Re: wined3d:context.c Check for a context is added

2007-12-05 Thread Stefan Dösinger
Am Mittwoch, 5. Dezember 2007 17:25:55 schrieb Anatoly Lyutin: > We need to check context before than refer it. > > Changelog: > Check for a context is added Does that happen to fix any game? The idea was that the activeContext pointer never points to NULL, so a check like that only workaround

Re: wined3d:context.c Check for a context is added

2007-12-05 Thread Anatoly Lyutin
Roderick Colenbrander wrote: > > Hi, > > Hi! > I'm not sure if your patch is correct. The block of code in front of the > if-statement you added should have found or else created a context. If > afterwards there is no context it sounds like something went wrong. Returning > NULL isn't correct

Re: wined3d:context.c Check for a context is added

2007-12-05 Thread Roderick Colenbrander
> We need to check context before than refer it. > > Changelog: > Check for a context is added > > -- > Best regards > Anatoly Lyutin. > Hi, I'm not sure if your patch is correct. The block of code in front of the if-statement you added should have found or else created a context.