Eric Pouech wrote:
while toying with Intel compiler on Wine source, I came across a
couple of interesting stuff.
To whom it may concern.
in dlls/d3d8/shader.c:
vshader_m4x3 (and vsharer_m3x4) don't use correctly row & columns
with respect to the matrice definition. I let the D3D folks decide
while toying with Intel compiler on Wine source, I came across a couple of
interesting stuff.
To whom it may concern.
in dlls/d3d8/shader.c:
vshader_m4x3 (and vsharer_m3x4) don't use correctly row & columns with respect
to the matrice definition. I let the D3D folks decide whether the matrix
d