On Mon, 2010-07-19 at 22:48 -0600, Vitaliy Margolen wrote:
> On 07/19/2010 08:59 PM, Misha Koshelev wrote:
> > Unfortunately, the more intuitive
> > git format-patch -k --stdout HEAD~79..HEAD~78> /tmp/patch.old
> >
> > does not seem to result in patches that can be properly applied onto a
> > diff
On Mon, 2010-07-19 at 22:48 -0600, Vitaliy Margolen wrote:
> On 07/19/2010 08:59 PM, Misha Koshelev wrote:
> > Unfortunately, the more intuitive
> > git format-patch -k --stdout HEAD~79..HEAD~78> /tmp/patch.old
> >
> > does not seem to result in patches that can be properly applied onto a
> > diff
On 07/19/2010 08:59 PM, Misha Koshelev wrote:
Unfortunately, the more intuitive
git format-patch -k --stdout HEAD~79..HEAD~78> /tmp/patch.old
does not seem to result in patches that can be properly applied onto a
different (upstream) remote (see below).
Works fine here. You must have had some
My apologies, but it seems that only such a convoluted shell script
seems to achieve the correct results for different remotes:
http://wiki.winehq.org/GitWine#head-3fe70b8c0310e61d94ba30fe7edf19bd0630e1ef
If anyone has a simpler solution, I can definitely update.
Unfortunately, the more intuitiv
On 29 January 2010 00:28, Juan Lang wrote:
>> When submitting multiple patches that apply to the same component but
>> each patch is unrelated (ie. each one fixes a different issue), is it
>> still appropriate to label the patches with the [PATCH X/Y] notation?
>> In the case I have at hand the pa
On 01/29/2010 12:26 AM, Erich Hoover wrote:
When submitting multiple patches that apply to the same component but
each patch is unrelated (ie. each one fixes a different issue), is it
still appropriate to label the patches with the [PATCH X/Y] notation?
In the case I have at hand the patches are
> When submitting multiple patches that apply to the same component but
> each patch is unrelated (ie. each one fixes a different issue), is it
> still appropriate to label the patches with the [PATCH X/Y] notation?
> In the case I have at hand the patches are even for different files of
> the same
When submitting multiple patches that apply to the same component but
each patch is unrelated (ie. each one fixes a different issue), is it
still appropriate to label the patches with the [PATCH X/Y] notation?
In the case I have at hand the patches are even for different files of
the same component
Stefan Dösinger wrote:
> Hello Mitchell,
>
> First of all, thank you for your effort in improving Wine. People who pick
> their favorite game(s) and fix bugs is exactly what we need these days :-)
>
> You should really get used to git for submitting patches. It requires a tiny
> bit of learning e
Hello Mitchell,
First of all, thank you for your effort in improving Wine. People who pick
their favorite game(s) and fix bugs is exactly what we need these days :-)
You should really get used to git for submitting patches. It requires a tiny
bit of learning effort in the beginning, but it pays
Stefan Dösinger napsal(a):
Am Samstag, 22. September 2007 13:45:11 schrieb Roderick Colenbrander:
I tried this patch, everything works like before, can't find any
regression in apps like ET: QW, Oblivion, all nvidia D3D SDK tests,
3DMarks and others. Titan Quest looks beter,
Am Samstag, 22. September 2007 13:45:11 schrieb Roderick Colenbrander:
> > I tried this patch, everything works like before, can't find any
> > regression in apps like ET: QW, Oblivion, all nvidia D3D SDK tests,
> > 3DMarks and others. Titan Quest looks beter, but there are still some
> > issues in
> I tried this patch, everything works like before, can't find any
> regression in apps like ET: QW, Oblivion, all nvidia D3D SDK tests,
> 3DMarks and others. Titan Quest looks beter, but there are still some
> issues in menu, game is not working because of gdi32.dll functionality.
> I create
I tried this patch, everything works like before, can't find any
regression in apps like ET: QW, Oblivion, all nvidia D3D SDK tests,
3DMarks and others. Titan Quest looks beter, but there are still some
issues in menu, game is not working because of gdi32.dll functionality.
I create patch for a
> Hi all,
>
> A week or so ago I tried to get a game working in WINE (Titan Quest),
> however it seems it really needs a proper DIB engine before it'll be
> playable.
>
> Anyways, in my attempt to get it working I fixed up some issues w/
> "IWineD3DDeviceImpl_UpdateSurface.c" in dlls/wined3d
Hi all,
A week or so ago I tried to get a game working in WINE (Titan Quest),
however it seems it really needs a proper DIB engine before it'll be
playable.
Anyways, in my attempt to get it working I fixed up some issues w/
"IWineD3DDeviceImpl_UpdateSurface.c" in dlls/wined3d, not entirely sur
Clearly it was too early for me when I wrote that. I had counted the GUID
length wrong (as 39 instead of 38), so the - 3 didn't make sense either.
- Neil
--- Neil Skrypuch <[EMAIL PROTECTED]> wrote:
> On Monday, July 31, 2006 06:37, Damjan Jovanovic
> wrote:
> > +WCHAR
> guidStringWithBraces[MAX_GUID_STRING_LEN];
>
> You need MAX_GUID_STRING_LEN + 1 to store the null
> too, if I'm not mistaken.
0 1 2 3
01234567890123
On Monday, July 31, 2006 06:37, Damjan Jovanovic wrote:
> + WCHAR guidStringWithBraces[MAX_GUID_STRING_LEN];
You need MAX_GUID_STRING_LEN + 1 to store the null too, if I'm not mistaken.
