Hello,

I am currently trying to implement a graph traversal feature across multiple 
shards.

Is there a way of making gatherNodes() to work for infinite depth, until it 
reaches the leaves, as if the local graph query does?

Local graph query( {!graph … } ) won’t work across shards, and nested 
gatherNodes() is not applicable since the input may not specify the depth.

If that is not possible, is there a way of avoiding nested gatherNodes() call 
for searching multiple depths, and/or making it faster?

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