On 9/10/07, Piotr Maceluch <[EMAIL PROTECTED]> wrote:
> As I'm new to Wine/X development, what I'd appreciate the most, is
> critical comments on the attached patch: is omitting XGetPixel/XSetPixel
> and reading directly XImage data a correct solution? Am I allowed to use
> inline assembler in abov
Jesse Allen wrote:
On 9/8/07, Martin Owens <[EMAIL PROTECTED]> wrote:
Does this mean that the current _painfully_ slow Imperialism II that
uses the DIB drawing to draw it's in game maps will work faster? I'm
waiting for this functionality and have pledged $20 just in case it
can spur on the
On 9/8/07, Martin Owens <[EMAIL PROTECTED]> wrote:
> Does this mean that the current _painfully_ slow Imperialism II that
> uses the DIB drawing to draw it's in game maps will work faster? I'm
> waiting for this functionality and have pledged $20 just in case it
> can spur on the solution.
>
> Best
Does this mean that the current _painfully_ slow Imperialism II that
uses the DIB drawing to draw it's in game maps will work faster? I'm
waiting for this functionality and have pledged $20 just in case it
can spur on the solution.
Best Regards, Martin Owens
On 08/09/2007, Jesse Allen <[EMAIL PRO
On 9/8/07, Skrzynka <[EMAIL PROTECTED]> wrote:
> I'll do what I can. However it's far too early to bother about my commits :)
> I'm trying to compare and understand the control flow of both drivers
> (winex11 and winedib). At which function in winex11 is copying data
> to/from server taking place?
Jesse Allen wrote:
On 9/8/07, Skrzynka <[EMAIL PROTECTED]> wrote:
Hi,
I'm trying to get Settlers 3 to run on Wine. After fixing some race
condition (seems like the thread calling WaitForXXXObject was giving up
time-slice too early after the call) it seems that the only problem left
is very s
On 9/8/07, Skrzynka <[EMAIL PROTECTED]> wrote:
> I compiled winedib.drv but ExtTextOut function is missing there
> and overall there are regressions visible when running Settlers 3 (wrong
> colors, no text at all).
Oh, it would be quite nice if you use this "test app" and document the
missing and
On 9/8/07, Skrzynka <[EMAIL PROTECTED]> wrote:
> Hi,
> I'm trying to get Settlers 3 to run on Wine. After fixing some race
> condition (seems like the thread calling WaitForXXXObject was giving up
> time-slice too early after the call) it seems that the only problem left
> is very slow text output.
Hi,
I'm trying to get Settlers 3 to run on Wine. After fixing some race
condition (seems like the thread calling WaitForXXXObject was giving up
time-slice too early after the call) it seems that the only problem left
is very slow text output. What I could understand from the forum
archives is