Re: wined3d: Regression in DX8 SDK samples with VBO patch

2006-06-27 Thread Stefan Dösinger
Am Dienstag 27 Juni 2006 04:08 schrieb Jason Green: > http://source.winehq.org/git/?p=wine.git;a=commit;h=2122026713baa3180931816 >07db79d7577f728e9 > > This patch breaks most of the DirectX 8 SDK Direct3D samples > (Billboard, ClipMirror, Cull, etc.). It seems like most of the > samples that use

Re: wined3d: Regression in DX8 SDK samples with VBO patch

2006-06-27 Thread Stefan Dösinger
Am Dienstag 27 Juni 2006 04:08 schrieb Jason Green: > http://source.winehq.org/git/?p=wine.git;a=commit;h=2122026713baa3180931816 >07db79d7577f728e9 > > This patch breaks most of the DirectX 8 SDK Direct3D samples > (Billboard, ClipMirror, Cull, etc.). It seems like most of the > samples that use

wined3d: Regression in DX8 SDK samples with VBO patch

2006-06-26 Thread Jason Green
http://source.winehq.org/git/?p=wine.git;a=commit;h=2122026713baa318093181607db79d7577f728e9 This patch breaks most of the DirectX 8 SDK Direct3D samples (Billboard, ClipMirror, Cull, etc.). It seems like most of the samples that use Shaders work fine, but those that don't are broken (misplaced