Adam Luchjenbroers skrev:
What Windows version would you be interested in?
At this point, I should probably mention that while I have a great interest in
seeing DirectPlay working, I have relatively little time to work on it. I'm
doing my investigations here and there, and if no-one pic
>
> What Windows version would you be interested in?
At this point, I should probably mention that while I have a great interest in
seeing DirectPlay working, I have relatively little time to work on it. I'm
doing my investigations here and there, and if no-one picks up on this I'll
probably wo
Adam Luchjenbroers skrev:
On Mon, 24 Apr 2006 11:47, Francois Gouget wrote:
On Fri, 21 Apr 2006, Adam Luchjenbroers wrote:
[...]
With the way DirectPlay works, we could provide our own provider and a
compatible provider if we so wanted (at least, to the extent of my
knowledge).
On Mon, 24 Apr 2006 11:47, Francois Gouget wrote:
> On Fri, 21 Apr 2006, Adam Luchjenbroers wrote:
> [...]
>
> > With the way DirectPlay works, we could provide our own provider and a
> > compatible provider if we so wanted (at least, to the extent of my
> > knowledge).
>
> IMHO we should saves our
On Fri, 21 Apr 2006, Adam Luchjenbroers wrote:
[...]
With the way DirectPlay works, we could provide our own provider and a
compatible provider if we so wanted (at least, to the extent of my
knowledge).
IMHO we should saves ourselves some work and only do the compatible
provider since it will
On Thu, 20 Apr 2006 13:46, Francois Gouget wrote:
> It seems like this would prevent you from connecting to games hosted by
> commercial companies (e.g. Microsoft) as these are unlikely to install
> the Wine DirectPlay library.
>
> Or is DirectPlay never used in this way? Even so I think that when
On Mon, 17 Apr 2006, Stefan Dösinger wrote:
[...]
Always wanted to see that implemented, but there's the issue of the
DirectPlay protocol itself, which AFAIK is undocumented.
For the start, we don't have to be compatible with the Microsoft protocol. If
we can get a Wine-Wine protocol, this wou
On Mon, 17 Apr 2006 06:56, H. Verbeet wrote:
> > Or do we have a solution for that?
>
> Ethereal? :-)
True. but how does that sit with respect to reverse engineering? Any potential
legal issues?
--
"Liberty means responsibility. That is why most men dread it." - George
Bernard Shaw
Am Montag, 17. April 2006 16:18 schrieb Adam Luchjenbroers:
> On Sat, 15 Apr 2006 20:03, Alexander N. Sørnes wrote:
> > This is a proposal for a Google Summer of Code Project.
> >
> > Improve Wine's DirectPlay implementation so that it can at least run a
> > simple demo app, and ideally end up enab
On 17/04/06, Adam Luchjenbroers <[EMAIL PROTECTED]> wrote:
> Or do we have a solution for that?
Ethereal? :-)
On Sat, 15 Apr 2006 20:03, Alexander N. Sørnes wrote:
> This is a proposal for a Google Summer of Code Project.
>
> Improve Wine's DirectPlay implementation so that it can at least run a
> simple demo app, and ideally end up enabling network play for a free
> game demo.
> A list of such demos is av
Alex wrote:
> This is a proposal for a Google Summer of Code Project.
>
> Improve Wine's DirectPlay implementation so that it can at least run a
> simple demo app, and ideally end up enabling network play for a free
> game demo.
> A list of such demos is available here
> http://wiki.winehq.org/Dire
On 4/15/06, "Alexander N. Sørnes" <[EMAIL PROTECTED]> wrote:
> This is a proposal for a Google Summer of Code Project.
>
> Improve Wine's DirectPlay implementation so that it can at least run a
> simple demo app, and ideally end up enabling network play for a free
> game demo.
> A list of such demo
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