Re: dxgi, directx 11 and code duplication

2013-05-28 Thread Henri Verbeet
On 28 May 2013 00:36, John Yani wrote: > Hi. I'm trying to set up a minimal implementation that will allow to run > Assasin's Creed III. It's somewhat unlikely that you'll be able to make the game work just by implementing these functions, your best chance in that regard may be to disable dxgi in

dxgi, directx 11 and code duplication

2013-05-27 Thread John Yani
Hi. I'm trying to set up a minimal implementation that will allow to run Assasin's Creed III. It uses these 2 functions: dxgi.dll.CreateDXGIFactory1 d3d11.dll.D3D11CreateDevice See http://bugs.winehq.org/show_bug.cgi?id=24517 I need an advice on how to implement CreateDXGIFactory1 without duplic

dxgi, directx 11 and code duplication

2013-05-27 Thread John Yani
Hi. I'm trying to set up a minimal implementation that will allow to run Assasin's Creed III. It uses these 2 functions: dxgi.dll.CreateDXGIFactory1 d3d11.dll.D3D11CreateDevice See http://bugs.winehq.org/show_bug.cgi?id=24517 I need an advice on how to implement CreateDXGIFactory1 without duplic

Re: 80186: [PATCH 2/2] dinput: Restore checks for DirectX 3 buffer size.

2011-10-21 Thread Michael Stefaniuc
Vitaliy Margolen wrote: > On 10/20/2011 06:18 PM, Dan Kegel wrote: >> On Thu, Oct 20, 2011 at 5:15 PM, Vitaliy Margolen >> wrote: > device.c:117: Test failed: GetDeviceData() should have failed: > 80040207 > device.c:120: Test failed: GetDeviceData() should have failed: > 80040207

Re: 80186: [PATCH 2/2] dinput: Restore checks for DirectX 3 buffer size.

2011-10-20 Thread Vitaliy Margolen
On 10/20/2011 06:26 PM, Vitaliy Margolen wrote: On 10/20/2011 06:18 PM, Dan Kegel wrote: On Thu, Oct 20, 2011 at 5:15 PM, Vitaliy Margolen wrote: device.c:117: Test failed: GetDeviceData() should have failed: 80040207 device.c:120: Test failed: GetDeviceData() should have failed: 80040207 make

Re: 80186: [PATCH 2/2] dinput: Restore checks for DirectX 3 buffer size.

2011-10-20 Thread Vitaliy Margolen
On 10/20/2011 06:18 PM, Dan Kegel wrote: On Thu, Oct 20, 2011 at 5:15 PM, Vitaliy Margolen wrote: device.c:117: Test failed: GetDeviceData() should have failed: 80040207 device.c:120: Test failed: GetDeviceData() should have failed: 80040207 make: *** [device.ok] Error 8 Could be because of

Re: 80186: [PATCH 2/2] dinput: Restore checks for DirectX 3 buffer size.

2011-10-20 Thread Dan Kegel
On Thu, Oct 20, 2011 at 5:15 PM, Vitaliy Margolen wrote: >>> device.c:117: Test failed: GetDeviceData() should have failed: 80040207 >>> device.c:120: Test failed: GetDeviceData() should have failed: 80040207 >>> make: *** [device.ok] Error 8 > > Could be because of definition problems. Here's wha

Re: 80186: [PATCH 2/2] dinput: Restore checks for DirectX 3 buffer size.

2011-10-20 Thread Vitaliy Margolen
Could be because of definition problems. Here's what I get compiling wine64: ../../../../wine.git/dlls/dinput/tests/device.c:117:5: warning: comparison is always false due to limited range of data type ../../../../wine.git/dlls/dinput/tests/device.c:120:5: warning: comparison is always false due

Re: 80186: [PATCH 2/2] dinput: Restore checks for DirectX 3 buffer size.

2011-10-20 Thread Dan Kegel
Hi Vitaliy, could you check on win64? I had a test failure there with your patch. - Dan On Thu, Oct 20, 2011 at 7:49 AM, wrote: > This is an experimental automated build and test service. > Please feel free to ignore this email while we work the kinks out. > > For more info about this message,

Re: ddraw: Allow creating back buffer for DirectX 1 interfaces.

2010-09-15 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=5248 Your paranoid android.

Re: [PATCH 5/5] ddraw: Allow creating back buffer for DirectX 1 interfaces. (try 5, resend)

2010-08-19 Thread Stefan Dösinger
Am 18.08.2010 um 22:01 schrieb Oldřich Jedlička: > +if(DDSD->ddsCaps.dwCaps & DDSCAPS_FRONTBUFFER) { > +WARN("Application tried to create an explicit front buffer\n"); > LeaveCriticalSection(&ddraw_cs); > return DDERR_INVALIDCAPS; > } This test seems redundant now.

