Hi, I am new to SLURM
I am experimenting with a small cluster, 1 head node (with GPU for visualization, not for CUDA jobs yet) and 2 compute nodes Each machine have quad core processors but no hyperthreading. I have the following test job: --------------------------------------------------------------------- #!/bin/bash #SBATCH --job-name=producer # Job name #SBATCH --output=producer.%j.log # Standard output and error log #SBATCH --cpus-per-task=1 /mnt/nfs/projects/workflow-languages/build/producer output.$SLURM_JOB_ID.txt --------------------------------------------------------------------- My slurm.conf is this, is the configuration wrong ? --------------------------------------------------------------------- # slurm.conf file generated by configurator easy.html. # Put this file on all nodes of your cluster. # See the slurm.conf man page for more information. # ControlMachine=head0 ControlAddr=192.168.0.10 # #MailProg=/bin/mail MpiDefault=none #MpiParams=ports=#-# ProctrackType=proctrack/pgid ReturnToService=1 SlurmctldPidFile=/var/run/slurm-llnl/slurmctld.pid #SlurmctldPort=6817 SlurmdPidFile=/var/run/slurm-llnl/slurmd.pid #SlurmdPort=6818 SlurmdSpoolDir=/var/lib/slurm-llnl/slurmd SlurmUser=slurm #SlurmdUser=root StateSaveLocation=/var/lib/slurm-llnl/slurmctld SwitchType=switch/none TaskPlugin=task/none # # # TIMERS #KillWait=30 #MinJobAge=300 #SlurmctldTimeout=120 #SlurmdTimeout=300 # # # SCHEDULING FastSchedule=1 SchedulerType=sched/backfill #SchedulerPort=7321 SelectType=select/linear # # # LOGGING AND ACCOUNTING AccountingStorageType=accounting_storage/none ClusterName=cluster #JobAcctGatherFrequency=30 JobAcctGatherType=jobacct_gather/none #SlurmctldDebug=3 SlurmctldLogFile=/var/log/slurm-llnl/slurmctld.log #SlurmdDebug=3 SlurmdLogFile=/var/log/slurm-llnl/slurmd.log # # # COMPUTE NODES NodeName=head0 CoresPerSocket=4 ThreadsPerCore=1 RealMemory=32768 State=UNKNOWN NodeName=compute[0-1] CoresPerSocket=4 ThreadsPerCore=1 RealMemory=16384 State=UNKNOWN PartitionName=cfd Nodes=head0,compute[0-1] Default=YES MaxTime=INFINITE State=UP --------------------------------------------------------------------- Cheers -- Nicholas Yue Graphics - Arnold, Alembic, RenderMan, OpenGL, HDF5 Custom Dev - C++ porting, OSX, Linux, Windows http://au.linkedin.com/in/nicholasyue https://vimeo.com/channels/naiadtools