Lionel Ulmer wrote:
On Sat, Oct 22, 2005 at 08:39:28PM +0200, Tomas Carnecky wrote:
I don't really see any dfference between dlopen("libGL") at run-time and
linking x11drv with libGL at compile-time..
Well, suppose you want to do a 'full-blown' Wine distribution. You would
then link to libGL
Lionel Ulmer wrote:
On Sat, Oct 22, 2005 at 11:06:14PM +0200, Tomas Carnecky wrote:
I personally would vore for the first option, make opengl a wine
requirement, we'll soon have opengl integrated into the xserver (Xgl
etc.) so sooner or later everyone will need to have an opengl
implementatio
Lionel Ulmer wrote:
On Wed, Oct 12, 2005 at 11:55:10AM +0200, Tomas Carnecky wrote:
I need to preload my own library with a custom glXSwapBuffers(). But
wine opengl libGL.so directly so there's no way to do it.
Out of curiosity, why do you need this ?
I've cerated a fraps-like library that
On Sat, Oct 22, 2005 at 11:33:45PM +0200, Tomas Carnecky wrote:
> those people don't need to know what opengl is.. the distribution
> packager needs to make wine depend on opengl.. and they didn't.. so it
> was their fault..
Yes, but tell that to the users who complain to us 'Wine is broken, it
On Sat, Oct 22, 2005 at 11:06:14PM +0200, Tomas Carnecky wrote:
> I personally would vore for the first option, make opengl a wine
> requirement, we'll soon have opengl integrated into the xserver (Xgl
> etc.) so sooner or later everyone will need to have an opengl
> implementation installed.
W
> I am not a GL expert, but AFAIK the OpenGL spec requires the app to flush the
> rendering pipeline before swapping the buffers.
I would find this extremely strange. For example, the 'glXSwapBuffers' man
page says this:
(...) The update typically takes place during the
vertical
Hello,
> I kinda see how this could help, but it would need to be better understood
> first before being applied (it would need, of course, to not link directly
> to GL and use function pointers :-) ).
> Heck, it should make performance almost worse as we add a round-trip to the
> X server to do t
On Sat, Oct 22, 2005 at 08:39:28PM +0200, Tomas Carnecky wrote:
> I don't really see any dfference between dlopen("libGL") at run-time and
> linking x11drv with libGL at compile-time..
Well, suppose you want to do a 'full-blown' Wine distribution. You would
then link to libGL at compile time. And
> Do you need it to fix the "mouse pointer lagging" problem with fglrx? This
> patch might be what you need. It works for me with Half-Life and Jedi
> Academy.
I kinda see how this could help, but it would need to be better understood
first before being applied (it would need, of course, to not
Am Mittwoch, 12. Oktober 2005 11:55 schrieb Tomas Carnecky:
> I need to preload my own library with a custom glXSwapBuffers(). But
> wine opengl libGL.so directly so there's no way to do it.
Do you need it to fix the "mouse pointer lagging" problem with fglrx? This
patch might be what you need. It
On Wed, Oct 12, 2005 at 11:55:10AM +0200, Tomas Carnecky wrote:
> I need to preload my own library with a custom glXSwapBuffers(). But
> wine opengl libGL.so directly so there's no way to do it.
Out of curiosity, why do you need this ?
> What about linking x11drv directly with libGL?
If we do t
I need to preload my own library with a custom glXSwapBuffers(). But
wine opengl libGL.so directly so there's no way to do it.
I've ended up doing this:
glXSwapBuffersType preload__glXSwapBuffers = (glXSwapBuffersType)
wine_dlsym(RTLD_DEFAULT, "glXSwapBuffers", NULL, 0);
preload__glXSwapBuffer
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