> On Nov 11, 2017, at 10:53 PM, Stefan Fuchs <[email protected]> wrote:
> 
> Am 12.11.2017 um 07:11 schrieb Dirk Hohndel:
>> 
>>>  
>>> Or if you don't see pictures in your email browser, go here: 
>>> https://github.com/Subsurface-divelog/subsurface/releases/tag/continuous 
>>> <https://github.com/Subsurface-divelog/subsurface/releases/tag/continuous>
>>> 
>>> Both a Windows installer and an AppImage built from the latest commit that 
>>> I pushed.
>>> 
>>> What is the raltionship between subsurface.exe and 
>>> subsurface-<version>.exe? Size is different but what else? One with debug 
>>> symbols?
>> 
>> subsurface.exe is just the executable. Often it's enough to just update that.
>> subsurface-<version>.exe is an installer as we usually ship.
>> 
>> I'm not sure it's worth posting the executable, TBH. 
> Great!
> Windows installer works also on my side. Did some quick tests and was not 
> able to see any difference between the Travis generated installer and my own 
> build.

Yay. This makes me very happy. :-)

> I would keep posting the subsurface.exe
> When creating my own builds and testing I very often just replace the exe to 
> test s.th. because it's faster...

Either way is no problem. I need to figure out how to post better explanations 
there, but that I'm pretty sure is easy to do.

The bigger problem is that after about 20 build attempts I am still nowhere 
with a Mac build :-(
And to make matters worse, Mac builds take significantly longer to get started. 
In order to run on 10.10 and newer I need to run on a rather outdated 
environment.
In order to be able to update Homebrew (which on a 10.10 image then would 
actually do the right things and give us compatible binaries - YAY) I need to 
update ruby and that whole round of just updating things takes > 10 minutes on 
Travis. I hope eventually I'll be able to accelerate that with the cache, but 
that only works after successful builds and so far those seem a long way away...

Ok, I'm just whining, I'll admit it :-)

/D

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