> +CopyMemory(&guidStringWithBraces[1], lpGuidString,
> +(MAX_GUID_STRING_LEN - 3) * sizeof(WCHA
Hi
I have a short patch that fixes serious bugs I've
encountered in setupapi's SetupDiOpenClassRegKeyExW().
It's been mailed twice to wine-patches and is attached
for reference. Is there anything wrong with it?
Please comment.
Thank you
Damjan
__
rror, even if it doesn't pertain
> to SQL.
>
> Do these not mean IS Greater than or equal to, or Is Less than or Equal to ?
>
>
>
> >From: Mike McCormack <[EMAIL PROTECTED]>
> >To: wine-devel@winehq.org
> >CC: [EMAIL PROTECTED]
> >Subject: Re:
looked up 'tilde' and MSI on Google, it looks as though COND_I* actually
relates to strings, as it seems that the tilde means 'case insensitive',
but I wonder if it has been inadvertently used on integer comparisons by
some installers].
Coming from perl, I though the tilde was part of a regex a
McCormack <[EMAIL PROTECTED]>
> >To: wine-devel@winehq.org
> >CC: [EMAIL PROTECTED]
> >Subject: Re: msi patch submission - cond.y
> >Date: Mon, 05 Jun 2006 22:43:09 +0900
> >
> >
> >EA Durbin wrote:
> >>fixed various SQL errors in COND_GetOperator() and compare_int()
> >
> >Unfortunately cond.y has nothing to do with SQL.
> >
> >Mike
>
>
>
>
>
or Is Less than or Equal to ?
From: Mike McCormack <[EMAIL PROTECTED]>
To: wine-devel@winehq.org
CC: [EMAIL PROTECTED]
Subject: Re: msi patch submission - cond.y
Date: Mon, 05 Jun 2006 22:43:09 +0900
EA Durbin wrote:
fixed various SQL errors in COND_GetOperator() and compare_int()
Unfo
On Monday 05 June 2006 15:33, EA Durbin wrote:
> Is IGE not is greater than or equal to, and shouldn't the sign for that be
> >= rather than <=, or does IGE mean something else, perfect example of
> were comments should be, after all the function should be written perfectly
I don't think that's e
EA Durbin wrote:
fixed various SQL errors in COND_GetOperator() and compare_int()
Unfortunately cond.y has nothing to do with SQL.
Mike
trying to view it from
an outside perspective to determine how it works.
From: Mike McCormack <[EMAIL PROTECTED]>
To: EA Durbin <[EMAIL PROTECTED]>
CC: wine-devel@winehq.org
Subject: Re: msi patch submission - cond.y
Date: Mon, 05 Jun 2006 19:37:43 +0900
EA Durbin wrote:
fixed
EA Durbin wrote:
fixed various SQL errors in COND_GetOperator() and compare_int()
IMO, both of your patches are incorrect. I'm waiting for your test case.
Mike
I just noticed that I had your patch applied locally but not committed. When
I tried to commit there was an issue reaching winehq cvs. I was going to go
back but forgot. Its all set now :-)
Chris
On Thursday 25 May 2006 2:09 pm, EA Durbin wrote:
> Is there any way to expedite the pa
ECTED]> wrote:
Is there any way to expedite the patch submission process. I submitted a
patch to wine-patches quite a while ago for the AppDB TestResulsts.php page
as outlined in bug 5155. How long does this take to implement?
Is there any way to expedite the patch submission process. I submitted a
patch to wine-patches quite a while ago for the AppDB TestResulsts.php page
as outlined in bug 5155. How long does this take to implement?
Mike McCormack <[EMAIL PROTECTED]> writes:
> Using Mozilla, you can just click on the "Edit Draft:" in the message,
> check/edit the message and then click send.
>
> Alexandre has said that he doesn't mind if the subject line contains
> the ChangeLog entry.
Not only I don't mind, but I'd strongly
Michael Stefaniuc wrote:
Tunnel = "ssh -q [EMAIL PROTECTED] /usr/bin/imapd ./Maildir 2>
/dev/null"
What to put in here if one uses imaps? That should be the "normal" way
of using imap this days.
Unfortunately it doesn't support imaps as yet. There was code to
support imaps in th
Mike McCormack wrote:
As of the recently released GIT 1.3.0, sending patches via an IMAP
folder with GIT just got easier.
If everything is set up right, you should be able to run the following
command:
git-format-patch --attach --stdout --keep origin | git-imap-send
This requires some confi
Hi,
As of the recently released GIT 1.3.0, sending patches via an IMAP
folder with GIT just got easier.
If everything is set up right, you should be able to run the following
command:
git-format-patch --attach --stdout --keep origin | git-imap-send
This requires some configuration in ~/.gi
Andreas Mohr wrote:
Hi,
On Sun, Apr 09, 2006 at 01:19:45PM -0400, n1iic Jason Greene wrote:
Greetings. I am a new Linux user, and I would like to request a patch
addition to add functionality for a game.
Oh, not so scared, please ;)
The information can be found at
http://wiki.m
Hi,
On Sun, Apr 09, 2006 at 01:19:45PM -0400, n1iic Jason Greene wrote:
> Greetings. I am a new Linux user, and I would like to request a patch
> addition to add functionality for a game.
Oh, not so scared, please ;)
> The information can be found at
> http://wiki.minegoboom.com/index.php/Run
Greetings. I am a new Linux user, and I would like to request a patch
addition to add functionality for a game.
The information can be found at
http://wiki.minegoboom.com/index.php/Running_Continuum_under_Wine
I think for the people that want to learn Linux, applying the patch is a
great ex
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