2008/10/28 Andrew Fenn <[EMAIL PROTECTED]>:
> Also I managed to find out why spore was crashing too. Thank you for
> replying (I thought the email never arrived). I didn't put any
Just noticed the mail is 3 days old. It probably went through
moderation because the patches are relatively large.
> I
Hi Henri,
Thanks for the input, could you take a look at my patches I sent on
wine patches instead as I have fixed all these issues and updated my
diffs.
http://www.winehq.org/pipermail/wine-patches/2008-October/063800.html
http://www.winehq.org/pipermail/wine-patches/2008-October/063801.html
htt
2008/10/25 Andrew Fenn <[EMAIL PROTECTED]>:
> Hi all,
>
> I am getting a segfault with the release version of Spore (I didn't
> test 1.1) right after my code implementation of xinput is handled by
> the game. Is there something I am doing wrong here or is it the game?
...
> +DWORD XInputGetState(DW
to
load my implementation fine and my test cases work on windows xp SP3
too.
I have included my patches for the xinput implementation. If you could
help me test and find out the spore problem before I submit this to
wine patches it would be very helpful.
I have included test cases with the patch. Wh
2008/9/12 Vitaliy Margolen <[EMAIL PROTECTED]>:
> But you need to submit changes to files that these auto-generated files are
> created from. In this case configure.ac
>
This is actually all autogenerated by tools/make_makefiles from git.
> Why do you need libxinput? xinput is a standard dll.
>
T
Henri Verbeet wrote:
> 2008/9/11 Andrew Fenn <[EMAIL PROTECTED]>:
>> In that case I will have a try at implementing it. Can someone have a
>> look at this patch I made and offer any advice on where I may be going
>> wrong (incorrect syntax, etc).
>>
> The directory should be called after the dll. I
2008/9/11 Andrew Fenn <[EMAIL PROTECTED]>:
> In that case I will have a try at implementing it. Can someone have a
> look at this patch I made and offer any advice on where I may be going
> wrong (incorrect syntax, etc).
>
The directory should be called after the dll. Ie, xinput1_3 instead of
xinpu
On Fri, Sep 12, 2008 at 1:04 AM, chourmovs vs <[EMAIL PROTECTED]> wrote:
> No sorry
> No time and no skill for that, but maybe i could help doing some tests
>
In that case I will have a try at implementing it. Can someone have a
look at this patch I made and offer any advice on where I may be goin
Hi,
I was wondering how you were coming with your implementation of xinput1_3.dll ?
It sounds quite interesting although I would personally prefer the
wine implementation to be able to use all joysticks and not just Xbox
360 controllers. Perhaps another configuration screen could be added
to wine
ng without any classes ?
To Follow Dan instruction, my first and only aim is to write conformance
test for the moment but i'm not sure i have understood what i've to do
--
View this message in context:
http://www.nabble.com/xinput-implementation-tp18748649p18800318.html
Sent from the Wine - Devel mailing list archive at Nabble.com.
On Fri, Aug 1, 2008 at 2:56 AM, chourmovs <[EMAIL PROTECTED]> wrote:
> If i've understood what i read before, i think i've found a sort of xinput's
> conformance test suite writen by windows coder
> what do you think of that ?
>
> http://www.codeproject.com/KB/directx/xbox360_cont_xinput.aspx
>
>
If i've understood what i read before, i think i've found a sort of xinput's
conformance test suite writen by windows coder
what do you think of that ?
http://www.codeproject.com/KB/directx/xbox360_cont_xinput.aspx
We've got the source code for a test and even binaries !!
I've to test its beha
Hi,
I looked up the XInput documentation a while ago, and the DLL seemed rather
small and simple to me. My quick uneducated guess is that it should be pretty
streightforward to wrap it to the standard joystick API.
What I recommend you as a start is to boot Windows, get some Windows
development
chourmovs wrote:
> I'd like to participate to wine improvement instead of
> always requesting for new features
>
> ... xinput support lack for new games and its
> implementation is maybe not the hardest thing to do
Please start by writing conformance tests.
See
http://www.winehq.org/site/docs/win
hi everyone
I'd like to participate to wine improvement instead of always requesting
for new features
Maybe i'm wrong but i thaught xinput support lack for new games and its
implementation is maybe not the hardest thing to do
The fact is that i have lack of knowledge in msdn and c coding, may
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