Thanks, Alexey!
- Dan
On Wed, Mar 14, 2012 at 4:37 PM, Alexey Loukianov wrote:
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> 13.03.2012 06:35, Dan Kegel wrote:
>> In all cases, I'm using the commercial nvidia drivers supplied by ubuntu
>> (for precise, version 295.20; for 11.10, version 2
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13.03.2012 06:35, Dan Kegel wrote:
> Before I go reporting an ubuntu bug, or jamming newer drivers into my older
> ubuntu system, has anybody else noticed this?
And as a small followup, take a look at this thread:
http://www.nvnews.net/vbulletin/showt
Hi all,
on Precise beta 1 logged in with unity-3d, giving the command
wine winemine
and then clicking on the "Game" menu usually results
in only a small part of the pulldown menu showing up.
(Also shows up in many other apps that use menus,
e.g. mspaint.)
This is not a problem in unity 2d, or in
Damjan Jovanovic wrote:
Hi
At the moment, wine builds fd.o menus by calling winemenubuilder and
wineshelllink when shell32's IPersistFile_fnSave is invoked. This both
misses menus copied directly into the menu directory without calling
IPersistFile_fnSave, and provides no way to remove the menus
On 6/23/07, Alexandre Julliard <[EMAIL PROTECTED]> wrote:
"Damjan Jovanovic" <[EMAIL PROTECTED]> writes:
> With FindFirstChangeNotification() and FindNextChangeNotification()
> you don't even have to poll, and those are implemented on wineserver
> using inotify, so it's very efficient.
Except i
"Damjan Jovanovic" <[EMAIL PROTECTED]> writes:
> With FindFirstChangeNotification() and FindNextChangeNotification()
> you don't even have to poll, and those are implemented on wineserver
> using inotify, so it's very efficient.
Except it doesn't work on many platforms, so it can't be the standar
On 6/22/07, Steven Edwards <[EMAIL PROTECTED]> wrote:
On 6/22/07, Frank Richter <[EMAIL PROTECTED]> wrote:
> Another idea: let wine's explorer monitor the start menu directory and
> let it update the fd.o menu as soon as it detects a change. This way
> changes to the start menu folder are instant
On 6/22/07, Frank Richter <[EMAIL PROTECTED]> wrote:
Another idea: let wine's explorer monitor the start menu directory and
let it update the fd.o menu as soon as it detects a change. This way
changes to the start menu folder are instant, at least while explorer runs.
Alexandre: do you have any
On 22.06.2007 08:21, Damjan Jovanovic wrote:
> Is it possible to add a new utility, or patch an existing utility like
> wineboot, to synchronize between wine's .lnk files in the windows
> directory and the fd.o menus, instead of using
> winemenubuilder/wineshelllink? Would a patch that does that be
On 6/22/07, Damjan Jovanovic <[EMAIL PROTECTED]> wrote:
Is it possible to add a new utility, or patch an existing utility like
wineboot, to synchronize between wine's .lnk files in the windows
directory and the fd.o menus, instead of using
winemenubuilder/wineshelllink? Would a patch that does th
Fredag 22 juni 2007 08:43, skrev Tom Spear:
> I actually did some testing behind .lnk functionality (unscientific
> testing, that is) with wine a few months ago. Xorg actually fully
> supports Windows' .lnk files with 2 minor annoyances..
>
> The .lnk files could theoretically be used as the links
I actually did some testing behind .lnk functionality (unscientific
testing, that is) with wine a few months ago. Xorg actually fully
supports Windows' .lnk files with 2 minor annoyances..
The .lnk files could theoretically be used as the links in the menus
if these 2 annoyances could be fixed (
Hi
At the moment, wine builds fd.o menus by calling winemenubuilder and
wineshelllink when shell32's IPersistFile_fnSave is invoked. This both
misses menus copied directly into the menu directory without calling
IPersistFile_fnSave, and provides no way to remove the menus when the
app is uninstal
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