On 13 January, 2015 - Kurt McAlpine wrote: > > Kurt, did you have any specific plans? Or did I manage to convince you > > when we talked today that maybe you might want to spend time on the > > Qt/Android build of Subsurface instead? > > No I did not have any specific plans. I think that I might be interested in > looking at the Qt/Android build instead.
Joshua have bin playing some with building a QML based ui. That will probably be the future for a touch-based ui for Subsurface. Meanwhile, if you would like to scratch some issues on our current subsurface-android you could take a look at all the dpi-issues. Quite a few things in subsurface ui doesn't adjust sainly to different dpi's. The profile toolbar icons are just like 1x1mm on my phone and kinda hard to tap. The star-widget becomes way to big for some reason. Another thing we might think about is how we handle dialogs. We use a few dialog windows in subsurface, and they become kinda unusable when rendered on android. They are usually a bit to small, you can't switch between them and they might overflow off the screen, thus rendering your OK/Cancel buttons out of reach. If you would like to take it for a spin, the easiest way is probably to use the cross-build-script that i wrote a while back, and just comment out anything related to the facebook webview thingie to make it build again. (QWebView isn't available on Android) //Anton -- Anton Lundin +46702-161604 _______________________________________________ subsurface mailing list [email protected] http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface
