Am Dienstag 27 Juni 2006 04:08 schrieb Jason Green:
> http://source.winehq.org/git/?p=wine.git;a=commit;h=2122026713baa3180931816
>07db79d7577f728e9
>
> This patch breaks most of the DirectX 8 SDK Direct3D samples
> (Billboard, ClipMirror, Cull, etc.). It seems like most of the
> samples that use
Am Dienstag 27 Juni 2006 04:08 schrieb Jason Green:
> http://source.winehq.org/git/?p=wine.git;a=commit;h=2122026713baa3180931816
>07db79d7577f728e9
>
> This patch breaks most of the DirectX 8 SDK Direct3D samples
> (Billboard, ClipMirror, Cull, etc.). It seems like most of the
> samples that use
http://source.winehq.org/git/?p=wine.git;a=commit;h=2122026713baa318093181607db79d7577f728e9
This patch breaks most of the DirectX 8 SDK Direct3D samples
(Billboard, ClipMirror, Cull, etc.). It seems like most of the
samples that use Shaders work fine, but those that don't are broken
(misplaced