N pathnames.h
--- pathnames.h 3 Jun 2003 03:01:42 -0000       1.3
+++ /dev/null   1 Jan 1970 00:00:00 -0000
@@ -1,35 +0,0 @@
-/*     $OpenBSD: pathnames.h,v 1.3 2003/06/03 03:01:42 millert Exp $   */
-
-/*-
- * Copyright (c) 1989, 1993
- *     The Regents of the University of California.  All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- *    notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- *    notice, this list of conditions and the following disclaimer in the
- *    documentation and/or other materials provided with the distribution.
- * 3. Neither the name of the University nor the names of its contributors
- *    may be used to endorse or promote products derived from this software
- *    without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND
- * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE
- * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
- * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
- * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
- * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
- * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
- * SUCH DAMAGE.
- *
- *     @(#)pathnames.h 8.1 (Berkeley) 5/31/93
- */
-
-#define        _PATH_PAGER     "/usr/bin/more"
-#define        _PATH_WUMPINFO  "/usr/share/games/wump.info"
Index: wump.6
===================================================================
RCS file: /cvs/src/games/wump/wump.6,v
retrieving revision 1.9
diff -u -p -r1.9 wump.6
--- wump.6      31 May 2007 19:19:19 -0000      1.9
+++ wump.6      30 Nov 2015 13:43:14 -0000
@@ -58,6 +58,74 @@ Your quest is to find and shoot the evil
 the cave without running into any pits or using up your limited supply of
 arrows.
 .Pp
+While wandering through the cave you'll notice that, while there are tunnels
+everywhere, there are some mysterious quirks to the cave topology, including
+some tunnels that go from one room to another, but not necessarily back!
+Also, most pesky of all are the rooms that are home to large numbers of bats,
+which, upon being disturbed, will en masse grab you and move you to another
+portion of the cave (including those housing bottomless pits, sure
+death for unwary explorers).
+.Pp
+Fortunately, you're not going into the cave without any weapons or tools,
+and in fact your biggest aids are your senses; you can often smell the
+rather odiferous Wumpus up to
+.Em two
+rooms away, and you can always feel the drafts created by the occasional
+bottomless pit and hear the rustle of the bats in caves they might be
+sleeping within.
+.Pp
+To kill the wumpus, you'll need to shoot it with one of your magic arrows.
+Fortunately, you don't have to be in the same room as the creature, and can
+instead shoot the arrow from as far as three or four rooms away!
+.Pp
+When you shoot an arrow, you do so by typing in a list of rooms that you'd
+like it to travel to.
+If at any point in its travels it cannot find a tunnel to the room you
+specify from the room it's in, it will instead randomly fly down one of the
+tunnels, possibly, if you're real unlucky, even flying back into the room
+you're in and hitting you!
+.Pp
+The game has the following hazards for intrepid adventurers
+to wend their way through:
+.Bl -tag -width Wumpus
+.It Pits
+If you fall into one of the bottomless pits,
+you find yourself slung back out on the far side of the Earth
+and in very poor shape to continue your quest since you're dead.
+.It Bats
+As with any other cave, the Wumpus cave has bats in residence.
+These are a bit more potent, however,
+and if you stumble into one of their rooms
+they will rush up and carry you elsewhere in the cave.
+.It Wumpus
+If you happen to walk into the room the Wumpus is in you'll find
+that he has quite an appetite for young adventurous humans!
+Not recommended.
+.El
+.Pp
+The Wumpus, by the way, is not bothered by the hazards
+since he has sucker feet and is too big for the bats to lift.
+If you try to shoot him and miss,
+there's also a chance that he'll up and move himself into another room,
+though by nature the Wumpus is a sedentary creature.
+.Pp
+Each turn you may either move or shoot a crooked arrow.
+Moving is done simply by specifying
+.Sq m
+for move and the number of the room
+that you'd like to move down a tunnel towards.
+Shooting is done similarly; indicate that you'd like to
+shoot one of your magic arrows with an
+.Sq s
+for shoot, then list a set of connected room numbers
+through which the deadly shaft should fly!
+.Pp
+If a tunnel does not exist between two consecutive rooms
+in the arrow's path, the arrow will flail about
+and randomly pick an existing tunnel to continue through.
+You might just end up shooting yourself in the foot if you're not careful!
+On the other hand, if you shoot the Wumpus you've WON!
+.Pp
 The options are as follows:
 .Bl -tag -width indent
 .It Fl a Ar arrows
@@ -85,30 +153,3 @@ another room.
 Beware, too many tunnels in a small cave can easily cause it to collapse!
 The default cave room has three tunnels to other rooms.
 .El
-.Pp
-While wandering through the cave you'll notice that, while there are tunnels
-everywhere, there are some mysterious quirks to the cave topology, including
-some tunnels that go from one room to another, but not necessarily back!
-Also, most pesky of all are the rooms that are home to large numbers of bats,
-which, upon being disturbed, will en masse grab you and move you to another
-portion of the cave (including those housing bottomless pits, sure
-death for unwary explorers).
-.Pp
-Fortunately, you're not going into the cave without any weapons or tools,
-and in fact your biggest aids are your senses; you can often smell the
-rather odiferous Wumpus up to
-.Em two
-rooms away, and you can always feel the drafts created by the occasional
-bottomless pit and hear the rustle of the bats in caves they might be
-sleeping within.
-.Pp
-To kill the wumpus, you'll need to shoot it with one of your magic arrows.
-Fortunately, you don't have to be in the same room as the creature, and can
-instead shoot the arrow from as far as three or four rooms away!
-.Pp
-When you shoot an arrow, you do so by typing in a list of rooms that you'd
-like it to travel to.
-If at any point in its travels it cannot find a tunnel to the room you
-specify from the room it's in, it will instead randomly fly down one of the
-tunnels, possibly, if you're real unlucky, even flying back into the room
-you're in and hitting you!
Index: wump.c
===================================================================
RCS file: /cvs/src/games/wump/wump.c,v
retrieving revision 1.27
diff -u -p -r1.27 wump.c
--- wump.c      30 Nov 2015 09:00:02 -0000      1.27
+++ wump.c      30 Nov 2015 13:43:15 -0000
@@ -49,7 +49,6 @@
 #include <string.h>
 #include <time.h>
 #include <unistd.h>
-#include "pathnames.h"
 
