Am Mittwoch, 5. Dezember 2007 17:25:55 schrieb Anatoly Lyutin:
> We need to check context before than refer it.
>
> Changelog:
> Check for a context is added
Does that happen to fix any game? The idea was that the activeContext pointer
never points to NULL, so a check like that only workaround
Roderick Colenbrander wrote:
>
> Hi,
>
>
Hi!
> I'm not sure if your patch is correct. The block of code in front of the
> if-statement you added should have found or else created a context. If
> afterwards there is no context it sounds like something went wrong. Returning
> NULL isn't correct
> We need to check context before than refer it.
>
> Changelog:
> Check for a context is added
>
> --
> Best regards
> Anatoly Lyutin.
>
Hi,
I'm not sure if your patch is correct. The block of code in front of the
if-statement you added should have found or else created a context.