Okay, lots of people want to have some kind of submodule feature, so I'd like
to sketch one out so we can hopefully agree on what submodules might look like.
***
Any group of Swift files can be grouped together to form a submodule.
Submodules belong within a particular module, and have a dotted name: If
`ModKit` is a module, it might have a submodule called `ModKit.Foo`. Submodules
can be nested within one another: `ModKit.Foo.Bar` is a submodule of
`ModKit.Foo`, which is a submodule of `ModKit`.
No new access levels are necessary. `internal` APIs are only visible within the
submodule they're declared in; a module cannot see its submodules' `internal`
APIs, and a submodule cannot see its parent module's `internal` APIs. If a
submodule wants to expose some of its APIs to its parent or sibling modules, it
must mark them as `public` or `open`. Then they can import the submodule to see
its APIs:
import ModKit.Foo
By default, outside modules cannot import a submodule. But an import in the
parent module can be decorated by an access control keyword to allow that:
/// Any module outside ModKit can import ModKit.Foo and access its
`public` and `open` APIs.
open import ModKit.Foo
/// Any module outside ModKit can import ModKit.Foo and access its
`public` and `open` APIs,
/// except `open` APIs are treated as `public`.
public import ModKit.Foo
Imports may also be decorated by the `@exported` attribute, which exposes the
submodule's APIs as though they were parent module APIs:
@exported open import ModKit.Foo
@exported public import ModKit.Foo
(This is sort of half-implemented already in a buggy `@_exported` attribute.)
Finally, the standard syntax for importing individual symbols can be used to
cherry-pick types to treat differently:
// Most ModKit.Foo APIs are not importable...
import ModKit.Foo
// ...but SomeEnum can be imported as public...
public import enum ModKit.Foo.SomeEnum
// ...SomeClass can be imported as open...
open import class ModKit.Foo.SomeClass
// And ImportantStruct will import whenever you import ModKit.
@exported public import struct ModKit.Foo.ImportantStruct
(This syntax should be enhanced to allow cherry-picked importing of global
functions, constants, and variables.)
If there are several different `import`s covering the same submodule or
submodule symbol, the most permissive one wins.
(In large projects, `public`, `open`, and `@exported` imports will most likely
all be put in a single Policy.swift file or something, but this is not enforced
by the language.)
A submodule may not import any direct parent module (parent, grandparent,
etc.), but may import any other submodule in the same module. This list shows
permitted imports for a project with four modules/submodules:
ModKit
- ModKit.Foo
- ModKit.Foo.Bar
- ModKit.Quux
ModKit.Foo
- ModKit.Foo.Bar
- ModKit.Quux
ModKit.Foo.Bar
- ModKit.Quux
ModKit.Quux
- ModKit.Foo
- ModKit.Foo.Bar
However, submodules may not form circular dependencies through imports—if
`ModKit.Quux` imports `ModKit.Foo`, then `ModKit.Foo` cannot import
`ModKit.Quux`. The `#if canImport()` feature cannot be used to probe for other
submodules within the same top-level module you're in.
At the compiler driver level, a submodule is specified by giving a
`-module-name` parameter with a dot in it. When a file is compiled, only the
filenames of the other .swift files in the same module are specified, along
with .o files for any submodules; then all the .o files within that submodule
are linked into a single .o file for the whole submodule. So files in
`ModKit.Foo` would be compiled with only the .swift files in `ModKit.Foo` and
the .o file for `ModKit.Foo.Bar`; then all the `ModKit.Foo` .o files would be
linked into one .o file for the top-level `ModKit` to use. None of
`ModKit.Foo`'s .swift files would be included in the command line when
compiling the top-level `ModKit` module.
(That bit is kind of speculative—particularly the idea of linking submodule
files into a single .o file—but I think something like what I'm describing
could work.)
Because the compiler driver is used to group submodules together, Xcode can
specify submodules in project file metadata and calculate a submodule
dependency graph, while SwiftPM can use folders and compile submodules whenever
the compiler emits an error indicating that a file tried to import a
nonexistent submodule. Other build systems can do whatever best suits their
style.
***
Thoughts?
--
Brent Royal-Gordon
Architechies
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