Re: Wined3d being used with VirtualBox D3D

2009-01-30 Thread Roderick Colenbrander
> All, > > An interesting piece from Phoronix about new VirtualBox Direct3D > support; which apparently uses WineD3D in the backend. I haven't > noticed anything in particular but has Sun been filing bugs / sending > patches? > > http://www.phoronix.com/scan.php?page=news_item&px=NzAyNA > > --Z

Re: DIB Engine - Separated in small patches

2009-02-02 Thread Roderick Colenbrander
> As requested I separated the engine in small patches, trying to keep > original authors when possible. > As the post didn't appear here (problem with zipped files, maybe ?), > I've put it on bug 421 page. > I whish to know if it can be ok for including on wine tree. > > Ciao > > Max Getting l

Re: 1.1.15 failing to build -- what changed?

2009-02-14 Thread Roderick Colenbrander
> 1.1.15 fails to build using an identical layout to 1.1.14, which means > something has changed with either the build dependencies or the way > configure is working. > > Here's the build failure I'm getting on amd64, but it fails on all > arches: > http://launchpadlibrarian.net/22606029/buildlog_

Re: WINEGATE.DLL: Wine gateway to native Unix libraries

2009-02-15 Thread Roderick Colenbrander
> I don't want to be rude, but I have better things to do than > propagandize my solution. We can live without such library in Wine, it > would just require us to maintain separate libraries for different > libc or wine versions. Having it in wine distribution would solve this > problem smoothly, r

Re: Win to Lin Library Wrapper

2009-02-16 Thread Roderick Colenbrander
> I had an interesting thought the other day, and that is to having some > built > in support for forwarding windows dlls to linux .so's. A while back, I had > worked on the CUDA wrapper, which basically just transfers the calls from > the dll to so. At that point I didn't work on a CAL wrapper bec

Re: Win to Lin Library Wrapper

2009-02-18 Thread Roderick Colenbrander
> On Mon, Feb 16, 2009 at 1:26 PM, Chris Robinson > wrote: > > > On Monday 16 February 2009 9:38:19 am Seth Shelnutt wrote: > > > I had an interesting thought the other day, and that is to having some > > > built in support for forwarding windows dlls to linux .so's. > > > > IIRC, this kind of thi

How to enable font anti-aliasing in Wine?

2009-03-15 Thread Roderick Colenbrander
Hi, This weekend I was reading the 'Dutch slashdot' (tweakers.net) about Wine 1.1.17 and a user was wondering when Wine would finally support font anti-aliasing. I said we have been supporting this for ages. I also thought I was using it on my own Debian system. When asking more and more users

Re: How to enable font anti-aliasing in Wine?

2009-03-15 Thread Roderick Colenbrander
> 2009/3/15 Roderick Colenbrander : > > > What is so special about Wine why anti-aliasing isn't working for most > users? (it could be a regression) In Stefan his case it started working > after installing a Windows tahoma.ttf. What is so special about this font? A &g

Re: How to enable font anti-aliasing in Wine?

2009-03-15 Thread Roderick Colenbrander
> Roderick Colenbrander wrote: > >> 2009/3/15 Roderick Colenbrander : > >> > >>> What is so special about Wine why anti-aliasing isn't working for most > >> users? (it could be a regression) In Stefan his case it started working > >> after i

Re: SoC: DirectShow/Gstreamer

2009-03-17 Thread Roderick Colenbrander
> Hi, > > I'm interested in applying for a GSoC project related to wine. I am > looking at doing the DirectShow/Gstreamer idea that is listed in the > wiki (http://wiki.winehq.org/SummerOfCode). From the idea description > there are a number of factors that would make this an ideal solution. > T

Re: GSoC Idea: D3DXMesh

2009-03-17 Thread Roderick Colenbrander
> Just an idea I came up with for Google's summer of code is perhaps > implementing some of the D3DXMesh header files and functions so that > we can get on with implementing functions such as D3DXCleanMesh which > I believe Assassin's Creed needs. > > I have no intention of applying for GSoC howev

Re: GSoC Idea: D3DXMesh

2009-03-18 Thread Roderick Colenbrander
> Your email left me confused because you say implementing D3DXMesh is > small however towards the end of your email say it is a large job. > Surely having something small is good for SoC projects, no? > D3DX is huge and D3DXMesh is a small part of it but I meant that just implementing D3DXMesh

Re: libwine: Only partially reserve memory beyond 0x80000000 on FreeBSD.

2009-03-18 Thread Roderick Colenbrander
Original-Nachricht > Datum: Wed, 18 Mar 2009 20:31:35 +0100 > Von: Tijl Coosemans > An: Francois Gouget > CC: wine-devel@winehq.org, wine-patches , Alex > Kozlov > Betreff: Re: libwine: Only partially reserve memory beyond 0x8000 on > FreeBSD. > On Wednesday 18 Mar

Re: SOC 2009: Application Test Suite

2009-03-25 Thread Roderick Colenbrander
Hi Austin, Not sure if you are aware of it but there is also cxtest which was written by codeweavers under the gpl. See http://cxtest.ifne.eu:82/ it seems they (still?) use it regulary to track regressions. I haven't looked at it and don't know that autohotkey stuff but how do both differ? Wouldn'

Re: User forum thread: "how can we improve WINE?"