Re: [PATCH 5/5] ddraw: Allow creating back buffer for DirectX 1 interfaces. (try 5, resend)

2010-08-18 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=4557 Your paranoid android.

Re: [PATCH 5/5] ddraw: Allow creating back buffer for DirectX 1 interfaces. (try 5)

2010-08-07 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=4356 Your paranoid android.

Re: [PATCH 5/5] ddraw: Allow creating back buffer for DirectX 1 interfaces. (try 4)

2010-08-07 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=4348 Your paranoid android.

Re: [PATCH 07/10] ddraw: Allow creating back buffer for DirectX 1 interfaces. (try 3)

2010-08-04 Thread Oldřich Jedlička
On Wednesday 04 August 2010 10:10:17 Stefan Dösinger wrote: > Am 03.08.2010 um 21:26 schrieb Oldřich Jedlička: > > DirectX 1 interface allowed creation of explicit back buffers, so move > > the restrictive checks to DirectX 2+ implementations. Don't permit > > creati

Re: [PATCH 07/10] ddraw: Allow creating back buffer for DirectX 1 interfaces. (try 3)

2010-08-04 Thread Stefan Dösinger
Am 03.08.2010 um 21:26 schrieb Oldřich Jedlička: > DirectX 1 interface allowed creation of explicit back buffers, so move the > restrictive checks to DirectX 2+ implementations. Don't permit creating of > primary surface back buffer. The patch(as well as 9 and 10) look OK to me.

Re: [PATCH 07/10] ddraw: Allow creating back buffer for DirectX 1 interfaces. (try 3)

2010-08-03 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=4260 Your paranoid android.

Re: [PATCH 07/10] ddraw: Allow creating back buffer for DirectX 1 interfaces. (try 2)

2010-08-02 Thread testbot
Hi, While running your changed tests on Windows, I think I found new failures. Being a bot and all I'm not very good at pattern recognition, so I might be wrong, but could you please double-check? Full results can be found at http://testbot.winehq.org/JobDetails.pl?Key=4186 Your paranoid android.

Re: [PATCH 3/4] ddraw: Allow creating back buffer for pre-DirectX 7 interfaces. (try 3)

2010-07-29 Thread Oldřich Jedlička
Hi Roderick, On Thursday 22 July 2010 22:26:39 Roderick Colenbrander wrote: > On Thu, Jul 22, 2010 at 10:14 PM, Stefan Dösinger > > wrote: > > Am 22.07.2010 um 21:13 schrieb Oldřich Jedlička: > >> DirectX 1 interface allowed creation of explicit back buffers, so move >

Re: [PATCH 3/4] ddraw: Allow creating back buffer for pre-DirectX 7 interfaces. (try 3)

2010-07-22 Thread Oldřich Jedlička
Hi Roderick, On Thursday 22 July 2010 22:26:39 Roderick Colenbrander wrote: > On Thu, Jul 22, 2010 at 10:14 PM, Stefan Dösinger > > wrote: > > Am 22.07.2010 um 21:13 schrieb Oldřich Jedlička: > >> DirectX 1 interface allowed creation of explicit back buffers, so move >

Re: [PATCH 3/4] ddraw: Allow creating back buffer for pre-DirectX 7 interfaces. (try 3)

2010-07-22 Thread Roderick Colenbrander
On Thu, Jul 22, 2010 at 10:14 PM, Stefan Dösinger wrote: > > Am 22.07.2010 um 21:13 schrieb Oldřich Jedlička: > >> DirectX 1 interface allowed creation of explicit back buffers, so move the >> restrictive checks to DirectX 2+ implementations. > It is still mis

Re: [PATCH 3/4] ddraw: Allow creating back buffer for pre-DirectX 7 interfaces. (try 3)

2010-07-22 Thread Stefan Dösinger
Am 22.07.2010 um 21:13 schrieb Oldřich Jedlička: > DirectX 1 interface allowed creation of explicit back buffers, so move the > restrictive checks to DirectX 2+ implementations. It is still missing testing/handling of AddAttachedSurface

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces. (try 2)

2010-07-21 Thread Oldřich Jedlička
EOMEMORY | DDSCAPS_LOCALVIDMEM This conforms to logic in method ddraw_create_surface that adds the two flags if they are missing. I have prepared one test on which I tried the DirectX CreateSurface logic specifically for BACKBUFFERs on different DirectX interface versions. I used similar commands a

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces. (try 2)

2010-07-21 Thread Roderick Colenbrander
rds, > Oldrich. > > > On Wednesday 21 July 2010 20:51:49 Oldřich Jedlička wrote: >> Old DirectX interfaces allowed creation of explicit back buffers, so move >> the restrictive check to DirectX 7 implementation. >> >> This fixes bug #9008. >> --- >>

