> > while (e->state != SD_EVENT_FINISHED) {
> > r = sd_event_run(e, (uint64_t) -1);
> >
> > But since e->state is changed by another thread it
Well..then the game is up because sd-bus does not claim to be thread
safe or even aspires to be.. accessing e from different threads will
cause unspecified behaviour.
In any case this patch is not quite what is needed to make it safe.
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