I would personally go with:
Int.random //Returns a random Int
Int.random(in: ClosedRange<Int>) //Works for Comparable types. Gives a
result from the closed range. Closed Range is never empty.
[0,2,3].randomElement //Returns a random element from the collection
Then a version of each with a ‘using:’ parameter which takes a generator/source:
Int.random(using: RandomSource) //Returns a random Int using the given
source of randomness
Int.random(in: ClosedRange<Int>, using: RandomSource)
[0,2,3].randomElement(using: RandomSource)
In my own RandomSource & RandomSourceCreatable protocols, I frequently use
random colors and sizes as well. The issue there is that you really want a
closed range for each dimension. I wish Swift had a better notion of
dimensionality baked into the language.
What I ended up doing was having a “constraints” parameter which took an array
of constraints which corresponded to various dimensions. It works for me, but
it might be a bit complex for something in the standard library.
Honestly, given the current capabilities of Swift what this really calls for is
custom initializers/functions for dimensional types:
UIColor.random //This comes from the protocol
UIColor.random(hue: ClosedRange<CGFloat> = 0…1, saturation:
ClosedRange<CGFloat> = 0…1, brightness: ClosedRange<CGFloat> = 0…1, alpha:
ClosedRange<CGFloat> = 1…1)
//…and of course the same as above, but with ‘using:'
Then you can easily get random colors which look like they belong together:
let myColor = UIColor.random(saturation: 0.2…0.2, brightness: 0.6…0.6)
There would probably also be a convenience version taking CGFloats and passing
them to the real function as ranges:
let myColor = UIColor.random(saturation: 0.2, brightness: 0.6)
This means that our default RandomSource needs to be publicly available, so
that the custom functions can use it as the default...
Thanks,
Jon
> On Nov 27, 2017, at 10:14 AM, TellowKrinkle via swift-evolution
> <[email protected]> wrote:
>
> You say that all the `.random`s have different semantics, but to me (at
> least), they are all very similar. All the methods can be summarized as
> selecting a single random element from a collection
> `[0, 2, 3].random` selects a single element from the given collection
> `Int.random(in: 0…8)` selects a single element from the given range
> `Int.random` has no range, but selects a single element from the collection
> of all ints (equivalent to if the above method had a default value for its
> range)
> So to me these are all doing the same operation, just with different types of
> inputs
>
>> 2017/11/24 20:07、Alejandro Alonso <[email protected]
>> <mailto:[email protected]>>のメール:
>>
>>
>> - Alejandro
>>
>> ---------- Forwarded message ----------
>> From: Xiaodi Wu <[email protected] <mailto:[email protected]>>
>> Date: Nov 24, 2017, 3:05 PM -0600
>> To: Alejandro Alonso <[email protected] <mailto:[email protected]>>
>> Cc: Brent Royal-Gordon <[email protected]
>> <mailto:[email protected]>>, Steve Canon via swift-evolution
>> <[email protected] <mailto:[email protected]>>
>> Subject: Re: [swift-evolution] [Proposal] Random Unification
>>
>>> On Fri, Nov 24, 2017 at 2:55 PM, Alejandro Alonso <[email protected]
>>> <mailto:[email protected]>> wrote:
>>> Regarding naming too many things “random”, I’ve talked to many developers
>>> on my end and they all don’t find it confusing. This proposal is aimed to
>>> make it obvious what the operation is doing when regarding random. I still
>>> agree that the proposed solution does just that and in practice feels good
>>> to write.
>>>
>>> I must disagree quite strongly here. The various facilities you name
>>> "random" have different semantics, and differences in semantics should be
>>> reflected in differences in names. It doesn't matter that some people don't
>>> find it confusing; it is objectively the case that you have named multiple
>>> distinct facilities with the same name, which leads to confusion. I, for
>>> one, get confused, and you can see on this list that people are using
>>> arguments about one property named "random" to discuss another property
>>> named "random". This is quite an intolerable situation.
>>>
>>> I disagree that sample is the correct naming to use here. Getting a sample
>>> is a verb in this context which would make it break API guidelines just as
>>> well as `pick()`. To sample is to “take a sample or samples of (something)
>>> for analysis.” I can agree to use `sampling()` which follows API
>>> guidelines. This would result in the following grammar for `[“hi”, “hello”,
>>> “hey”].sampling(2)`, “From array, get a sampling of 2"
>>>
>>> "Sampling" is fine.
