Re: xinput implementation

2008-09-12 Thread Henri Verbeet
2008/9/12 Vitaliy Margolen <[EMAIL PROTECTED]>: > But you need to submit changes to files that these auto-generated files are > created from. In this case configure.ac > This is actually all autogenerated by tools/make_makefiles from git. > Why do you need libxinput? xinput is a standard dll. > T

Re: xinput implementation

2008-09-11 Thread Vitaliy Margolen
Henri Verbeet wrote: > 2008/9/11 Andrew Fenn <[EMAIL PROTECTED]>: >> In that case I will have a try at implementing it. Can someone have a >> look at this patch I made and offer any advice on where I may be going >> wrong (incorrect syntax, etc). >> > The directory should be called after the dll. I

Re: xinput implementation

2008-09-11 Thread Henri Verbeet
2008/9/11 Andrew Fenn <[EMAIL PROTECTED]>: > In that case I will have a try at implementing it. Can someone have a > look at this patch I made and offer any advice on where I may be going > wrong (incorrect syntax, etc). > The directory should be called after the dll. Ie, xinput1_3 instead of xinpu

Re: xinput implementation

2008-09-11 Thread Andrew Fenn
On Fri, Sep 12, 2008 at 1:04 AM, chourmovs vs <[EMAIL PROTECTED]> wrote: > No sorry > No time and no skill for that, but maybe i could help doing some tests > In that case I will have a try at implementing it. Can someone have a look at this patch I made and offer any advice on where I may be goin

Re: xinput implementation

2008-09-11 Thread Andrew Fenn
Hi, I was wondering how you were coming with your implementation of xinput1_3.dll ? It sounds quite interesting although I would personally prefer the wine implementation to be able to use all joysticks and not just Xbox 360 controllers. Perhaps another configuration screen could be added to wine

Re: xinput implementation

2008-08-03 Thread chourmovs
Jeff Zaroyko wrote: > > > It's in C++ and the license looks incompatible with the LGPL. So, no > it doesn't look like it can be used. If you're looking to contribute > code, it's probably in your best interest to learn to program in C by > picking up a book such as 'The C Programming Language

Re: xinput implementation

2008-08-03 Thread Jeff Zaroyko
On Fri, Aug 1, 2008 at 2:56 AM, chourmovs <[EMAIL PROTECTED]> wrote: > If i've understood what i read before, i think i've found a sort of xinput's > conformance test suite writen by windows coder > what do you think of that ? > > http://www.codeproject.com/KB/directx/xbox360_cont_xinput.aspx > >

Re: xinput implementation

2008-07-31 Thread chourmovs
If i've understood what i read before, i think i've found a sort of xinput's conformance test suite writen by windows coder what do you think of that ? http://www.codeproject.com/KB/directx/xbox360_cont_xinput.aspx We've got the source code for a test and even binaries !! I've to test its beha

RE: xinput implementation

2008-07-31 Thread Stefan Dösinger
Hi, I looked up the XInput documentation a while ago, and the DLL seemed rather small and simple to me. My quick uneducated guess is that it should be pretty streightforward to wrap it to the standard joystick API. What I recommend you as a start is to boot Windows, get some Windows development

re: xinput implementation

2008-07-31 Thread Dan Kegel
chourmovs wrote: > I'd like to participate to wine improvement instead of > always requesting for new features > > ... xinput support lack for new games and its > implementation is maybe not the hardest thing to do Please start by writing conformance tests. See http://www.winehq.org/site/docs/win