On Fri, 18 Oct 2013 09:11:05 -0700
"Jeremy Evans" <jer...@openbsd.org> wrote:
> Tested on amd64 using usbhidctl and some SDL-based emulators
> (mednafen, snes9x-gtk, desmume).  The controller works fine except
> that the directional pad is not processed as a hat but as a series of
> buttons (that usbhidctl sees but SDL seems not to recognize).  Also,
> the bottom L/R triggers are axes instead of buttons.

L/R triggers being axes is the correct behavior, this is for games like
Forza where how hard you hold down the triggers controls how hard you
accelerate/brake.

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