On 21/03/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Am Mittwoch 21 März 2007 08:34 schrieb H. Verbeet:
> On 21/03/07, Vitaly Budovski <[EMAIL PROTECTED]> wrote:
> > Move the checks for float texture formats into the correct location.
> > This allows some Direct3D sample applications to start
Am Mittwoch 21 März 2007 08:34 schrieb H. Verbeet:
> On 21/03/07, Vitaly Budovski <[EMAIL PROTECTED]> wrote:
> > Move the checks for float texture formats into the correct location.
> > This allows some Direct3D sample applications to start up which check
> > for any of the float formats together w
On 21/03/07, Vitaly Budovski <[EMAIL PROTECTED]> wrote:
Move the checks for float texture formats into the correct location.
This allows some Direct3D sample applications to start up which check
for any of the float formats together with D3DUSAGE_RENDERTARGET.
---
That's better, but now those fo
"Vitaly Budovski" <[EMAIL PROTECTED]> wrote:
@@ -1662,6 +1662,20 @@ static HRESULT WINAPI IWineD3DImpl_Check
case WINED3DFMT_P8:
TRACE_(d3d_caps)("[OK]\n");
return WINED3D_OK;
+case WINED3DFMT_R16F:
+case WINED3DFMT_A16B16G16R16