2009-04-05 Thread Roderick Colenbrander
I'm not a favor of adding options as we try to autodetect everything. Users shouldn't touch them using winecfg in general. If you check lets say appdb you see a lot of tutorials recommending certain options while the authors have no idea what the options do and I have seen various tutorials where r

Re: [2/3] wined3d: Use OpenGL for default description and OpenGL vendor for driver.

2009-04-07 Thread Roderick Colenbrander
Hi John, Unfortunately this patch isn't correct. If we report a different string we have to report the right strings like in case of the vendor the right driver name e.g. for Nvidia that is 'nv4_disp.dll'. In case of the board name we also need to report the right string (the name of the board we

Re: [1/3] wined3d: Registry override for driver and description.

2009-04-07 Thread Roderick Colenbrander
Hi John, Some suggestions (I think I also told Mirek at the time). Initialize the strings to NULL in wined3d_main.c where the wined3d_settings struct is initialized. Roderick On Tue, Apr 7, 2009 at 8:02 AM, John Whitlock wrote: > This patch is from Mirek Slugen . See > http://www.winehq.org/pi

Re: wined3d: Use OpenGL vendor and renderer to pick driver and description.

2009-04-08 Thread Roderick Colenbrander
Hi John, First of all this are basically two changes in one patch. Keep the vendor one separated from the device string. Second the opengl renderer string shouldn't be directly returned. In short d3d apps can query the pci id and opengl doesn't expose it (we aren't allowed to use /proc for card de

Re: Icons, logos, Tango, consistency, the user experience, and our project looks like a 2D champaign flute

2009-04-17 Thread Roderick Colenbrander
On Fri, Apr 17, 2009 at 9:34 PM, Joel Holdsworth wrote: > Hi, > > Apologies if you've already read this - I've been having trouble > getting the message to go through. > > I just had a play around with Tango-ifying Wine. The end result was > quite pleasing. There aren't too many icons to deal with

Re: Icons, logos, Tango, consistency, the user experience, and our project looks like a 2D champaign flute

2009-04-17 Thread Roderick Colenbrander
On Fri, Apr 17, 2009 at 11:51 PM, Warren Dumortier wrote: > 2009/4/17 Roderick Colenbrander : >> On Fri, Apr 17, 2009 at 9:34 PM, Joel Holdsworth >> wrote: >>> Hi, >>> >>> Apologies if you've already read this - I've been having trouble >>

Re: Icons, logos, Tango, consistency, the user experience, and our project looks like a 2D champaign flute

2009-04-18 Thread Roderick Colenbrander
On Sat, Apr 18, 2009 at 8:50 PM, Joel Holdsworth wrote: >> Making the icon(s) configurable would be a bonus. > > Yes I'm not this will be possible in the first instance, because icons > have to be compiled into the DLL resources at compile time. In the long > run, it might be possible for some of

Re: Article on wine development strategy

2009-04-19 Thread Roderick Colenbrander
On Sun, Apr 19, 2009 at 12:31 AM, Remco wrote: > On Sat, Apr 18, 2009 at 11:36 PM, Henri Verbeet wrote: >> 2009/4/18 Ben Klein : >>> >>> Right now, there's one thing bugging me: bug 14939. If Dan (or others) >>> would like to implement a method of deferring S3TC texture >>> decompression to the a

Re: The DIB engine... does anyone know how to get it into Wine?

2009-04-28 Thread Roderick Colenbrander
Hi, Massimo demonstrated the need for a DIB engine for Autocad but the way it is implemented is not fully correct. We already talked a bit about that on IRC. He is right that it should be implemented inside gdi32 and that it should be done in small steps (where possible). His idea is to add his 'D

Re: The DIB engine... does anyone know how to get it into Wine?

2009-04-28 Thread Roderick Colenbrander
On Tue, Apr 28, 2009 at 5:45 PM, Jesse Allen wrote: > On Tue, Apr 28, 2009 at 8:13 AM, Massimo Del Fedele wrote: >> 2) when winedib.drv is working good enough, wanted to "detach" it from >>   winex11.drv, so make another "driver" comprising DDB parts of wineX11 >>   and all optimizations needed.

Re: The DIB engine... does anyone know how to get it into Wine?

2009-04-28 Thread Roderick Colenbrander
On Tue, Apr 28, 2009 at 7:48 PM, Massimo Del Fedele wrote: > Roderick Colenbrander ha scritto: > >> >> We shouldn't introduce a temporary driver. > > Why ? > >  I can't speak for Alexandre >> >> but I think he would prefer to let winex11.drv no

Re: The DIB engine... does anyone know how to get it into Wine?

2009-04-29 Thread Roderick Colenbrander
On Wed, Apr 29, 2009 at 10:34 AM, Luke Benstead wrote: > It would be nice to see what Alexandre's opinion of the options > discussed in this thread is, as he's ultimately the one who will > decide. > > From an observer's point of view, I'd say that moving the current DIB > code out of wineX11 firs

Re: Wine + Mono + application = library not found?

