> "Peter" == Peter Beutner <[EMAIL PROTECTED]> writes:
Peter> Tyler Nielsen schrieb:
>> Ivan Leo Puoti wrote: Yeah, the safedisc patch didn't seem to help
>> the issue at all. I really hope this isn't debugger checks failing,
>> but I still wonder why a seemingly valid command
Peter Beutner wrote:
Tyler Nielsen schrieb:
Ivan Leo Puoti wrote:
Yeah, the safedisc patch didn't seem to help the issue at all. I really
hope this isn't debugger checks failing, but I still wonder why a
seemingly valid command (movaps) is returning a privileged instruction
exception.
Tyler Nielsen schrieb:
> Ivan Leo Puoti wrote:
> Yeah, the safedisc patch didn't seem to help the issue at all. I really
> hope this isn't debugger checks failing, but I still wonder why a
> seemingly valid command (movaps) is returning a privileged instruction
> exception.
google says:
movaps wi
Ivan Leo Puoti wrote:
Hi,
seems another "Copy Protected" Game.
can you try "Ivan Leo Puoti" patches (related to ntoskrnl/safedisc) ?
Raphael
Unless the game is protected by safedisc they won't help much. Chances
are some anti debugger checks are failing, so the game intentionally
scr
Andreas Mohr wrote:
Hi,
On Fri, Nov 11, 2005 at 10:36:24AM +0100, Marcus Meissner wrote:
(gdb) disassemble bar
Dump of assembler code for function bar:
0x080495a0 : movaps %xmm0,(%ecx)
0x080495a3 : shufps $0xa,%xmm3,%xmm2
0x080495a7 : add$0x90,%eax
0x080495ac :decl 0x4
Hi,
seems another "Copy Protected" Game.
can you try "Ivan Leo Puoti" patches (related to ntoskrnl/safedisc) ?
Raphael
Unless the game is protected by safedisc they won't help much. Chances
are some anti debugger checks are failing, so the game intentionally
screws itself up.
Ivan.
Hi,
On Fri, Nov 11, 2005 at 10:36:24AM +0100, Marcus Meissner wrote:
> > (gdb) disassemble bar
> > Dump of assembler code for function bar:
> > 0x080495a0 : movaps %xmm0,(%ecx)
> > 0x080495a3 : shufps $0xa,%xmm3,%xmm2
> > 0x080495a7 : add$0x90,%eax
> > 0x080495ac :decl 0x4c(%
> (gdb) disassemble bar
> Dump of assembler code for function bar:
> 0x080495a0 : movaps %xmm0,(%ecx)
> 0x080495a3 : shufps $0xa,%xmm3,%xmm2
> 0x080495a7 : add$0x90,%eax
> 0x080495ac :decl 0x4c(%esp)
> 0x080495b0 :movaps %xmm1,0x10(%ecx)
> 0x080495b4 :shufps $0x9d,%xmm
comes up I get:
WineDbg starting on pid 0x8
Unhandled exception: privileged instruction in 32-bit code (0x00872230).
In 32 bit mode.
fixme:dbghelp:sffip_cb NIY on
'D:\test\eq2\output\User_Optimized\Client\EverQuest2.pdb'
Register dump:
CS:0073 SS:007b DS:007b ES:007b FS:003b GS:0033
E
p I get:
>
> WineDbg starting on pid 0x8
> Unhandled exception: privileged instruction in 32-bit code (0x00872230).
> In 32 bit mode.
> fixme:dbghelp:sffip_cb NIY on
> 'D:\test\eq2\output\User_Optimized\Client\EverQuest2.pdb'
> Register dump:
> CS:0073 SS:007b DS:007
Hello,
I'm looking for a little help to find the next step in getting a program
(Everquest 2) working under wine. It currently runs the patcher, and
will go through the load screen, and when the game comes up I get:
WineDbg starting on pid 0x8
Unhandled exception: privileged instructi
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