Normally it is very easy to do (2 minutes of work) but the opengl.spec
files of which the opengl32 code is generated have been changed a lot
in opengl 3.1 (the old versions are offline). I need to rewrite the
scripts and some code, so it is quite a bit of work.
Roderick
On Wed, Jun 10, 2009 at 10
On Wed, Jun 10, 2009 at 1:30 AM, Roderick
Colenbrander wrote:
> Actually I need to fix opengl32 properly. For some reason opengl32 is
> opengl 1.2 while it should be 1.1. Then GL_GLEXT_PROTOTYPES is not
> needed at all for compiling opengl32.
Even better. Any idea how close that is on your todo li
Actually I need to fix opengl32 properly. For some reason opengl32 is
opengl 1.2 while it should be 1.1. Then GL_GLEXT_PROTOTYPES is not
needed at all for compiling opengl32.
Roderick
On Wed, Jun 10, 2009 at 12:18 AM, Austin
English wrote:
> GL_GLEXT_PROTOTYPES is defined in GL/gl.h on Mac. Other