2009-05-01 Thread Roderick Colenbrander
On Fri, May 1, 2009 at 1:36 AM, Seth Shelnutt wrote: > Hello all, > > I'm trying to see if I can get a folding monitor, > http://code.google.com/p/hfm-net/ working in Wine. I've installed the latest > wine, 1.1.20, and the latest mono for windows 2.4. It seems however that > either mono or Wine, I

Re: Giving up for now

2009-05-02 Thread Roderick Colenbrander
On Sat, May 2, 2009 at 6:55 PM, Joel Holdsworth wrote: > Hi All, > > I've hit a bit of a wall with alpha blended icons. CreateIcon is working > fine for icon creation, but ExtractIcon and LoadIconFromResource etc. > are all proving more of a problem. All of these use various GDI DIB > functions to

Re: Giving up for now

2009-05-02 Thread Roderick Colenbrander
On Sat, May 2, 2009 at 8:57 PM, Joel Holdsworth wrote: > On Sat, 2009-05-02 at 20:38 +0200, Roderick Colenbrander wrote: >> On Sat, May 2, 2009 at 6:55 PM, Joel Holdsworth >> wrote: >> > Hi All, >> > >> > I've hit a bit of a wall with alpha blended

Re: Giving up for now

2009-05-03 Thread Roderick Colenbrander
On Sun, May 3, 2009 at 2:44 AM, Ben Klein wrote: > 2009/5/3 Joel Holdsworth : >> On Sat, 2009-05-02 at 22:56 +0200, Roderick Colenbrander wrote: >>> Why again did you need this specific alphablend method? The icon can't >>> be converted to use some basic col

Re: Giving up for now

2009-05-03 Thread Roderick Colenbrander
On Sat, May 2, 2009 at 11:18 PM, Joel Holdsworth wrote: > On Sat, 2009-05-02 at 22:56 +0200, Roderick Colenbrander wrote: >> On Sat, May 2, 2009 at 8:57 PM, Joel Holdsworth >> wrote: >> > On Sat, 2009-05-02 at 20:38 +0200, Roderick Colenbrander wrote: >> >>

Re: Giving up for now

2009-05-03 Thread Roderick Colenbrander
On Sun, May 3, 2009 at 6:28 PM, Roderick Colenbrander wrote: > On Sat, May 2, 2009 at 11:18 PM, Joel Holdsworth > wrote: >> On Sat, 2009-05-02 at 22:56 +0200, Roderick Colenbrander wrote: >>> On Sat, May 2, 2009 at 8:57 PM, Joel Holdsworth >>> wrote: >>&

Re: [4/5] WineD3D: Work around a bad crash in fglrx

2009-05-06 Thread Roderick Colenbrander
On Wed, May 6, 2009 at 3:52 PM, Ben Klein wrote: > 2009/5/6 Francois Gouget : >> I have a feeling that Wine is the only 'application' that really tests >> the Unix OpenGL drivers, by virtue of being the only application to run >> the really complex vertex and pixel shaders that are found only in >

Re: DIB Engine : Almost 100% working

2009-05-10 Thread Roderick Colenbrander
On Sun, May 10, 2009 at 5:07 PM, Massimo Del Fedele wrote: > James McKenzie ha scritto: > >> >> Good work.  Have you started to think about how to get this into Wine >> where AJ will approve? >> >> James McKenzie >> > > Ah, I'm not very optimistic that it'll ever enter on wine tree :-) > Nor have

Re: DIB Engine : Almost 100% working

2009-05-10 Thread Roderick Colenbrander
On Sun, May 10, 2009 at 8:03 PM, Massimo Del Fedele wrote: > Roderick Colenbrander ha scritto: > >> >> Unfortunately getting this code into Wine is not really possible >> (Alexandre would like to see Huw finishing the design and all the work >> but no time has been a

Re: DIB Engine : Almost 100% working

2009-05-10 Thread Roderick Colenbrander
> Office won't benefit at all, I'm afraid. Photoshop, maybe. > If sponsorship will be based on those apps, I guess we'll wait > forever :-) > > Max > > Photoshop is quite important for Wine (remember for 1.0 getting photoshop working was one of our main goals). There is still no serious Photoshop

Re: Dynamically adding debug channels (__wine_dbg_set_channel_flags)

2009-05-13 Thread Roderick Colenbrander
On Wed, May 13, 2009 at 9:15 PM, Daniel Santos wrote: > Steven, sorry for the slow response, I got tied up in some other stuff.  But > now back to fun. =)  And thanks for your response! > > The application is Lord of the Rings Online.  They don't use normal version > numbers, so this bug actually

Re: Wine policy question: What is considered "reverse engineering"/what is acceptable?

