Re: wined3d and winex11 hand in hand...

2009-02-01 Thread Jérôme Gardou
Dmitry Timoshkov a écrit : > > "Jérôme Gardou" wrote: > >> Quite oddly enough, wined3d and winex11 don't communicate with each >> other at all (well, wined3d uses WGL in gdi32, and gdi32 is based on >> winex11), and this leads to problems which are tricky to resolve... For >> instance, when a d3d

Re: wined3d and winex11 hand in hand...

2009-02-01 Thread Dmitry Timoshkov
"Jérôme Gardou" wrote: > Quite oddly enough, wined3d and winex11 don't communicate with each > other at all (well, wined3d uses WGL in gdi32, and gdi32 is based on > winex11), and this leads to problems which are tricky to resolve... For > instance, when a d3d application wants to disable screens

wined3d and winex11 hand in hand...

2009-02-01 Thread Jérôme Gardou
Quite oddly enough, wined3d and winex11 don't communicate with each other at all (well, wined3d uses WGL in gdi32, and gdi32 is based on winex11), and this leads to problems which are tricky to resolve... For instance, when a d3d application wants to disable screensavers, there is no way to do