Dmitry Timoshkov a écrit :
>
> "Jérôme Gardou" wrote:
>
>> Quite oddly enough, wined3d and winex11 don't communicate with each
>> other at all (well, wined3d uses WGL in gdi32, and gdi32 is based on
>> winex11), and this leads to problems which are tricky to resolve... For
>> instance, when a d3d
"Jérôme Gardou" wrote:
> Quite oddly enough, wined3d and winex11 don't communicate with each
> other at all (well, wined3d uses WGL in gdi32, and gdi32 is based on
> winex11), and this leads to problems which are tricky to resolve... For
> instance, when a d3d application wants to disable screens
Quite oddly enough, wined3d and winex11 don't communicate with each
other at all (well, wined3d uses WGL in gdi32, and gdi32 is based on
winex11), and this leads to problems which are tricky to resolve... For
instance, when a d3d application wants to disable screensavers, there is
no way to do