2009-05-13 Thread Roderick Colenbrander
On Wed, May 13, 2009 at 10:02 PM, Jerome Leclanche wrote: > I thought reverse engineering was only relevant to MS code? As in > reverse engineering of windows dlls and so on; another application > would be irrelevant. > > That's what I understood from it anyway. First of all I'm not a lawyer ;)

Re: wined3d: Updated NVIDIA mobile GT GPUs

2009-05-14 Thread Roderick Colenbrander
Hi, In order to not let the card database become too long I group a lot of boards together. That should be doable for the 96xx / 97xx / 98xx boards you added below and then I use the lowest number of video memory (512MB). This should be fine for apps as they only need a reasonable estimate of the

Re: Fix ATI HD4800 being reported as ATI 9500

2009-05-14 Thread Roderick Colenbrander
I would recommend to add a new if-statement for hd48xx cards (detect the 4830, 4850, 4870, 4890) and set those cards to the pci id of the 4830 and set the video memory to let say 512MB for now. Roderick On Thu, May 14, 2009 at 7:08 AM, Robert Key wrote: > Changelog: > * Add HD4800 series to be d

Re: (try2)Fix ATI HD4800 being reported as ATI 9500

2009-05-15 Thread Roderick Colenbrander
The patch itself is correct but the comment regarding the X2 4800 is incorrect. Those cards indeed have 2GB of video memory (and the PR people mention that to you) but the boards contain two GPUs and both need a have a copy of textures and other resources (though the GPUs can communicate using a hi

Re: WINE Intel

2009-05-17 Thread Roderick Colenbrander
> I do not know but I suspect that WINE's various Direct3D code utilizes > OpenGL nVidia Extension or higher level OpenGL ARB Extension rather that > lower one. > > That's why while INTEL OpenGL driver does support DirectX7, DirectX8 level > 3D wine does not able to run many games on INTEL Linux gr

Re: News on Wine 1.1.21/MacOSX/XQuartz 2.3.3

2009-05-20 Thread Roderick Colenbrander
On Tue, May 19, 2009 at 6:41 PM, Mike Kronenberg wrote: > On 18.05.2009, at 06:56, Dmitry Timoshkov wrote: > >> "James McKenzie" wrote: >> >>> Austin: >>> Contact Mike Kronenberg or Zach Drayer and see what they currently >>> have. >> >> IMHO since they haven't even bothered so far to change the

Re: DXTn textures in D3DX9

2009-05-22 Thread Roderick Colenbrander
On Fri, May 22, 2009 at 2:08 PM, Ben Klein wrote: > 2009/5/22 Tony Wasserka : >> Hi everyone, >> I'm working on implementing D3DXLoadSurfaceFromFileInMemory right now, >> but I've got a problem. The function >> most convert a loaded surface's data to a user specified surface format >> (I did not y

Re: DXTn textures in D3DX9

2009-05-22 Thread Roderick Colenbrander
On Fri, May 22, 2009 at 6:11 PM, Stefan Dösinger wrote: > You may find this helpful: > http://code.google.com/p/nvidia-texture-tools/ > > Wrt the legalese check the last question here: > http://code.google.com/p/nvidia-texture-tools/wiki/FAQ > > Using a proven library for s3tc handling is a good i

Re: News on Wine 1.1.21/MacOSX/XQuartz 2.3.3

2009-05-22 Thread Roderick Colenbrander
On Wed, May 20, 2009 at 4:04 PM, Austin English wrote: > On Wed, May 20, 2009 at 4:46 AM, Roderick Colenbrander > wrote: >> On Tue, May 19, 2009 at 6:41 PM, Mike Kronenberg >> wrote: >>> On 18.05.2009, at 06:56, Dmitry Timoshkov wrote: >>> >>>

Re: News on Wine 1.1.21/MacOSX/XQuartz 2.3.3

2009-05-24 Thread Roderick Colenbrander
On Sun, May 24, 2009 at 2:49 AM, James McKenzie wrote: > Roderick Colenbrander wrote: >> >> Thanks, I used this to compile wine 1.1.21 for testing purposes this >> week. I had to update the scripts a bit (e.g. use newere versions of >> some libraries and tools because t

Re: PowerPC MacOSX work...

2009-05-25 Thread Roderick Colenbrander
He might be wanting to use winelib and that should work. People used it in the past. Roderick On Mon, May 25, 2009 at 1:44 PM, Stefan Dösinger wrote: > Am Montag, 25. Mai 2009 00:49:55 schrieb Michael G Hughes: >> I have managed to get Wine compiling on a PowerMac G4, MacOSX 10.3.9, a >> while b

Re: failure to recognize "early 2009" Mac Mini nVidia 9400 OpenGL version string

2009-05-25 Thread Roderick Colenbrander
On Mon, May 25, 2009 at 12:18 PM, wrote: > Hi, > > as of wine-1.1.21, wine does not recognize the "early 2009" Mac Mini > OpenGL version string from nVidia: > err:d3d_caps:IWineD3DImpl_FillGLCaps Invalid nVidia version string: "2.0 > NVIDIA-1.5.44" > > The string probably originates from XQuartz

Re: DIB Engine : passing all tests

2009-05-27 Thread Roderick Colenbrander
On Wed, May 27, 2009 at 10:26 AM, Vit Hrachovy wrote: > Massimo Del Fedele wrote: >> >> Btw, sorry all but I begins to be tired of telling same stuffs again and >> again. I made a proposal for something that *could* help the migration to >> final design, a *working* proposal, not just a prototype,

