Hi Chris Yes, we're using constructions like this in our job_submit.lua:
-- For --gres=gpu:N requests if job_desc.tres_per_node ~= nil then slurm.user_msg("Tres_per_node => " .. job_desc.tres_per_node) else slurm.user_msg("Tres_per_node => is nil") end -- For --gpus=N requests if job_desc.tres_per_job ~= nil then slurm.user_msg("Tres_per_job => " .. job_desc.tres_per_job) else slurm.user_msg("Tres_per_job => is nil") end Best Niels Carl Hansen University of Aarhus Denmark On 25/11/2020 18.35, Christopher Benjamin Coffey wrote:
Hi Niels, Have you found a solution? I just noticed this recently as well. We've traditionally told our users to use --gres:gpu:tesla:# for requesting gpus. Then, our job submit plugin would detect the gres ask, specifically gpu, and set a a qos, and partition accordingly. Unforutnately I started pushing folks to use -G1, or --gpus=1 for simplicity and just realized our plugin does not pick up gpu stuff anymore. Looking at the docs here: https://slurm.schedmd.com/job_submit_plugins.html The lua portion says that the function: " _get_job_req_field()" should highlight the attributes available. Yet, the gpu request specifics don't appear to be there in the code: https://github.com/SchedMD/slurm/blob/master/src/plugins/job_submit/lua/job_submit_lua.c Here is hoping slurm devs can add them, or point to the correct attributes to use. I did try "gpus_per_task" but that didn't work. Best, Chris