Hi All, This patch series fixes an issue where red_worker thread consume as much CPU as they can get when a client is connected (the interesting part explaining what is going on is in the 4th patch.
Unfortunately with this series I can reproducably crash the vm (qemu segfaults) when using multiple heads. I've been debugging the crash, it is deep inside the glz_encoding code, and I believe that the cause is a glz encoding bug, and this patch set simply changes some timing in such a way that the bug triggers. More on this in my next mail. Regards, Hans _______________________________________________ Spice-devel mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/spice-devel