Re: Announcing WineConf 2009

2009-05-29 Thread Roderick Colenbrander
On Fri, May 29, 2009 at 11:26 PM, Steven Edwards wrote: > On Fri, May 29, 2009 at 5:17 PM, Austin English > wrote: >> What is the status of the Wine Party Fund this year, to help with the >> cost of transportation/lodging? I remember quite a bit of it was used >> up last year... > > This also pr

Re: Implications for Wine from the Ubuntu Developer Summit

2009-06-02 Thread Roderick Colenbrander
On Tue, Jun 2, 2009 at 10:08 AM, Francois Gouget wrote: > On Tue, 2 Jun 2009, Ben Klein wrote: > >> 2009/6/2 Scott Ritchie : > [...] >> > First, I talked with a Pulseaudio expert about what we can do to make >> > things work better.  He said that if we want good compatibility we will >> > need our

Re: [08/10] wined3d: Use FBOs for offscreen rendering by default.

2009-06-05 Thread Roderick Colenbrander
Sure the test fails on your system but I think it is a driver bug or some change in Vista as a lot of other machines using different windows versions and drivers work fine. Have you tried updating to a newer driver version? Perhaps it also matters if you have desktop effects (dwm?) turned on or off

Re: Latest Git build 7aeffc442cc1 for Wine 1.1.23

2009-06-05 Thread Roderick Colenbrander
As of Wine 1.1.23 wined3d made FBOs the default offscreen rendering method. If you are using a non-nvidia card (those in general have buggier drivers) that could explain all the failures. Setting OffscreenRenderingMethod to backbuffer restores the old behavior. Roderick On Fri, Jun 5, 2009 at 10:

Re: Latest Git build 7aeffc442cc1 for Wine 1.1.23

2009-06-05 Thread Roderick Colenbrander
Check the useful registry keys page at wiki.winehq.org (it is Direct3D/OffscreenRenderingMethod) Roderick On Fri, Jun 5, 2009 at 10:41 PM, chris ahrendt wrote: > > On 06/05/2009 04:32 PM, Roderick Colenbrander wrote: >> As of Wine 1.1.23 wined3d made FBOs the default offscre

Re: Latest Git build 7aeffc442cc1 for Wine 1.1.23

2009-06-06 Thread Roderick Colenbrander
Sure that is possible but it is something we should avoid. In the longterm having this enabled by default is better as it would get ATI and others to fix their drivers. If we would restore the old value (the old method is also not great for modern games and causes a lot of issues, FBOs are needed f

Re: Одговор: Latest Git build 7aeffc442cc1 fo r Wine 1.1.23

2009-06-06 Thread Roderick Colenbrander
We don't use GL extensions when they aren't around. Perhaps there is a small check which fails for FBOs. Backbuffer should work fine but a lot more changes have been made in .23 and those are which cause the zbuffer error. Roderick On Sat, Jun 6, 2009 at 4:58 PM, Milan Kostić wrote: > Deafulting

Re: opengl32: fix a compiler warning on Mac OS X

2009-06-09 Thread Roderick Colenbrander
Actually I need to fix opengl32 properly. For some reason opengl32 is opengl 1.2 while it should be 1.1. Then GL_GLEXT_PROTOTYPES is not needed at all for compiling opengl32. Roderick On Wed, Jun 10, 2009 at 12:18 AM, Austin English wrote: > GL_GLEXT_PROTOTYPES is defined in GL/gl.h on Mac. Other

Re: opengl32: fix a compiler warning on Mac OS X

2009-06-10 Thread Roderick Colenbrander
10:17 AM, Austin English wrote: > On Wed, Jun 10, 2009 at 1:30 AM, Roderick > Colenbrander wrote: >> Actually I need to fix opengl32 properly. For some reason opengl32 is >> opengl 1.2 while it should be 1.1. Then GL_GLEXT_PROTOTYPES is not >> needed at all for compiling o

Re: opengl32: get rid of glext.h

2009-06-11 Thread Roderick Colenbrander
On Thu, Jun 11, 2009 at 11:09 AM, Detlef Riekenberg wrote: > On Mi, 2009-06-10 at 21:56 +0200, Roderick Colenbrander wrote: > >> -#ifdef HAVE_GL_GLEXT_H >> -# include >> -#endif > > The same code is used in winex11.drv/opengl.c > Can this also be removed? &

Re: Request for comments on patch

2009-06-14 Thread Roderick Colenbrander
On Sun, Jun 14, 2009 at 10:45 PM, Erich Hoover wrote: > On Sun, Jun 14, 2009 at 2:26 PM, Mike > Kaplinskiy wrote: >> I don't know about stubbing drivers, but I remember that >> autodetection/registry wasn't accepted on the fallout 3 patch. I think >> AJ would prefer something like >> http://source.

