Re: My xinput implementation please test, plus I am getting segfault with spore

2008-10-28 Thread Henri Verbeet
2008/10/28 Andrew Fenn <[EMAIL PROTECTED]>: > Also I managed to find out why spore was crashing too. Thank you for > replying (I thought the email never arrived). I didn't put any Just noticed the mail is 3 days old. It probably went through moderation because the patches are relatively large. > I

Re: My xinput implementation please test, plus I am getting segfault with spore

2008-10-28 Thread Andrew Fenn
Hi Henri, Thanks for the input, could you take a look at my patches I sent on wine patches instead as I have fixed all these issues and updated my diffs. http://www.winehq.org/pipermail/wine-patches/2008-October/063800.html http://www.winehq.org/pipermail/wine-patches/2008-October/063801.html htt

Re: My xinput implementation please test, plus I am getting segfault with spore

2008-10-28 Thread Henri Verbeet
2008/10/25 Andrew Fenn <[EMAIL PROTECTED]>: > Hi all, > > I am getting a segfault with the release version of Spore (I didn't > test 1.1) right after my code implementation of xinput is handled by > the game. Is there something I am doing wrong here or is it the game? ... > +DWORD XInputGetState(DW

My xinput implementation please test, plus I am getting segfault with spore

2008-10-28 Thread Andrew Fenn
to load my implementation fine and my test cases work on windows xp SP3 too. I have included my patches for the xinput implementation. If you could help me test and find out the spore problem before I submit this to wine patches it would be very helpful. I have included test cases with the patch. Wh

Re: xinput implementation

2008-09-12 Thread Henri Verbeet
2008/9/12 Vitaliy Margolen <[EMAIL PROTECTED]>: > But you need to submit changes to files that these auto-generated files are > created from. In this case configure.ac > This is actually all autogenerated by tools/make_makefiles from git. > Why do you need libxinput? xinput is a standard dll. > T

Re: xinput implementation

2008-09-11 Thread Vitaliy Margolen
Henri Verbeet wrote: > 2008/9/11 Andrew Fenn <[EMAIL PROTECTED]>: >> In that case I will have a try at implementing it. Can someone have a >> look at this patch I made and offer any advice on where I may be going >> wrong (incorrect syntax, etc). >> > The directory should be called after the dll. I

Re: xinput implementation

2008-09-11 Thread Henri Verbeet
2008/9/11 Andrew Fenn <[EMAIL PROTECTED]>: > In that case I will have a try at implementing it. Can someone have a > look at this patch I made and offer any advice on where I may be going > wrong (incorrect syntax, etc). > The directory should be called after the dll. Ie, xinput1_3 instead of xinpu

Re: xinput implementation

2008-09-11 Thread Andrew Fenn
On Fri, Sep 12, 2008 at 1:04 AM, chourmovs vs <[EMAIL PROTECTED]> wrote: > No sorry > No time and no skill for that, but maybe i could help doing some tests > In that case I will have a try at implementing it. Can someone have a look at this patch I made and offer any advice on where I may be goin

Re: xinput implementation

2008-09-11 Thread Andrew Fenn
Hi, I was wondering how you were coming with your implementation of xinput1_3.dll ? It sounds quite interesting although I would personally prefer the wine implementation to be able to use all joysticks and not just Xbox 360 controllers. Perhaps another configuration screen could be added to wine

Re: xinput implementation

2008-08-03 Thread chourmovs
ng without any classes ? To Follow Dan instruction, my first and only aim is to write conformance test for the moment but i'm not sure i have understood what i've to do -- View this message in context: http://www.nabble.com/xinput-implementation-tp18748649p18800318.html Sent from the Wine - Devel mailing list archive at Nabble.com.

Re: xinput implementation

2008-08-03 Thread Jeff Zaroyko
On Fri, Aug 1, 2008 at 2:56 AM, chourmovs <[EMAIL PROTECTED]> wrote: > If i've understood what i read before, i think i've found a sort of xinput's > conformance test suite writen by windows coder > what do you think of that ? > > http://www.codeproject.com/KB/directx/xbox360_cont_xinput.aspx > >

Re: xinput implementation

2008-07-31 Thread chourmovs
If i've understood what i read before, i think i've found a sort of xinput's conformance test suite writen by windows coder what do you think of that ? http://www.codeproject.com/KB/directx/xbox360_cont_xinput.aspx We've got the source code for a test and even binaries !! I've to test its beha

RE: xinput implementation

2008-07-31 Thread Stefan Dösinger
Hi, I looked up the XInput documentation a while ago, and the DLL seemed rather small and simple to me. My quick uneducated guess is that it should be pretty streightforward to wrap it to the standard joystick API. What I recommend you as a start is to boot Windows, get some Windows development

re: xinput implementation

2008-07-31 Thread Dan Kegel
chourmovs wrote: > I'd like to participate to wine improvement instead of > always requesting for new features > > ... xinput support lack for new games and its > implementation is maybe not the hardest thing to do Please start by writing conformance tests. See http://www.winehq.org/site/docs/win

xinput implementation

2008-07-30 Thread chourmovs
hi everyone I'd like to participate to wine improvement instead of always requesting for new features Maybe i'm wrong but i thaught xinput support lack for new games and its implementation is maybe not the hardest thing to do The fact is that i have lack of knowledge in msdn and c coding, may