>>>
>>>
>>> On Nov 23, 2017, 12:54 AM -0600, Xiaodi Wu , wrote:
>>>> On Wed, Nov 22, 2017 at 23:01 Alejandro Alonso <[email protected]
>>>> <mailto:[email protected]>> wrote:
>>>> Like I’ve said, python has different syntax grammar. We have to read each
>>>> call site and form a sentence from it. `random.choice([1, 2, 3])` to me
>>>> this reads, “Get a random choice from array”. This makes sense. Slapping
>>>> the word choice as an instance property like `[1, 2, 3].choice` reads,
>>>> “From array, get choice”. What is choice? This doesn’t make sense at all
>>>> to me. To me, the only good solution is `[1, 2, 3].random` which reads,
>>>> “From array, get random”. I actually think most users will be able to
>>>> understand this at first glance rather than choice (or any or some).
>>>>
>>>> Again, my concern here is that you are proposing to name multiple things
>>>> "random". If this property should be called "random"--which I'm fine
>>>> with--then the static method "random(in:)" should be named something else,
>>>> and the static property "random" should be dropped altogether (as I
>>>> advocate for reasons we just discussed) or renamed as well. It is simply
>>>> too confusing that there are so many different "random" methods or
>>>> properties. Meanwhile, isn't your default RNG also going to be called
>>>> something like "DefaultRandom"?
>>>>
>>>> In regards to the sample() function on collections, I have added this as I
>>>> do believe this is something users need. The name I gave it was pick() as
>>>> this reads, “From array, pick 2”.
>>>>
>>>> The name "sample" has been used to good effect in other languages, has a
>>>> well understood meaning in statistics, and is consistent with Swift
>>>> language guidelines. The operation here is a sampling, and per Swift
>>>> guidelines the name must be a noun: therefore, 'sample' is fitting. "Pick"
>>>> does not intrinsically suggest randomness, whereas sample does, and your
>>>> proposed reading uses it as a verb, whereas Swift guidelines tell us it
>>>> must be a noun. I would advocate strongly for using well-established
>>>> terminology and sticking with "sample."
>>>>
>>>>
>>>> On Nov 17, 2017, 8:32 PM -0600, Xiaodi Wu via swift-evolution
>>>> <[email protected] <mailto:[email protected]>>, wrote:
>>>>> On Fri, Nov 17, 2017 at 7:11 PM, Brent Royal-Gordon
>>>>> <[email protected] <mailto:[email protected]>> wrote:
>>>>>> On Nov 17, 2017, at 3:09 PM, Xiaodi Wu via swift-evolution
>>>>>> <[email protected] <mailto:[email protected]>> wrote:
>>>>>>
>>>>>> But actually, Int.random followed by % is the much bigger issue and a
>>>>>> very good cautionary tale for why T.random is not a good idea. Swift
>>>>>> should help users do the correct thing, and getting a random value
>>>>>> across the full domain and computing an integer modulus is never the
>>>>>> correct thing to do because of modulo bias, yet it's a very common error
>>>>>> to make. We are much better off eliminating this API and encouraging use
>>>>>> of the correct API, thereby reducing the likelihood of users making this
>>>>>> category of error.
>>>>>
>>>>> Amen.
>>>>>
>>>>>> If (and I agree with this) the range-based notation is less intuitive
>>>>>> (0..<10.random is certainly less discoverable than Int.random), then we
>>>>>> ought to offer an API in the form of `Int.random(in:)` but not
>>>>>> `Int.random`. This does not preclude a `Collection.random` API as
>>>>>> Alejandro proposes, of course, and that has independent value as Gwendal
>>>>>> says.
>>>>>
>>>>>
>>>>> If we're not happy with the range syntax, maybe we should put
>>>>> `random(in:)`-style methods on the RNG protocol as extension methods
>>>>> instead. Then there's a nice, uniform style:
>>>>>
>>>>> let diceRoll = rng.random(in: 1...6)
>>>>> let card = rng.random(in: deck)
>>>>> let isHeads = rng.random(in: [true, false])
>>>>> let probability = rng.random(in: 0.0...1.0)
>>>>>
>>>>> // Special FloatingPoint overload
>>>>>
>>>>> The only issue is that this makes the default RNG's name really
>>>>> important. Something like:
>>>>>
>>>>> DefaultRandom.shared.random(in: 1...6)
>>>>>
>>>>> Will be a bit of a pain for users.