Re: Request for comments on patch

2009-06-14 Thread Roderick Colenbrander
On Sun, Jun 14, 2009 at 10:52 PM, Roderick Colenbrander wrote: > On Sun, Jun 14, 2009 at 10:45 PM, Erich Hoover wrote: >> On Sun, Jun 14, 2009 at 2:26 PM, Mike >> Kaplinskiy wrote: >>> I don't know about stubbing drivers, but I remember that >>> autodet

Re: Request for comments on patch

2009-06-14 Thread Roderick Colenbrander
On Sun, Jun 14, 2009 at 11:44 PM, Erich Hoover wrote: > On Sun, Jun 14, 2009 at 3:33 PM, Mike > Kaplinskiy wrote: >> ... >> >> I didn't mean symlinking to the /lib/wine directory, but rather, >> symlinking to prefix/windows/system32/ from /lib/wine/ . But since >> that isn't done either, just copyi

Re: Fate of PulseAudio in WINE

2009-06-16 Thread Roderick Colenbrander
cooperation with the pulse developers. I think a lot of issues can already be fixed without requiring a new driver. Regards, Roderick Colenbrander On Tue, Jun 16, 2009 at 12:33 PM, Arthur Taylor wrote: > Recent activity in http://bugs.winehq.org/show_bug.cgi?id=10495 has > caused some issue

Wine MIME handling

2009-06-16 Thread Roderick Colenbrander
ry similar to winebrowser, so if we would go the winelib way might it make sense to extend winebrowser for this? I hope to get some feedback and suggestions on how to proceed before I start writing code. Thanks, Roderick Colenbrander

Re: How to force use of DirectX8 instead of DirectX9?

2009-06-16 Thread Roderick Colenbrander
Likely there is just a configuration option in the game to select a different renderer. I believe the game has a opengl and d3d one. I have no idea what it means with d3d8 or d3d9. Sometimes games really use d3d8.dll instead of d3d9.dll but other times the games only use the 'd3d8 subset' of d3d9.

Re: Wine MIME handling

2009-06-16 Thread Roderick Colenbrander
On Tue, Jun 16, 2009 at 7:23 PM, Brian Vincent wrote: > On Tue, Jun 16, 2009 at 5:26 AM, Roderick Colenbrander > wrote: >> >> For the past few days I have been looking at MIME handling in Wine. A >> program I'm using uses CreateProcess to launch a pdf file and I wou

Re: [PATCH 2/2] wined3d: improved ATI Radeon HD 4xxx detection

2009-06-17 Thread Roderick Colenbrander
On Wed, Jun 17, 2009 at 10:16 AM, Yann Droneaud wrote: > Le mercredi 17 juin 2009 à 04:01 +0200, Stefan Dösinger a écrit : >> The patches seem ok to me, although I'd probably merge  them into one >> patch(there's no point in adding unused defines) > > In my first version, I tried to match each mode

Re: [3/6] d3dx9: Implement ID3DXFont_GetDesc

2009-06-17 Thread Roderick Colenbrander
Hi Tony, +WideCharToMultiByte(CP_ACP, 0, This->desc.FaceName, -1, desc->FaceName, sizeof(desc->FaceName) / sizeof(CHAR), NULL, NULL); sizeof(desc->FaceName) / sizeof(CHAR) won't give you the length of the string (remember that sizeof is evaluated at compile time, so the value is a constant)

Re: [6/6] d3dx9: Add tests for basic ID3DXFont functions

2009-06-17 Thread Roderick Colenbrander
Hi Tony, +hr = D3DXCreateFontA(device, 12, 0, FW_DONTCARE, 0, FALSE, DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH, "Arial", &font); A bunch of font tests all use Arial. On Windows this font is always around, what happens on Wine when this font isn't around? Perhaps the

Re: Is there any way to debug driver?

2009-06-17 Thread Roderick Colenbrander
n the AMD drivers (on windows some also don't always work) and before (on catalyst <=9.3 or it was <=9.2) some tests even caused a system crash. It would be useful if the tests could be run as they illustrate a lot of tricky d3d9 situations. Regards, Roderick Colenbrander On Wed, Jun 17,

Re: [3/6] d3dx9: Implement ID3DXFont_GetDesc

2009-06-17 Thread Roderick Colenbrander
Wasn't aware that it was a buffer with a fixed size. Then you are correct and it should work. Roderick On Wed, Jun 17, 2009 at 9:04 PM, Tony Wasserka wrote: > Roderick Colenbrander schrieb: >> Hi Tony, >> >> +    WideCharToMultiByte(CP_ACP, 0, This->desc.FaceName,

Re: Is there any way to debug driver?

2009-06-17 Thread Roderick Colenbrander
Have you tried: winedbg --gdb appname.exe? It will use gdb then and still see win32 symbols I think. Roderick On Wed, Jun 17, 2009 at 5:49 PM, Wang, Robin wrote: > We also have tried using winedbg, but it cannot break into our driver either. > > The only way we can break into our driver before i

Re: Wine MIME handling

2009-06-18 Thread Roderick Colenbrander
[HKEY_CLASSES_ROOT\pdffile\shell] [HKEY_CLASSES_ROOT\pdffile\shell\open] [HKEY_CLASSES_ROOT\pdffile\shell\open\command] @="winebrowser \"%1\"" Roderick On Tue, Jun 16, 2009 at 8:13 PM, Roderick Colenbrander wrote: > On Tue, Jun 16, 2009 at 7:23 PM, Brian Vincen

Re: Is there any way to debug driver?

2009-06-22 Thread Roderick Colenbrander
At what sort of points did you try to set breakpoints before? Note that we are loading opengl dynamically which might make debugging a little bit harder. What about plain winedbg? Today I tried 'winedbg --gdb notepad' and indeed had some issues but plain winedbg worked properly. Further 'gdb wine n

Re: Is there any way to debug driver?