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces. (try 2)

2010-07-21 Thread Oldřich Jedlička
July 2010 20:51:49 Oldřich Jedlička wrote: > Old DirectX interfaces allowed creation of explicit back buffers, so move > the restrictive check to DirectX 7 implementation. > > This fixes bug #9008. > --- > dlls/ddraw/ddraw.c | 35 --- > 1 fi

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-20 Thread Roderick Colenbrander
t least one game verified to work with CreateSurface method >>> > that allows creation of back buffers - Bulanci (Combat Pillows, bug >>> > #9008). But I have to admit that I don't know the internals of WineD3D, >>> > nor DirectX. >>> >>&g

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-20 Thread Roderick Colenbrander
ade aware of the change - >> >> there's a SetFrontBackBuffers method in the wined3d device to >> >> reconfigure the primary swapchain. >> > >> > There is at least one game verified to work with CreateSurface method >> > that allows cre

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-20 Thread Oldřich Jedlička
method in the wined3d device to > >> reconfigure the primary swapchain. > > > > There is at least one game verified to work with CreateSurface method > > that allows creation of back buffers - Bulanci (Combat Pillows, bug > > #9008). But I have to admit that

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-19 Thread Oldřich Jedlička
Hi James, On Tuesday 20 July 2010 03:43:39 James McKenzie wrote: > Austin English wrote: > > 2010/7/19 Oldřich Jedlička : > >> The tests will be a problem, because I don't have the Windows machine as > >> a reference. Also `make test` fails on DirectX tests for me

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-19 Thread Oldřich Jedlička
method in the wined3d device to > >> reconfigure the primary swapchain. > > > > There is at least one game verified to work with CreateSurface method > > that allows creation of back buffers - Bulanci (Combat Pillows, bug > > #9008). But I have to admit that

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-19 Thread James McKenzie
Austin English wrote: 2010/7/19 Oldřich Jedlička : The tests will be a problem, because I don't have the Windows machine as a reference. Also `make test` fails on DirectX tests for me because of r600 driver bug... When I write CreateSurface tests (for various interfaces), is there a wa

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-19 Thread Stefan Dösinger
one game verified to work with CreateSurface method that > allows creation of back buffers - Bulanci (Combat Pillows, bug #9008). But I > have to admit that I don't know the internals of WineD3D, nor DirectX. You probably get away with not dealing with AddAttachedSurface by luck. With the

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-19 Thread Oldřich Jedlička
rding to your changes :-) > > The tests will be a problem, because I don't have the Windows machine as > > a reference. Also `make test` fails on DirectX tests for me because of > > r600 driver bug... > > > > When I write CreateSurface tests (for various interfaces

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-19 Thread Henri Verbeet
nce. Also `make test` fails on DirectX tests for me because of r600 > driver bug... > > When I write CreateSurface tests (for various interfaces), is there a way for > me to run the tests on Windows? I have a Windows XP machine at work. > As Austin mentioned you can use "make crosst

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-19 Thread Oldřich Jedlička
mbat Pillows, bug #9008). But I have to admit that I don't know the internals of WineD3D, nor DirectX. Oldrich. > > Am 19.07.2010 um 19:27 schrieb Oldřich Jedlička: > > This fixes bug #9008. > > --- > > dlls/ddraw/ddraw.c | 25 + >

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-19 Thread Austin English
2010/7/19 Oldřich Jedlička : > The tests will be a problem, because I don't have the Windows machine as a > reference. Also `make test` fails on DirectX tests for me because of r600 > driver bug... > > When I write CreateSurface tests (for various interfaces), is there a way

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-19 Thread Oldřich Jedlička
org/patches/data/63676. I will enhance the log message, no problem here. Should I consider the referenced patch as being applied (so that I should base my patch on it)? The tests will be a problem, because I don't have the Windows machine as a reference. Also `make test` fails on Direc

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-19 Thread Stefan Dösinger
Allowing the creation of the surface is most likely not enough, the backbuffer has to be useable after it has been created. Specifically, when the app attaches the backbuffer to the frontbuffer(assuming this works, needs a test) wined3d has to be made aware of the change - there's a SetFrontBack

Re: ddraw: Allow creating back buffer for pre-DirectX 7 interfaces.

2010-07-19 Thread Henri Verbeet
2010/7/19 Oldřich Jedlička : > This fixes bug #9008. Please provide a more descriptive log message, and consider writing a test. I'm also pretty sure this will conflict with http://source.winehq.org/patches/data/63676.