>>>>>
>>>>> I did in fact implement this style of RNG in NumericAnnex, but I'm not
>>>>> satisfied with the design myself. Not only is it a bit of an ergonomic
>>>>> thorn, there's also another drawback that actually has weighty
>>>>> implications:
>>>>>
>>>>> Users aren't conditioned to reuse RNG instances. Perhaps, it is because
>>>>> it can "feel" wrong that multiple random instances should come from the
>>>>> *same* RNG. Instead, it "feels" more right to initialize a new RNG for
>>>>> every random number. After all, if one RNG is random, two must be
>>>>> randomer! This error is seen with some frequency in other languages that
>>>>> adopt this design, and they sometimes resort to educating users through
>>>>> documentation that isn't consistently heeded.
>>>>>
>>>>> Of course, you and I both know that this is not ideal for performance.
>>>>> Moreover, for a number of PRNG algorithms, the first few hundred or
>>>>> thousand iterations can be more predictable than later iterations. (Some
>>>>> algorithms discard the first n iterations, but whether that's adequate
>>>>> depends on the quality of the seed, IIUC.) Both of these issues don't
>>>>> apply specifically to a default RNG type that cannot be initialized and
>>>>> always uses entropy from the global pool, but that's not enough to
>>>>> vindicate the design, IMO. By emphasizing *which* RNG instance is being
>>>>> used for random number generation, the design encourages non-reuse of
>>>>> non-default RNGs, which is precisely where this common error matters for
>>>>> performance (and maybe security).
>>>>>
>>>>> Maybe we call the default RNG instance `random`, and then give the
>>>>> `random(in:)` methods another name, like `choose(in:)`?
>>>>>
>>>>> let diceRoll = random.choose(in: 1...6)
>>>>> let card = random.choose(in: deck)
>>>>> let isHeads = random.choose(in: [true, false])
>>>>> let probability = random.choose(in: 0.0...1.0)
>>>>> let diceRoll = rng.choose(in: 1...6)
>>>>> let card = rng.choose(in: deck)
>>>>> let isHeads = rng.choose(in: [true, false])
>>>>> let probability = rng.choose(in: 0.0...1.0)
>>>>>
>>>>> This would allow us to keep the default RNG's type private and expose it
>>>>> only as an existential—which means more code will treat RNGs as black
>>>>> boxes, and people will extend the RNG protocol instead of the default RNG
>>>>> struct—while also putting our default random number generator under the
>>>>> name `random`, which is probably where people will look for such a thing.
>>>>>
>>>>> I've said this already in my feedback, but it can get lost in the long
>>>>> chain of replies, so I'll repeat myself here because it's relevant to the
>>>>> discussion. I think one of the major difficulties of discussing the
>>>>> proposed design is that Alejandro has chosen to use a property called
>>>>> "random" to name multiple distinct functions which have distinct names in
>>>>> other languages. In fact, almost every method or function is being named
>>>>> "random." We are tripping over ourselves and muddling our thinking (or at
>>>>> least, I find myself doing so) because different things have the exact
>>>>> same name, and if I'm having this trouble after deep study of the design,
>>>>> I think it's a good sign that this is going to be greatly confusing to
>>>>> users generally.
>>>>>
>>>>> First, there's Alejandro's _static random_, which he proposes to return
>>>>> an instance of type T given a type T. In Python, this is named
>>>>> `randint(a, b)` for integers, and `random` (between 0 and 1) or
>>>>> `uniform(a, b)` for floating-type types. The distinct names reflect the
>>>>> fact that `randint` and `uniform` are mathematically quite different (one
>>>>> samples a *discrete* uniform distribution and the other a *continuous*
>>>>> uniform distribution), and I'm not aware of non-numeric types offering a
>>>>> similar API in Python. These distinct names accurately reflect critiques
>>>>> from others on this list that the proposed protocol `Randomizable` lumps
>>>>> together types that don't share any common semantics for their _static
>>>>> random_ method, and that the protocol is of questionable utility because
>>>>> types in general do not share sufficient semantics such that one can do
>>>>> interesting work in generic code with such a protocol.
>>>>>
>>>>> Then there's Alejandro's _instance random_, which he proposes to return
>>>>> an element of type T given a instance of a collection of type T. In
>>>>> Python, this is named "choice(seq)" (for one element, or else throws an
>>>>> error) and "sample(seq, k)" (for up to k elements). As I noted, Alejandro
>>>>> was right to draw an analogy between _instance random_ and other instance
>>>>> properties of a Collection such as `first` and `last`. In fact, the
>>>>> behavior of Python's "choice" (if modified to return an Optional) and
>>>>> "sample", as a pair, would fit in very well next to Swift's existing
>>>>> pairs of `first` and `prefix(k)` and `last` and `suffix(k)`. We could
>>>>> trivially Swiftify the names here; for example:
>>>>>
>>>>> ```
>>>>> [1, 2, 3].first
>>>>> [1, 2, 3].any // or `choice`, or `some`, or...