2009-06-23 Thread Roderick Colenbrander
It was just mentioned on IRC that the environment variable WINELOADERNOEXEC=1 needs to be set. After that you can just run 'gdb wine' and continue the same way as using wine-preloader. Roderick On Mon, Jun 22, 2009 at 10:24 PM, Eric Pouech wrote: > Wang, Robin a écrit : >> >> Hi Roderick, >> >> U

Re: why is Kronenberg's Wine/Mac work blacklisted on winehq?

2009-06-26 Thread Roderick Colenbrander
On Thu, Jun 25, 2009 at 10:06 PM, Austin English wrote: > On Thu, Jun 25, 2009 at 8:56 AM, wrote: >> Hi, >> >> Yesterday I edited http://wiki.winehq.org/MacOSX/FAQs to be much less >> outdated than before and today I found that Dmitry Timoshkov removed all >> references to Mike Kronenberg's Wine

Re: why is Kronenberg's Wine/Mac work blacklisted on winehq?

2009-06-26 Thread Roderick Colenbrander
On Fri, Jun 26, 2009 at 9:42 PM, Steven Edwards wrote: > On Fri, Jun 26, 2009 at 10:51 AM, Dmitry > Timoshkov wrote: >> Darwine site claims that it's under GPL. In any case different name means >> a different product regardless of claims and intentions. Darwine is not >> Wine, plain and simple. > >

Re: Anyone at LinuxTag?

2009-06-29 Thread Roderick Colenbrander
On Mon, Jun 29, 2009 at 8:28 AM, Scott Ritchie wrote: > Kai Blin wrote: >> >> On Monday 29 June 2009 07:51:03 Austin English wrote: >>> >>> On Mon, Jun 29, 2009 at 12:46 AM, Kai Blin wrote: >> Yes. Realistically, there will be a contract involved regulating what needs to be done to get th

Windows 2D GDI benchmark tools?

2009-07-07 Thread Roderick Colenbrander
Hi, I'm working on rewriting Wine its blitting code using XRender. This has several advantages e.g. no need for depth conversion, no need for manual stretching/mirroring, it saves a lot of back-and-forth copying between X and further various operations will be accelerated by the GPU using XRender.

Re: Wine very very slow in Chinese language of Linux

2009-07-11 Thread Roderick Colenbrander
I think the slowness can be related to the font code. For some reason (still have to investigate why) font rendering performance (at least on nvidia and ati) is 50x faster if you enable font smoothing. (set it to rgb or bgr, gray is not that much faster). Axel use winetricks to enable it. Roderick

Re: FW: Re: winequartz.drv Mac OS X UI discontinued?

2009-07-12 Thread Roderick Colenbrander
On Sun, Jul 12, 2009 at 2:06 AM, James McKenzie wrote: > Rolf Kalbermatter wrote: >> On Thursday July 09, 2009 5:32 PM Chris Robinson wrote: >> >> >>> If OSX will always have Obj-C support, and the Obj-C code can be >>> restricted to OSX-only code, then the only sticking point, in my eyes, >>> woul

Re: 2/2 winex11: add XRender based GetSrcAreaStretch [with patch]

2009-07-12 Thread Roderick Colenbrander
PM, Roderick > Colenbrander wrote: >> This time with patch. >> >> Roderick >> >> On Sat, Jul 11, 2009 at 9:08 PM, Roderick >> Colenbrander wrote: >>> Hi, >>> >>> This patch adds a XRender based GetSrcAreaStretch. A lot of work is >&

Re: 2/2 winex11: add XRender based GetSrcAreaStretch [with patch]

2009-07-12 Thread Roderick Colenbrander
I have just tested notepad++ on my system and it works fine. I haven't tested it using the old color patch but I'm quite certain that was the issue. If you can retest some apps. Roderick On Sun, Jul 12, 2009 at 9:10 PM, Roderick Colenbrander wrote: > Could you retry this patch usi

Re: 2/2 winex11: add XRender based GetSrcAreaStretch

2009-07-14 Thread Roderick Colenbrander
7;t always have to recreate XRender Pictures which could also help. Performance will get better :) Roderick On Tue, Jul 14, 2009 at 1:51 PM, Aurimas Fišeras wrote: > On 07/11/2009 10:08 PM, Roderick Colenbrander wrote: >> Hi, >> >> This patch adds a XRender based GetSrcAreaStret

RFC XRender add support for dibsections in more color depths

2009-07-23 Thread Roderick Colenbrander
advance, Roderick Colenbrander From 1ffe94b441654ba146cfe2fd10965b4aed43c03c Mon Sep 17 00:00:00 2001 From: Roderick Colenbrander Date: Sun, 19 Jul 2009 18:44:21 +0200 Subject: [PATCH] Add support for dibsections in depths other than 1-bit / screen_depth when XRender is around. --- dlls/winex11

Re: RFC XRender add support for dibsections in more color depths

2009-07-23 Thread Roderick Colenbrander
ee and also mention possible Wine crashes due to X errors > like BadMatch. Try as much programs as possible. > > Thanks in advance, > Roderick Colenbrander >

