On Fri, 18 Oct 2013 09:11:05 -0700 "Jeremy Evans" <jer...@openbsd.org> wrote: > Tested on amd64 using usbhidctl and some SDL-based emulators > (mednafen, snes9x-gtk, desmume). The controller works fine except > that the directional pad is not processed as a hat but as a series of > buttons (that usbhidctl sees but SDL seems not to recognize). Also, > the bottom L/R triggers are axes instead of buttons.
L/R triggers being axes is the correct behavior, this is for games like Forza where how hard you hold down the triggers controls how hard you accelerate/brake.