On Thu, Jul 15, 2004 at 09:29:34AM +0200, Andreas Mohr wrote:
> ...which could perhaps be solved by making the calling convention a define
> in the Linux headers, no?
>
> /* our headers usually need cdecl, but external software sometimes has different
> requirements, so allow overriding */
> #ifn
Hi,
On Wed, Jul 14, 2004 at 08:45:04PM +0200, Lionel Ulmer wrote:
> > Uhhh. So should I file a bug report?
>
> Well, it would be a nice way to prevent it falling out of my TODO list
> (which is rather huge :-) ).
>
> > I don't see where the conflict is. I thought that wgl was Windows only.
>
> Uhhh. So should I file a bug report?
Well, it would be a nice way to prevent it falling out of my TODO list
(which is rather huge :-) ).
> I don't see where the conflict is. I thought that wgl was Windows only.
> What Linux headers will define prototypes that appear in wgl.h?
The problem
Lionel Ulmer wrote:
On Wed, Jul 14, 2004 at 09:53:17AM -0600, Tom Schutter wrote:
It appears that although support for binary apps using OpenGL exists
in wine, you cannot compile a Windows OpenGL app using winelib,
because none of the wgl prototypes exist in wingdi.h
Yes, this is a known problem i
On Wed, Jul 14, 2004 at 09:53:17AM -0600, Tom Schutter wrote:
> It appears that although support for binary apps using OpenGL exists
> in wine, you cannot compile a Windows OpenGL app using winelib,
> because none of the wgl prototypes exist in wingdi.h
Yes, this is a known problem in Winelib righ
It appears that although support for binary apps using OpenGL exists
in wine, you cannot compile a Windows OpenGL app using winelib,
because none of the wgl prototypes exist in wingdi.h
These prototypes exist in wgl.h, but that is not installed using "make
install", nor is that where apps would ex