Hi,
> I don't understand what the code does but every part of it depends on
> having a non-NULL SrcImpl. I think screaming bloody murder but continuing
> is better than crashing.
>
> I agree that the code doesn't look good but at least testing can proceed
> past this point.
For some reason I didn't
On 04/09/06, Paul Chitescu <[EMAIL PROTECTED]> wrote:
Well, what do you thing it did before at the line
if(SrcImpl->vbo) {
...
if SrcImpl is NULL?
I don't understand what the code does but every part of it depends on
having a non-NULL SrcImpl. I think screaming bloody murder but cont
On Mon, 4 Sep 2006, H. Verbeet wrote:
> On 04/09/06, Paul Chitescu <[EMAIL PROTECTED]> wrote:
> > Changelog: Avoid a segfault in IWineD3DDeviceImpl_ProcessVertices by
> > checking
> > if SrcImpl (parameter pVertexDecl) is NULL.
> >
> > The function is called from dlls/d3d8/device.c
> > IDirect3DDe
On 04/09/06, Paul Chitescu <[EMAIL PROTECTED]> wrote:
Changelog: Avoid a segfault in IWineD3DDeviceImpl_ProcessVertices by checking
if SrcImpl (parameter pVertexDecl) is NULL.
The function is called from dlls/d3d8/device.c
IDirect3DDevice8Impl_ProcessVertices with an explicit NULL as vertex
decl