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On Aug 18, 2017, at 1:27 AM, John McCall <[email protected]> wrote:

>> On Aug 18, 2017, at 12:58 AM, Chris Lattner via swift-evolution 
>> <[email protected]> wrote:
>> Splitting this off into its own thread:
>> 
>>> On Aug 17, 2017, at 7:39 PM, Matthew Johnson <[email protected]> wrote:
>>> One related topic that isn’t discussed is type errors.  Many third party 
>>> libraries use a Result type with typed errors.  Moving to an async / await 
>>> model without also introducing typed errors into Swift would require giving 
>>> up something that is highly valued by many Swift developers.  Maybe Swift 5 
>>> is the right time to tackle typed errors as well.  I would be happy to help 
>>> with design and drafting a proposal but would need collaborators on the 
>>> implementation side.
>> 
>> Typed throws is something we need to settle one way or the other, and I 
>> agree it would be nice to do that in the Swift 5 cycle.
>> 
>> For the purposes of this sub-discussion, I think there are three kinds of 
>> code to think about: 
>> 1) large scale API like Cocoa which evolve (adding significant 
>> functionality) over the course of many years and can’t break clients. 
>> 2) the public API of shared swiftpm packages, whose lifecycle may rise and 
>> fall - being obsoleted and replaced by better packages if they encounter a 
>> design problem.  
>> 3) internal APIs and applications, which are easy to change because the 
>> implementations and clients of the APIs are owned by the same people.
>> 
>> These each have different sorts of concerns, and we hope that something can 
>> start out as #3 but work its way up the stack gracefully.
>> 
>> Here is where I think things stand on it:
>> - There is consensus that untyped throws is the right thing for a large 
>> scale API like Cocoa.  NSError is effectively proven here.  Even if typed 
>> throws is introduced, Apple is unlikely to adopt it in their APIs for this 
>> reason.
>> - There is consensus that untyped throws is the right default for people to 
>> reach for for public package (#2).
>> - There is consensus that Java and other systems that encourage lists of 
>> throws error types lead to problematic APIs for a variety of reasons.
>> - There is disagreement about whether internal APIs (#3) should use it.  It 
>> seems perfect to be able to write exhaustive catches in this situation, 
>> since everything in knowable. OTOH, this could encourage abuse of error 
>> handling in cases where you really should return an enum instead of using 
>> throws.
>> - Some people are concerned that introducing typed throws would cause people 
>> to reach for it instead of using untyped throws for public package APIs.
> 
> Even for non-public code.  The only practical merit of typed throws I have 
> ever seen someone demonstrate is that it would let them use contextual lookup 
> in a throw or catch.  People always say "I'll be able to exhaustively switch 
> over my errors", and then I ask them to show me where they want to do that, 
> and they show me something that just logs the error, which of course does not 
> require typed throws.  Every.  Single.  Time.

I agree that exhaustive switching over errors is something that people are 
extremely likely to actually want to do.  I also think it's a bit of a red 
herring.  The value of typed errors is *not* in exhaustive switching.  It is in 
categorization and verified documentation.

Here is a concrete example that applies to almost every app.  When you make a 
network request there are many things that could go wrong to which you may want 
to respond differently:
* There might be no network available.  You might recover by updating the UI to 
indicate that and start monitoring for a reachability change.
* There might have been a server error that should eventually be resolved 
(500).  You might update the UI and provide the user the ability to retry.
* There might have been an unrecoverable server error (404).  You will update 
the UI.
* There might have been a low level parsing error (bad JSON, etc).  Recovery is 
perhaps similar in nature to #2, but the problem is less likely to be resolved 
quickly so you may not provide a retry option.  You might also want to do 
something to notify your dev team that the server is returning JSON that can't 
be parsed.
* There might have been a higher-level parsing error (converting JSON to model 
types).  This might be treated the same as bad JSON.  On the other hand, 
depending on the specifics of the app, you might take an alternate path that 
only parses the most essential model data in hopes that the problem was 
somewhere else and this parse will succeed.

All of this can obviously be accomplished with untyped errors.  That said, 
using types to categorize errors would significantly improve the clarity of 
such code.  More importantly, I believe that by categorizing errors in ways 
that are most relevant to a specific domain a library (perhaps internal to an 
app) can encourage developers to think carefully about how to respond.  

