"Diego 'Flameeyes' Pettenò" <[EMAIL PROTECTED]> wrote:
> > Does your app uses GetProcAddress to link to that APIs dynamically?
> I actually don't know. How can I test this? Enabling trace?
As almost always with Wine - yes, by examining a relay log.
--
Dmitry.
On Sunday 26 December 2004 09:16, Dmitry Timoshkov wrote:
> Does your app uses GetProcAddress to link to that APIs dynamically?
I actually don't know. How can I test this? Enabling trace?
> A common rule is to have exactly the same header structure and dependency
> tree as in the microsoft headers
"Diego 'Flameeyes' Pettenò" <[EMAIL PROTECTED]> wrote:
> I wanted to add these because "Yu-Gi-Oh! Power of Chaos" failed to start
> complaining about WINNLSEnableIME not present in user32.dll .
Does your app uses GetProcAddress to link to that APIs dynamically?
> What's the right way to add thes
On Sunday 26 December 2004 01:57, Mike Hearn wrote:
> They were commented out, which implies some software does a GetProcAddress
> on them. Adding these sorts of stubs can break apps: have you found a
> program or DLL that actually needs them?
Yu Gi Oh Power of Chaos refuses to execute without them
On Saturday 25 December 2004 17:20, Dmitry Timoshkov wrote:
> Since these APIs are IME related it would be more natural to name
> the file ime.c.
In fact I was quite unsure how to call the file, and if they should go in an
already existant one.
> Platform SDK has these APIs in winnls32.h file and
"Diego 'Flameeyes' PettenР" <[EMAIL PROTECTED]> wrote:
> diff -Npaur wine-orig/dlls/user/winnls.c wine/dlls/user/winnls.c
> --- wine-orig/dlls/user/winnls.c 1970-01-01 01:00:00.0 +0100
> +++ wine/dlls/user/winnls.c 2004-12-24 17:21:24.566402048 +0100
...
> +UINT WINAPI WINNLSGetIMEHotkey(H