>>>>> [1, 2, 3].last
>>>>>
>>>>> [1, 2, 3].prefix(2)
>>>>> [1, 2, 3].sample(2)
>>>>> [1, 2, 3].suffix(2)
>>>>> ```
>>>>>
>>>>> I'm going to advocate again for _not_ naming all of these distinct things
>>>>> "random". Even in conducting this discussion, it's so hard to keep track
>>>>> of what particular function a person is giving feedback about.
>>>>>
>>>>>
>>>>
>>>>> _______________________________________________
>>>>> swift-evolution mailing list
>>>>> [email protected] <mailto:[email protected]>
>>>>> https://lists.swift.org/mailman/listinfo/swift-evolution
>>>>> <https://lists.swift.org/mailman/listinfo/swift-evolution>
>>>
>>> On Nov 17, 2017, 8:32 PM -0600, Xiaodi Wu via swift-evolution
>>> <[email protected] <mailto:[email protected]>>, wrote:
>>>
>>>> On Fri, Nov 17, 2017 at 7:11 PM, Brent Royal-Gordon
>>>> <[email protected] <mailto:[email protected]>> wrote:
>>>>> On Nov 17, 2017, at 3:09 PM, Xiaodi Wu via swift-evolution
>>>>> <[email protected] <mailto:[email protected]>> wrote:
>>>>>
>>>>> But actually, Int.random followed by % is the much bigger issue and a
>>>>> very good cautionary tale for why T.random is not a good idea. Swift
>>>>> should help users do the correct thing, and getting a random value across
>>>>> the full domain and computing an integer modulus is never the correct
>>>>> thing to do because of modulo bias, yet it's a very common error to make.
>>>>> We are much better off eliminating this API and encouraging use of the
>>>>> correct API, thereby reducing the likelihood of users making this
>>>>> category of error.
>>>>
>>>> Amen.
>>>>
>>>>> If (and I agree with this) the range-based notation is less intuitive
>>>>> (0..<10.random is certainly less discoverable than Int.random), then we
>>>>> ought to offer an API in the form of `Int.random(in:)` but not
>>>>> `Int.random`. This does not preclude a `Collection.random` API as
>>>>> Alejandro proposes, of course, and that has independent value as Gwendal
>>>>> says.
>>>>
>>>>
>>>> If we're not happy with the range syntax, maybe we should put
>>>> `random(in:)`-style methods on the RNG protocol as extension methods
>>>> instead. Then there's a nice, uniform style:
>>>>
>>>> let diceRoll = rng.random(in: 1...6)
>>>> let card = rng.random(in: deck)
>>>> let isHeads = rng.random(in: [true, false])
>>>> let probability = rng.random(in: 0.0...1.0)
>>>>
>>>> // Special FloatingPoint overload
>>>>
>>>> The only issue is that this makes the default RNG's name really important.
>>>> Something like:
>>>>
>>>> DefaultRandom.shared.random(in: 1...6)
>>>>
>>>> Will be a bit of a pain for users.
>>>>
>>>> I did in fact implement this style of RNG in NumericAnnex, but I'm not
>>>> satisfied with the design myself. Not only is it a bit of an ergonomic
>>>> thorn, there's also another drawback that actually has weighty
>>>> implications:
>>>>
>>>> Users aren't conditioned to reuse RNG instances. Perhaps, it is because it
>>>> can "feel" wrong that multiple random instances should come from the
>>>> *same* RNG. Instead, it "feels" more right to initialize a new RNG for
>>>> every random number. After all, if one RNG is random, two must be
>>>> randomer! This error is seen with some frequency in other languages that
>>>> adopt this design, and they sometimes resort to educating users through
>>>> documentation that isn't consistently heeded.
>>>>
>>>> Of course, you and I both know that this is not ideal for performance.
>>>> Moreover, for a number of PRNG algorithms, the first few hundred or
>>>> thousand iterations can be more predictable than later iterations. (Some
>>>> algorithms discard the first n iterations, but whether that's adequate
>>>> depends on the quality of the seed, IIUC.) Both of these issues don't
>>>> apply specifically to a default RNG type that cannot be initialized and
>>>> always uses entropy from the global pool, but that's not enough to
>>>> vindicate the design, IMO. By emphasizing *which* RNG instance is being
>>>> used for random number generation, the design encourages non-reuse of
>>>> non-default RNGs, which is precisely where this common error matters for
>>>> performance (and maybe security).
