On 09/02/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> What is the relevant difference between HeapAlloc and VirtualAlloc? I've read
> the msdn pages, and I couldn't find anything that would make a crucial
> difference for a bitmap.
VirtualAlloc allocates / reserves entire pages. 0x7dfa is p
Hi,
> I'm not sure you can do that like that. lock.pBits is allocated with
> HeapAlloc, and it looks like DIB_CreateDIBSection expects memory
> allocated with VirtualAlloc, judging by a quick look at the code and
> the commit comment here:
You could be right with this: I've checked in ddraw, and it
On 03/02/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> If you have any ideas why GetDC fails, please tell me
> trace:d3d_surface:IWineD3DSurfaceImpl_LockRect returning memory
> 0x7dfa0020,
pitch(4096) dirtyfied(1)
> First chance exception: page fault on read access to 0x7dfa in 32-bit cod
> Have you got a diff against a current tree anywhere? I can't promise
> I'll be of any help, but I wouldn't mind taking a look sometime when I
> can find the time. A small test program might be usefull as well.
I have attached a diff with my getDC implementation against the current tree,
and a t
Hi,
> Have you got a diff against a current tree anywhere? I can't promise
> I'll be of any help, but I wouldn't mind taking a look sometime when I
> can find the time. A small test program might be usefull as well.
I have a test program, and I can provide a diff with my d3d7 tomorrow.
However, I
On Tuesday 31 January 2006 21:26, Roderick Colenbrander wrote:
> There's some initial shader stuff in wine but not sure how well it works. I
> don't know what the status on it is as we haven't heard anything from the
> guy who was working on this. He was also working on moving the d3d8 code
> over
On 01/02/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> As for my ddraw/d3d7 work: I have ddraw working fine(but not Opengl
> accellerated), and D3D rendering is working basically. However, I am still
> stuck on IWineD3DSurface::GetDC / IWineD3DSurface::ReleaseDC, and they are
> show stoppers for
Stefan Dösinger wrote:
> However, I am still stuck on
> IWineD3DSurface::GetDC / IWineD3DSurface::ReleaseDC,
> and they are show stoppers for d3d7 games.
Here's the relevant post.
http://article.gmane.org/gmane.comp.emulators.wine.devel/38533/
Unfortunately I'm of no use wrt. that, but thought I'
On 2/1/06, Stefan Dösinger <[EMAIL PROTECTED]> wrote:
> Hi,
> > Here is a (probably outdated) link:
> >
> > http://wiki.winehq.org/DirectX-ToDo
> In my eyes this list is quite up to date.
I need to update the [DirectSound] section to reflect that full duplex
support has been added. Other than that
Hi,
> Here is a (probably outdated) link:
>
> http://wiki.winehq.org/DirectX-ToDo
In my eyes this list is quite up to date.
Out of curiosity, does anyone know what happened to Oliver? I haven't heard
from him since quite a long time :(
As for my ddraw/d3d7 work: I have ddraw working fine(but not
Hi all,
Shaders (in wined3d) support is almost complete (minor some bugs) for :
- vs 2.1 for Vertex Shader
- ps 1.3 for pixel Shader
Oliver have successfully merged d3d8 code into wined3d
but software emulatlion for VS seems broken
Anyway we don't have the code to support GLSL (or NV_shader)
Roderick Colenbrander gmx.net> writes:
>
> > Is there a TODO or similar documentation on D3D8 & 9 for Wine? I don't
> > necessarily have much background in DirectX. Last time I used it was
> > when DirectX 3.0 was brand spanking new and was all the rave. I'm
> > willing to work, but don't know w
> Is there a TODO or similar documentation on D3D8 & 9 for Wine? I don't
> necessarily have much background in DirectX. Last time I used it was
> when DirectX 3.0 was brand spanking new and was all the rave. I'm
> willing to work, but don't know where to start and am limited on time
> available to
On Tue, 2006-01-31 at 21:26 +0100, Roderick Colenbrander wrote:
> There's some initial shader stuff in wine but not sure how well it works. I
> don't know what the status on it is as we haven't heard anything from the guy
> who was working on this. He was also working on moving the d3d8 code over
There's some initial shader stuff in wine but not sure how well it works. I
don't know what the status on it is as we haven't heard anything from the guy
who was working on this. He was also working on moving the d3d8 code over to
wined3d. If you have time to help out, all help is usefull :)
One
Hi,
What is the status on Shader support for DX9 in the latest WINE cvs, and
the future projections of support in this area?
I am working on a transition project, and am curious how far off support
for this is in the WINE project, and perhaps where work needs to be
done. Are there any people orga
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