Re: regression with gothic1/2

2006-08-22 Thread Stefan Dösinger
Hi, > You are right - with native dmusic,dmloader,dmime,dmsynth the game runs. > I also had some dmusic/dmime output with the heap error, but that > looked quite normal. > > Strange though that my regression testing had a different result. > I did it just like the GitWine entry in the wiki suggests

Re: regression with gothic1/2

2006-08-22 Thread Sebastian Schlingmann
Am Tue, 22 Aug 2006 08:56:05 +0200 schrieb Stefan Dösinger <[EMAIL PROTECTED]>: > This is odd, I did a regression testing and it came up with Jason > Greens dynamic shader constant patch as the first bad commit. While > this sounds odd for a d3d7 game it could happen because of broken > stateblock

Re: regression with gothic1/2

2006-08-21 Thread Stefan Dösinger
Am Montag 21 August 2006 19:22 schrieb Paul Vriens: > On Mon, 2006-08-21 at 15:13 +0200, Sebastian Schlingmann wrote: > > Hi everybody, > > > > I noticed yesterday that the gothic 1/2 demos don't work anymore. > > > > Console output is the following: > > > > ... > > err:ntdll:RtlpWaitForCriticalSec

Re: regression with gothic1/2

2006-08-21 Thread Paul Vriens
On Mon, 2006-08-21 at 15:13 +0200, Sebastian Schlingmann wrote: > Hi everybody, > > I noticed yesterday that the gothic 1/2 demos don't work anymore. > > Console output is the following: > > ... > err:ntdll:RtlpWaitForCriticalSection section 0x7fe90020 "heap.c: main > process heap section" wait

regression with gothic1/2

2006-08-21 Thread Sebastian Schlingmann
Hi everybody, I noticed yesterday that the gothic 1/2 demos don't work anymore. Console output is the following: ... err:ntdll:RtlpWaitForCriticalSection section 0x7fe90020 "heap.c: main process heap section" wait timed out in thread 000f, blocked by 0009, retrying (60 sec) err:ntdll:RtlpWaitFor