Re: wined3d: GLSL shader status

2006-05-30 Thread Raphael
On Tuesday 30 May 2006 08:53, Jason Green wrote: > I'm working on the conversion from DirectX pixel and vertex shaders to > GLSL function and have made a good bit of progress this weekend. At > the moment, I'm able to run just about every simple vertex shader > (version <= 1.4, and a few 2.0's) th

Re: wined3d: GLSL shader status

2006-05-30 Thread H. Verbeet
On 30/05/06, Jason Green <[EMAIL PROTECTED]> wrote: http://www.cmhousing.net/wine/aniso_glsl.png (using GLSL) So you fixed that one then? Great :-)

wined3d: GLSL shader status

2006-05-29 Thread Jason Green
I'm working on the conversion from DirectX pixel and vertex shaders to GLSL function and have made a good bit of progress this weekend. At the moment, I'm able to run just about every simple vertex shader (version <= 1.4, and a few 2.0's) that I can find which already works on ARB_vertex_program