Re: wined3d: Fix compile for older OpenGL headers.

2006-03-01 Thread Raphael
On Wednesday 01 March 2006 11:48, Vitaly Budovski wrote: > H. Verbeet wrote: > > Although #ifdef GL_VERSION_2_0 will make compilation work with older > > OpenGl headers, it's not the way to fix this. Basically, wined3d > > should check for functionallity during runtime with GL_SUPPORT and > > call

Re: wined3d: Fix compile for older OpenGL headers.

2006-03-01 Thread Raphael
On Wednesday 01 March 2006 11:48, Vitaly Budovski wrote: > H. Verbeet wrote: > > Although #ifdef GL_VERSION_2_0 will make compilation work with older > > OpenGl headers, it's not the way to fix this. Basically, wined3d > > should check for functionallity during runtime with GL_SUPPORT and > > call

Re: wined3d: Fix compile for older OpenGL headers.

2006-03-01 Thread Vitaly Budovski
H. Verbeet wrote: Although #ifdef GL_VERSION_2_0 will make compilation work with older OpenGl headers, it's not the way to fix this. Basically, wined3d should check for functionallity during runtime with GL_SUPPORT and call extensions with GL_EXTCALL. The issue has come up a few times before with

Re: wined3d: Fix compile for older OpenGL headers.

2006-02-28 Thread H. Verbeet
Although #ifdef GL_VERSION_2_0 will make compilation work with older OpenGl headers, it's not the way to fix this. Basically, wined3d should check for functionallity during runtime with GL_SUPPORT and call extensions with GL_EXTCALL. The issue has come up a few times before with patches from the sa