On Tuesday 30 May 2006 08:53, Jason Green wrote:
> I'm working on the conversion from DirectX pixel and vertex shaders to
> GLSL function and have made a good bit of progress this weekend. At
> the moment, I'm able to run just about every simple vertex shader
> (version <= 1.4, and a few 2.0's) th
On 30/05/06, Jason Green <[EMAIL PROTECTED]> wrote:
http://www.cmhousing.net/wine/aniso_glsl.png (using GLSL)
So you fixed that one then? Great :-)
I'm working on the conversion from DirectX pixel and vertex shaders to
GLSL function and have made a good bit of progress this weekend. At
the moment, I'm able to run just about every simple vertex shader
(version <= 1.4, and a few 2.0's) that I can find which already works
on ARB_vertex_program