I don't understand IF the testcase returns NULL without a context
(which should do anyways), both in linux and in windows, and what the
patch does is tu ensure that, with no crash, what's bad with it ?
In AutoCad's installer it's just called WITHOUT a proper opengl context,
in windows it's
>As I mentioned before this requires a test case.
As i tried to explain , in a simple test glGetString just return null, it will
not crash for me, like it does in the program.
>I remember from the gl log that the program didn't create a WGL context at
>all. It isn't allowed >to make opengl call
As I mentioned before this requires a test case. I remember from the gl log
that the program didn't create a WGL context at all. It isn't allowed to make
opengl calls because of that.
You should figure out why that is done. Either some other check in the program
failed due to which it wasn't ab
Behalf Of Louis. Lenders
Sent: Thursday, June 26, 2008 9:06 AM
To: [EMAIL PROTECTED]
Subject: opengl32: work around a crash in glGetString
Hi this fixes http://bugs.winehq.org/show_bug.cgi?id=13599
A +relay trace shows glGetString is crashing inside glGetString. The cause is
_not_ a lacking