 /* some defines to spec out what our wumpus cave should look like */
 
@@ -108,7 +107,6 @@ void        dodecahedral_cave_init(void);
 int    gcd(int, int);
 int    getans(const char *);
 void   initialize_things_in_cave(void);
-void   instructions(void);
 int    int_compare(const void *, const void *);
 /* void        jump(int); */
 void   kill_wump(void);
@@ -135,7 +133,7 @@ main(int argc, char *argv[])
 {
        int c;
 
-       if (pledge("stdio rpath proc exec", NULL) == -1)
+       if (pledge("stdio", NULL) == -1)
                err(1, "pledge");
 
 #ifdef DEBUG
@@ -222,11 +220,6 @@ main(int argc, char *argv[])
                errx(1,
 "the wumpus refused to enter the cave, claiming it was too dangerous!");
 
-       instructions();
-
-       if (pledge("stdio", NULL) == -1)
-               err(1, "pledge");
-
        if (oldstyle)
                dodecahedral_cave_init();
        else
@@ -860,51 +853,6 @@ int
 int_compare(const void *a, const void *b)
 {
        return(*(const int *)a < *(const int *)b ? -1 : 1);
-}
-
-void
-instructions(void)
-{
-       const char *pager;
-       pid_t pid;
-       int status;
-       int fd;
-
-       /*
-        * read the instructions file, if needed, and show the user how to
-        * play this game!
-        */
-       if (!getans("Instructions? (y-n) "))
-               return;
-
-       if ((fd = open(_PATH_WUMPINFO, O_RDONLY)) == -1) {
-               (void)printf(
-"Sorry, but the instruction file seems to have disappeared in a\n\
-puff of greasy black smoke! (poof)\n");
-               return;
-       }
-
-       if (!isatty(1))
-               pager = "/bin/cat";
-       else {
-               if (!(pager = getenv("PAGER")) || (*pager == 0))
-                       pager = _PATH_PAGER;
-       }
-       switch (pid = fork()) {
-       case 0: /* child */
-               if (dup2(fd, 0) == -1)
-                       err(1, "dup2");
-               (void)execl(_PATH_BSHELL, "sh", "-c", pager, (char *)NULL);
-               err(1, "exec sh -c %s", pager);
-               /* NOT REACHED */
-       case -1:
-               err(1, "fork");
-               /* NOT REACHED */
-       default:
-               (void)waitpid(pid, &status, 0);
-               close(fd);
-               break;
-       }
 }
 
 void
Index: wump.info
===================================================================
RCS file: wump.info
diff -N wump.info
--- wump.info   31 Jan 1998 19:20:23 -0000      1.2
+++ /dev/null   1 Jan 1970 00:00:00 -0000
@@ -1,43 +0,0 @@
-Welcome to the game of Hunt the Wumpus. 
-
-The Wumpus typically lives in a cave of twenty rooms, where each room 
-is connected by three tunnels to the other rooms in the cavern.  Caves 
-may vary, however, depending on options specified when starting the game.
-The cave may contain one-way passages.
-
-The game has the following hazards for intrepid adventurers to wend their
-way through:
-
-  Pits   -- If you fall into one of the bottomless pits, you find yourself
-           slung back out on the far side of the Earth and in very poor
-           shape to continue your quest since you're dead.
-
-  Bats   -- As with any other cave, the Wumpus cave has bats in residence.
-           These are a bit more potent, however, and if you stumble into
-           one of their rooms they will rush up and carry you elsewhere in
-           the cave.
-  
-  Wumpus -- If you happen to walk into the room the Wumpus is in you'll find
-           that he has quite an appetite for young adventurous humans!  Not
-           recommended.
-
-The Wumpus, by the way, is not bothered by the hazards since he has sucker
-feet and is too big for the bats to lift.  If you try to shoot him and miss,
-there's also a chance that he'll up and move himself into another room,
-though by nature the Wumpus is a sedentary creature.
-
-Each turn you may either move or shoot a crooked arrow.  Moving is done
-simply by specifying "m" for move and the number of the room that you'd
-like to move down a tunnel towards.  Shooting is done similarly; indicate
-that you'd like to shoot one of your magic arrows with an "s" for shoot,
-then list a set of connected room numbers through which the deadly shaft
-should fly!
-
-If a tunnel does not exist between two consecutive rooms in the arrow's
-path, the arrow will flail about and randomly pick an existing tunnel
-to continue through.  You might just end up shooting yourself in the
-foot if you're not careful!  On the other hand, if you shoot the Wumpus 
-you've WON!
-
-Good luck.
-

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