Bad error handling is pervasive.  The fact that everyone shows you code that 
just logs the error is a prime example of this.  It should be considered a 
symptom of a problem, not an acceptable status quo to be maintained.  We need 
all the tools at our disposal to encourage better thinking about and handling 
of errors.  Most importantly, I think we need a middle ground between 
completely untyped errors and an exhaustive list of every possible error that 
might happen.  I believe a well designed mechanism for categorizing errors in a 
compiler-verified way can do exactly this.

In many respects, there are similarities to this in the design of `NSError` 
which provides categorization via the error domain.  This categorization is a 
bit more broad than I think is useful in many cases, but it is the best example 
I'm aware of.  

The primary difference between error domains and the kind of categorization I 
am proposing is that error domains categorize based on the source of an error 
whereas I am proposing categorization driven by likely recovery strategies.  
Recovery is obviously application dependent, but I think the example above 
demonstrates that there are some useful generalizations that can be made 
(especially in an app-specific library), even if they don't apply everywhere.

> Sometimes we then go on to have a conversation about wrapping errors in other 
> error types, and that can be interesting, but now we're talking about adding 
> a big, messy feature just to get "safety" guarantees for a fairly minor need.

I think you're right that wrapping errors is tightly related to an effective 
use of typed errors.  You can do a reasonable job without language support (as 
has been discussed on the list in the past).  On the other hand, if we're going 
to introduce typed errors we should do it in a way that *encourages* effective 
use of them.  My opinion is that encouraging effect use means categorizing 
(wrapping) errors without requiring any additional syntax beyond the simple 
`try` used by untyped errors.  In practice, this means we should not need to 
catch and rethrow an error if all we want to do is categorize it.  Rust 
provides good prior art in this area.

> 
> Programmers often have an instinct to obsess over error taxonomies that is 
> very rarely directed at solving any real problem; it is just self-imposed 
> busy-work.

I agree that obsessing over intricate taxonomies is counter-productive and 
should be discouraged.  On the other hand, I hope the example I provided above 
can help to focus the discussion on a practical use of types to categorize 
errors in a way that helps guide *thinking* and therefore improves error 
handling in practice.

> 
>> - Some people think that while it might be useful in some narrow cases, the 
>> utility isn’t high enough to justify making the language more complex 
>> (complexity that would intrude on the APIs of result types, futures, etc)
>> 
>> I’m sure there are other points in the discussion that I’m forgetting.
>> 
>> One thing that I’m personally very concerned about is in the systems 
>> programming domain.  Systems code is sort of the classic example of code 
>> that is low-level enough and finely specified enough that there are lots of 
>> knowable things, including the failure modes.
> 
> Here we are using "systems" to mean "embedded systems and kernels".  And 
> frankly even a kernel is a large enough system that they don't want to 
> exhaustively switch over failures; they just want the static guarantees that 
> go along with a constrained error type.
> 
>> Beyond expressivity though, our current model involves boxing thrown values 
>> into an Error existential, something that forces an implicit memory 
>> allocation when the value is large.  Unless this is fixed, I’m very 
>> concerned that we’ll end up with a situation where certain kinds of systems 
>> code (i.e., that which cares about real time guarantees) will not be able to 
>> use error handling at all.  
>> 
>> JohnMC has some ideas on how to change code generation for ‘throws’ to avoid 
>> this problem, but I don’t understand his ideas enough to know if they are 
>> practical and likely to happen or not.
> 
> Essentially, you give Error a tagged-pointer representation to allow 
> payload-less errors on non-generic error types to be allocated globally, and 
> then you can (1) tell people to not throw errors that require allocation if 
> it's vital to avoid allocation (just like we would tell them today not to 
> construct classes or indirect enum cases) and (2) allow a special global 
> payload-less error to be substituted if error allocation fails.
> 
> Of course, we could also say that systems code is required to use a 
> typed-throws feature that we add down the line for their purposes.  Or just 
> tell them to not use payloads.  Or force them to constrain their error types 
> to fit within some given size.  (Note that obsessive error taxonomies tend to 
> end up with a bunch of indirect enum cases anyway, because they get 
> recursive, so the allocation problem is very real whatever we do.)
> 
> John.

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