On December 11, 2003 04:49 am, Lionel Ulmer wrote:
> dlls/ddraw/ddraw_main.c
> dlls/ddraw/ddraw_thunk.c
> dlls/ddraw/ddraw_opengl.c
> dlls/ddraw/dpalette_main.c
> (...)
>
> I certainly do not like this and prefer the nested directory structure :-)
OK, that's another story, the script that generate
> -- the organization is confusing since it implies some
> sort of dependency that's not there (they are all .dlls)
Well, I find it nicer to have separate directories for each COM object in
D3D. I agree that it's all the same DLL, but well, would you prefer
something like :
dlls/ddraw/ddra
Hi,
On Thu, Dec 11, 2003 at 01:17:08AM -0500, Dimitrie O. Paun wrote:
> Hi folks,
>
> I know people are concerned right now with more important
> matters, but given that (1) we're cleaning up the tree, and
> (2) we're getting close to 0.9, I figured it maybe time to
> bring this up. Namely, unde
Hi folks,
I know people are concerned right now with more important
matters, but given that (1) we're cleaning up the tree, and
(2) we're getting close to 0.9, I figured it maybe time to
bring this up. Namely, under dlls/ we have by and large a
flat structure, with the exception of a few 'special