Re: wined3d: Check for float texture formats correctly.

2007-03-21 Thread H. Verbeet
On 21/03/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote: Am Mittwoch 21 März 2007 08:34 schrieb H. Verbeet: > On 21/03/07, Vitaly Budovski <[EMAIL PROTECTED]> wrote: > > Move the checks for float texture formats into the correct location. > > This allows some Direct3D sample applications to start

Re: wined3d: Check for float texture formats correctly.

2007-03-21 Thread Stefan Dösinger
Am Mittwoch 21 März 2007 08:34 schrieb H. Verbeet: > On 21/03/07, Vitaly Budovski <[EMAIL PROTECTED]> wrote: > > Move the checks for float texture formats into the correct location. > > This allows some Direct3D sample applications to start up which check > > for any of the float formats together w

Re: wined3d: Check for float texture formats correctly.

2007-03-20 Thread H. Verbeet
On 21/03/07, Vitaly Budovski <[EMAIL PROTECTED]> wrote: Move the checks for float texture formats into the correct location. This allows some Direct3D sample applications to start up which check for any of the float formats together with D3DUSAGE_RENDERTARGET. --- That's better, but now those fo

Re: wined3d: Check for float texture formats correctly.

2007-03-20 Thread Dmitry Timoshkov
"Vitaly Budovski" <[EMAIL PROTECTED]> wrote: @@ -1662,6 +1662,20 @@ static HRESULT WINAPI IWineD3DImpl_Check case WINED3DFMT_P8: TRACE_(d3d_caps)("[OK]\n"); return WINED3D_OK; +case WINED3DFMT_R16F: +case WINED3DFMT_A16B16G16R16