Re: RFC XRender add support for dibsections in more color depths

2009-07-24 Thread Roderick Colenbrander
I guess some of the font or dib rendering code is making some depth assumptions somewhere. Is there an english version or demo version of the app? I could take a look at it then. Roderick On Fri, Jul 24, 2009 at 11:06 AM, Anders Jonsson wrote: > Roderick Colenbrander wrote: >> Hi, >&

Re: Request for Review: Cursor & Icon patches

2009-07-25 Thread Roderick Colenbrander
On Sat, Jul 25, 2009 at 8:04 AM, lats wrote: > On 25/07/09 12:46, Daniel Santos wrote: > >> >> I finished the actual code about 3 weeks ago, >>> >>> but it's been a lot of work for me to split it out into >>> smaller pieces, especially being new to git. > > The intention is that is that you build a

Re: RFC XRender add support for dibsections in more color depths

2009-07-26 Thread Roderick Colenbrander
h I posted to wine-patches). Please report any 2D rendering >> issues you see and also mention possible Wine crashes due to X errors >> like BadMatch. Try as much programs as possible. >> >> Thanks in advance, >> Roderick Colenbrander >> >> >> &g

Re: RFC XRender add support for dibsections in more color depths

2009-07-27 Thread Roderick Colenbrander
Hi, This version should hopefully fix your issues. I hope it also fixes other gc issues .. I'm not sure if the patch is correct yet though. Roderick On Mon, Jul 27, 2009 at 11:08 AM, Matej Spindler wrote: > Roderick Colenbrander wrote: >> >> Hi all, >> >> This i

Re: coordinating efforts wrt rejected patches

2009-07-28 Thread Roderick Colenbrander
I have just added two theming related patches which are bit-rotting. The patches fix drawing issues but in both cases tests are needed to prove that they are correct. Roderick On Tue, Jul 28, 2009 at 7:28 PM, Vincent Povirk wrote: > Some people have expressed interest recently in finding patches

Re: WINE and iTunes

2009-07-29 Thread Roderick Colenbrander
According to appdb there is indeed some small installer regressions and for that some hack is posted there (see http://appdb.winehq.org/objectManager.php?sClass=version&iId=14793). Using this hack the program apparently installs and runs. The main limitation is that we don't have USB support for ip

Re: RFC XRender add support for dibsections in more color depths

2009-07-29 Thread Roderick Colenbrander
Hi all, This is an updated version of the patch which also addresses the font color issue in that japanese game. I hope as much people can test it so that I can fix other potential bugs (hopefully there are none left). Roderick On Tue, Jul 28, 2009 at 12:25 AM, Roderick Colenbrander wrote: >

Re: RFC XRender add support for dibsections in more color depths

2009-07-29 Thread Roderick Colenbrander
setings -a InitialPixmapPlacement=2' which makes sure all pixmaps are placed in video memory. Roderick On Wed, Jul 29, 2009 at 10:09 PM, Reece Dunn wrote: > 2009/7/29 Roderick Colenbrander : >> Hi all, >> >> This is an updated version of the patch which also addresses the font >

Re: winecfg: Add toggle for systray visibility

2009-07-30 Thread Roderick Colenbrander
Hi Andrew, First of all it seems that the patch makes more changes than needed (e.g. lost of changes in En.rc. Second why is this patch needed? Various apps need the systray for proper functioning and hiding it doesn't look that nice to me.. Roderick On Thu, Jul 30, 2009 at 5:30 PM, Andrew Eikum

Re: winecfg: Add toggle for systray visibility

2009-07-30 Thread Roderick Colenbrander
Hi Andrew, Good that you have removed the unneeded changes. I'm wondering where the support in winex11.drv is for the winecfg option you added. My git version doesn't have it and I can't remember seeing patches for it (though I might have missed them). If these patches indeed have not been submitt

Re: RFC XRender add support for dibsections in more color depths

2009-07-31 Thread Roderick Colenbrander
On Fri, Jul 31, 2009 at 9:25 AM, Austin English wrote: > On Thu, Jul 23, 2009 at 3:51 PM, Roderick > Colenbrander wrote: >> Hi, >> >> For some weeks I have been working on moving more 2D rendering to >> XRender. XRender has three advantages for Wine. First of all i

WGL: fix usage of non-GLX visual in glXCreateContext

2009-07-31 Thread Roderick Colenbrander
Hi, We should not expect that the default Wine visual supports GLX, use glXChooseVisual instead. This should fix bug 19570. Regards, Roderick Colenbrander From 72f1dc239dc76f323288304aa902c97f343fca9e Mon Sep 17 00:00:00 2001 From: Roderick Colenbrander Date: Fri, 31 Jul 2009 22:50:36 +0200

Re: Status of XI2 mouse stuff?

2009-08-02 Thread Roderick Colenbrander
Hi Luke, Paul Hampson (TBBle on IRC) worked on it. He has some patches but some cleaning up and restructuring (e.g. adding some new tasks to explorer.exe) and more is needed to get it into Wine. I'm not sure what the current status is. You can find his email in the wine-devel archives. Roderick

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