Re: dxgi, directx 11 and code duplication

2013-05-28 Thread Henri Verbeet
On 28 May 2013 00:36, John Yani wrote: > Hi. I'm trying to set up a minimal implementation that will allow to run > Assasin's Creed III. It's somewhat unlikely that you'll be able to make the game work just by implementing these functions, your best chance in that regard may be to disable dxgi in

dxgi, directx 11 and code duplication

2013-05-27 Thread John Yani
Hi. I'm trying to set up a minimal implementation that will allow to run Assasin's Creed III. It uses these 2 functions: dxgi.dll.CreateDXGIFactory1 d3d11.dll.D3D11CreateDevice See http://bugs.winehq.org/show_bug.cgi?id=24517 I need an advice on how to implement CreateDXGIFactory1 without duplic

dxgi, directx 11 and code duplication

2013-05-27 Thread John Yani
Hi. I'm trying to set up a minimal implementation that will allow to run Assasin's Creed III. It uses these 2 functions: dxgi.dll.CreateDXGIFactory1 d3d11.dll.D3D11CreateDevice See http://bugs.winehq.org/show_bug.cgi?id=24517 I need an advice on how to implement CreateDXGIFactory1 without duplic