>>>>
>>>> Maybe we call the default RNG instance `random`, and then give the
>>>> `random(in:)` methods another name, like `choose(in:)`?
>>>>
>>>> let diceRoll = random.choose(in: 1...6)
>>>> let card = random.choose(in: deck)
>>>> let isHeads = random.choose(in: [true, false])
>>>> let probability = random.choose(in: 0.0...1.0)
>>>> let diceRoll = rng.choose(in: 1...6)
>>>> let card = rng.choose(in: deck)
>>>> let isHeads = rng.choose(in: [true, false])
>>>> let probability = rng.choose(in: 0.0...1.0)
>>>>
>>>> This would allow us to keep the default RNG's type private and expose it
>>>> only as an existential—which means more code will treat RNGs as black
>>>> boxes, and people will extend the RNG protocol instead of the default RNG
>>>> struct—while also putting our default random number generator under the
>>>> name `random`, which is probably where people will look for such a thing.
>>>>
>>>> I've said this already in my feedback, but it can get lost in the long
>>>> chain of replies, so I'll repeat myself here because it's relevant to the
>>>> discussion. I think one of the major difficulties of discussing the
>>>> proposed design is that Alejandro has chosen to use a property called
>>>> "random" to name multiple distinct functions which have distinct names in
>>>> other languages. In fact, almost every method or function is being named
>>>> "random." We are tripping over ourselves and muddling our thinking (or at
>>>> least, I find myself doing so) because different things have the exact
>>>> same name, and if I'm having this trouble after deep study of the design,
>>>> I think it's a good sign that this is going to be greatly confusing to
>>>> users generally.
>>>>
>>>> First, there's Alejandro's _static random_, which he proposes to return an
>>>> instance of type T given a type T. In Python, this is named `randint(a,
>>>> b)` for integers, and `random` (between 0 and 1) or `uniform(a, b)` for
>>>> floating-type types. The distinct names reflect the fact that `randint`
>>>> and `uniform` are mathematically quite different (one samples a *discrete*
>>>> uniform distribution and the other a *continuous* uniform distribution),
>>>> and I'm not aware of non-numeric types offering a similar API in Python.
>>>> These distinct names accurately reflect critiques from others on this list
>>>> that the proposed protocol `Randomizable` lumps together types that don't
>>>> share any common semantics for their _static random_ method, and that the
>>>> protocol is of questionable utility because types in general do not share
>>>> sufficient semantics such that one can do interesting work in generic code
>>>> with such a protocol.
>>>>
>>>> Then there's Alejandro's _instance random_, which he proposes to return an
>>>> element of type T given a instance of a collection of type T. In Python,
>>>> this is named "choice(seq)" (for one element, or else throws an error) and
>>>> "sample(seq, k)" (for up to k elements). As I noted, Alejandro was right
>>>> to draw an analogy between _instance random_ and other instance properties
>>>> of a Collection such as `first` and `last`. In fact, the behavior of
>>>> Python's "choice" (if modified to return an Optional) and "sample", as a
>>>> pair, would fit in very well next to Swift's existing pairs of `first` and
>>>> `prefix(k)` and `last` and `suffix(k)`. We could trivially Swiftify the
>>>> names here; for example:
>>>>
>>>> ```
>>>> [1, 2, 3].first
>>>> [1, 2, 3].any // or `choice`, or `some`, or...
>>>> [1, 2, 3].last
>>>>
>>>> [1, 2, 3].prefix(2)
>>>> [1, 2, 3].sample(2)
>>>> [1, 2, 3].suffix(2)
>>>> ```
>>>>
>>>> I'm going to advocate again for _not_ naming all of these distinct things
>>>> "random". Even in conducting this discussion, it's so hard to keep track
>>>> of what particular function a person is giving feedback about.
>>>>
>>>>
>>>
>>>> _______________________________________________
>>>> swift-evolution mailing list
>>>> [email protected] <mailto:[email protected]>
>>>> https://lists.swift.org/mailman/listinfo/swift-evolution
>>>> <https://lists.swift.org/mailman/listinfo/swift-evolution>
>>>
>
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> swift-evolution mailing list
> [email protected]
> https://lists.swift.org/mailman/listinfo/swift-evolution
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