Am Samstag 29 Juli 2006 11:17 schrieb Andrew Riedi:
> Well, here is my first patch, feel free to tell me what all is wrong with
> it. I noticed a problem in WoW d3d, so I tracked it down and checked out
> msdn. It seems that implementing ShowCursor() over GDI is acceptable, at
> least according t
Søndag 06 august 2006 15:36, skrev Stefan Dösinger:
> Am Sonntag 06 August 2006 13:05 schrieb H. Verbeet:
> > On 06/08/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > > Am Sonntag 06 August 2006 12:12 schrieb H. Verbeet:
> > > > On 06/08/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > > > > I
Am Sonntag 06 August 2006 13:05 schrieb H. Verbeet:
> On 06/08/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > Am Sonntag 06 August 2006 12:12 schrieb H. Verbeet:
> > > On 06/08/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > > > If the cursor is not 32x32 pixels then disable the gdi cursor,
On 06/08/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
Am Sonntag 06 August 2006 12:12 schrieb H. Verbeet:
> On 06/08/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > If the cursor is not 32x32 pixels then disable the gdi cursor,
>
> Are you sure that's required?
We might end up with 2 active
Am Sonntag 06 August 2006 12:12 schrieb H. Verbeet:
> On 06/08/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> > If the cursor is not 32x32 pixels then disable the gdi cursor,
>
> Are you sure that's required?
We might end up with 2 active cursors, the one drawn with the Blit and the gdi
cursor.
On 06/08/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
If the cursor is not 32x32 pixels then disable the gdi cursor,
Are you sure that's required?
I don't know how to set a gdi cursor,
SetCursor()
Am Samstag 29 Juli 2006 11:17 schrieb Andrew Riedi:
> Well, here is my first patch, feel free to tell me what all is wrong with
> it. I noticed a problem in WoW d3d, so I tracked it down and checked out
> msdn. It seems that implementing ShowCursor() over GDI is acceptable, at
> least according t
On 29/07/06, Andrew Riedi <[EMAIL PROTECTED]> wrote:
Well, here is my first patch, feel free to tell me what all is wrong with
it. I noticed a problem in WoW d3d, so I tracked it down and checked out
msdn. It seems that implementing ShowCursor() over GDI is acceptable, at
least according to msd