Re: quartz: Start DirectSound renderer as soon as possible.

2010-11-28 Thread Maarten Lankhorst
Hi Erich, 2010/11/28 Erich Hoover : > On Sun, Nov 28, 2010 at 8:28 AM, Maarten Lankhorst > wrote: >> ... >> There are other ways to handle this. What you're doing is wrong. I'm >> guessing the assert(!pSample); is wrong, if it's flushing it ought to >> return all samples held. If it has a sample

Re: quartz: Start DirectSound renderer as soon as possible.

2010-11-28 Thread Erich Hoover
On Sun, Nov 28, 2010 at 8:28 AM, Maarten Lankhorst wrote: > ... > There are other ways to handle this. What you're doing is wrong. I'm > guessing the assert(!pSample); is wrong, if it's flushing it ought to > return all samples held. If it has a sample and returned VFW_E_TIMEOUT > I guess it has t

Re: quartz: Start DirectSound renderer as soon as possible.

2010-11-28 Thread Maarten Lankhorst
Hi Erich, 2010/11/21 Erich Hoover : > I've been working on a set of patches (compiled together and attached for > your convenience) to fix the background music in Fallout 3 (Bug #24478) and > I've run into some trouble recently with commit > 64b14c0ecdd13530a92ff636c451523a99253a0b.  Before that c

Re: quartz: Start DirectSound renderer as soon as possible.

2010-11-20 Thread Erich Hoover
I've been working on a set of patches (compiled together and attached for your convenience) to fix the background music in Fallout 3 (Bug #24478) and I've run into some trouble recently with commit 64b14c0ecdd13530a92ff636c451523a99253a0b. Before that commit (or removing that commit in current git