https://git.altlinux.org/tasks/384497/logs/events.1.1.log
https://packages.altlinux.org/tasks/384497

subtask  name                   aarch64    i586  x86_64
   #100  DirectXShaderCompiler     9:23    5:40    5:08
   #200  vulkan-amdgpu                -  failed   11:46

2025-May-17 18:16:39 :: test-only task #384497 for sisyphus started by lakostis:
#100 build 1.8.2502-alt0.1 from 
/people/lakostis/packages/DirectXShaderCompiler.git fetched at 2025-May-17 
18:15:09
#200 build 2025.Q2.1-alt2 from /people/lakostis/packages/vulkan-amdgpu.git 
fetched at 2025-May-17 18:16:25
2025-May-17 18:16:40 :: created build repo
2025-May-17 18:16:41 :: [i586] #100 DirectXShaderCompiler.git 1.8.2502-alt0.1: 
build start
2025-May-17 18:16:41 :: [aarch64] #100 DirectXShaderCompiler.git 
1.8.2502-alt0.1: build start
2025-May-17 18:16:41 :: [x86_64] #100 DirectXShaderCompiler.git 
1.8.2502-alt0.1: build start
2025-May-17 18:21:49 :: [x86_64] #100 DirectXShaderCompiler.git 
1.8.2502-alt0.1: build OK
2025-May-17 18:21:49 :: [x86_64] #200 vulkan-amdgpu.git 2025.Q2.1-alt2: build 
start
2025-May-17 18:22:21 :: [i586] #100 DirectXShaderCompiler.git 1.8.2502-alt0.1: 
build OK
2025-May-17 18:22:22 :: [i586] #200 vulkan-amdgpu.git 2025.Q2.1-alt2: build 
start
2025-May-17 18:26:04 :: [aarch64] #100 DirectXShaderCompiler.git 
1.8.2502-alt0.1: build OK
2025-May-17 18:26:04 :: [aarch64] #200 vulkan-amdgpu.git 2025.Q2.1-alt2: build 
start
2025-May-17 18:26:32 :: [aarch64] #200 vulkan-amdgpu.git 2025.Q2.1-alt2: build 
SKIPPED
[i586] 
/usr/src/RPM/BUILD/gpurt/src/shaders/../shadersClean/common/gfx10/BoxNode1_0.hlsl:102:29:
 error: too few elements in vector initialization (expected 3 elements, have 2)
[i586]     node.bbox0_max = float3(asfloat(d1.w), asfloat(d2.xy));
[i586] 
/usr/src/RPM/BUILD/gpurt/src/shaders/../shadersClean/common/gfx10/BoxNode1_0.hlsl:103:29:
 error: too few elements in vector initialization (expected 3 elements, have 2)
[i586]     node.bbox1_min = float3(asfloat(d2.zw), asfloat(d3.x));
[i586] 
/usr/src/RPM/BUILD/gpurt/src/shaders/../shadersClean/common/gfx10/BoxNode1_0.hlsl:106:29:
 error: too few elements in vector initialization (expected 3 elements, have 2)
[i586]     node.bbox2_max = float3(asfloat(d4.w), asfloat(d5.xy));
[i586] 
/usr/src/RPM/BUILD/gpurt/src/shaders/../shadersClean/common/gfx10/BoxNode1_0.hlsl:107:29:
 error: too few elements in vector initialization (expected 3 elements, have 2)
[i586]     node.bbox3_min = float3(asfloat(d5.zw), asfloat(d6.x));
[i586] --
[i586] In file included from 
/usr/src/RPM/BUILD/gpurt/src/shaders/../shadersClean/common/gfx10/ProceduralNode1_0.hlsli:86:
[i586] 
/usr/src/RPM/BUILD/gpurt/src/shaders/../shadersClean/common/gfx10/ProceduralNode1_0.hlsl:44:28:
 error: too few elements in vector initialization (expected 3 elements, have 2)
[i586]     node.bbox_max = float3(asfloat(d0.w), asfloat(d1.xy));
[i586] --
[i586] In file included from 
/usr/src/RPM/BUILD/gpurt/src/shaders/../shadersClean/build/BuildCommon.hlsli:42:
[i586] 
/usr/src/RPM/BUILD/gpurt/src/shaders/../shadersClean/build/gfx12/QuantizedBVH8BoxNode.hlsli:108:35:
 error: cannot initialize a parameter of type 'vector<uint, 4>' with an lvalue 
of type 'const vector<uint, 3>'
[i586]     const float3 origin = asfloat(d0.xyz);
[i586] 
/usr/src/RPM/BUILD/gpurt/src/shaders/../shadersClean/build/gfx12/QuantizedBVH8BoxNode.hlsli:404:35:
 error: cannot initialize a parameter of type 'vector<uint, 4>' with an lvalue 
of type 'const vector<uint, 3>'
[i586]     const float3 origin = asfloat(d0.xyz);
[i586] In file included from 
/usr/src/RPM/BUILD/gpurt/src/shaders/BuildSingleThreadGroup.hlsl:63:
[i586] 
/usr/src/RPM/BUILD/gpurt/src/shaders/../shadersClean/build/BuildCommon.hlsli:265:37:
 error: cannot initialize a parameter of type 'matrix<float, 4, 4>' with an 
lvalue of type 'matrix<float, 3, 3>'
[i586]     float3 transformedExtents = mul(absMat, extents);
[i586] 
/usr/src/RPM/BUILD/gpurt/src/shaders/../shadersClean/build/BuildCommon.hlsli:544:37:
 error: cannot initialize a parameter of type 'vector<uint, 4>' with an rvalue 
of type 'vector<uint, 3>'
[i586]     fp32BoxNode.bbox0_min = asfloat(uint3(d1.x, d1.y, d1.z));
[i586] 
/usr/src/RPM/BUILD/gpurt/src/shaders/../shadersClean/build/BuildCommon.hlsli:545:37:
 error: cannot initialize a parameter of type 'vector<uint, 4>' with an rvalue 
of type 'vector<uint, 3>'
[i586]     fp32BoxNode.bbox0_max = asfloat(uint3(d1.w, d2.x, d2.y));
2025-May-17 18:31:16 :: [i586] vulkan-amdgpu.git 2025.Q2.1-alt2: remote: build 
failed
2025-May-17 18:31:16 :: [i586] #200 vulkan-amdgpu.git 2025.Q2.1-alt2: build 
FAILED
2025-May-17 18:31:16 :: [i586] requesting cancellation of task processing
2025-May-17 18:33:35 :: [x86_64] #200 vulkan-amdgpu.git 2025.Q2.1-alt2: build OK
2025-May-17 18:31:16 :: [i586] build FAILED
2025-May-17 18:33:35 :: task #384497 for sisyphus FAILED
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