On Wednesday 01 March 2006 11:48, Vitaly Budovski wrote:
> H. Verbeet wrote:
> > Although #ifdef GL_VERSION_2_0 will make compilation work with older
> > OpenGl headers, it's not the way to fix this. Basically, wined3d
> > should check for functionallity during runtime with GL_SUPPORT and
> > call
On Wednesday 01 March 2006 11:48, Vitaly Budovski wrote:
> H. Verbeet wrote:
> > Although #ifdef GL_VERSION_2_0 will make compilation work with older
> > OpenGl headers, it's not the way to fix this. Basically, wined3d
> > should check for functionallity during runtime with GL_SUPPORT and
> > call
H. Verbeet wrote:
Although #ifdef GL_VERSION_2_0 will make compilation work with older
OpenGl headers, it's not the way to fix this. Basically, wined3d
should check for functionallity during runtime with GL_SUPPORT and
call extensions with GL_EXTCALL. The issue has come up a few times
before with
Although #ifdef GL_VERSION_2_0 will make compilation work with older
OpenGl headers, it's not the way to fix this. Basically, wined3d
should check for functionallity during runtime with GL_SUPPORT and
call extensions with GL_EXTCALL. The issue has come up a few times
before with patches from the sa