Re: [Wine] updated winetricks directx-beta verb

2010-04-12 Thread perryh
Austin English wrote: > I've updated winetricks ... > > Get it at http://winezeug.googlecode.com/svn/trunk/winetricks Were you aware that VERSION is still set to 20100317?

Re: [Wine] updated winetricks directx-beta verb

2010-04-12 Thread Austin English
On Mon, Apr 12, 2010 at 1:43 AM, wrote: > Austin English wrote: > >> I've updated winetricks ... >> >> Get it at http://winezeug.googlecode.com/svn/trunk/winetricks > > Were you aware that VERSION is still set to 20100317? Yes, Dan updates that when he puts it at http://kegel.com/wine/winetrick

updated winetricks directx-beta verb

2010-04-11 Thread Austin English
Howdy all, I've updated winetricks's directx-beta verb to hopefully workaround the problems it has in wine. Using directx-beta now installs directx in winxp mode, then also extracts and regsvr's the directplay and directmusic dll's (using the winetricks directplay an

Re: DirectX 2D?

2010-03-16 Thread Reece Dunn
On 16 March 2010 19:00, Dan Kegel wrote: > I looked at the ie9 preview. > You have to set the windows version to 7, but then it > needs ie8 and "directx 2d" installed. Does it work by faking an IE8 install (version, registry, etc.). > I've added a win7 verb to wine

Re: DirectX 2D?

2010-03-16 Thread Henri Verbeet
On 16 March 2010 20:49, Roderick Colenbrander wrote: > Direct2D support might not be that far away though and we MIGHT be > able to use the native dll for now (depending on how it is > implemented). The library is build on top of DXGI which is the toolkit > on top of which Direct3D10/11 are build

Re: DirectX 2D?

2010-03-16 Thread Tom Wickline
On Wed, Mar 17, 2010 at 3:00 AM, Dan Kegel wrote: > I looked at the ie9 preview. > You have to set the windows version to 7, but then it > needs ie8 and "directx 2d" installed. > > I've added a win7 verb to winetricks, and would accept an ie8 verb patch >

Re: DirectX 2D?

2010-03-16 Thread Roderick Colenbrander
have been a useful gsoc project but it is hard to see results since I don't think there are standalone DXGI apps. Roderick On Tue, Mar 16, 2010 at 8:00 PM, Dan Kegel wrote: > I looked at the ie9 preview. > You have to set the windows version to 7, but then it > needs ie8 and &qu

DirectX 2D?

2010-03-16 Thread Dan Kegel
I looked at the ie9 preview. You have to set the windows version to 7, but then it needs ie8 and "directx 2d" installed. I've added a win7 verb to winetricks, and would accept an ie8 verb patch if someone sent it, but I suspect DirectX 2D might be a tough nut to crack.

New winetricks 20100201: new verbs d3dx10, directx-beta, ddr=, mspaint, multisampling=, rtlm=, sound=disabled, usp10, vc2005hotfix, vc2005load/vc2005save,

2010-02-01 Thread Dan Kegel
disable sound (Issue 87) Bump firefox to 3.5.6 Add multisampling enable/disable options Add directdrawrenderer gdi/opengl options Add RenderTargetLockMode override options winetrickstest: move vc2005express to broken, add a note in winetricks Add directx-beta verb (winver=XP, not 2k). Fixes winezeu

Re: winetricks directx testers needed

2009-12-15 Thread Tom Wickline
tplay) and regsvr32 them manually. > In CrossOver we offer two dx packages - DirectX(Legacy) installs in win2k > mode, DirectX(Modern) installs in winxp mode. > > > >

Re: winetricks directx testers needed

2009-12-15 Thread Stefan Dösinger
Am 15.12.2009 um 10:08 schrieb Austin English: > Hm. For that matter, it could do an install with XP, then use > cabextract to get directplay/directmusic (winetricks already has an > option for directplay) and regsvr32 them manually. In CrossOver we offer two dx packages - Direc

Re: winetricks directx testers needed

2009-12-15 Thread Austin English
On Tue, Dec 15, 2009 at 3:05 AM, Stefan Dösinger wrote: > > Am 15.12.2009 um 07:56 schrieb Austin English: >> Long story short, someone complained that 'winetricks directx9' >> crashes on OS X, but works if the windows version is set to xp instead >> of 2k. > Did you try setting mscoree to disable

Re: winetricks directx testers needed

2009-12-15 Thread Stefan Dösinger
Am 15.12.2009 um 07:56 schrieb Austin English: > Long story short, someone complained that 'winetricks directx9' > crashes on OS X, but works if the windows version is set to xp instead > of 2k. Did you try setting mscoree to disabled? > I've played around with it a bit, and it seems that using x

Re: winetricks directx testers needed

2009-12-14 Thread Austin English
On Tue, Dec 15, 2009 at 1:09 AM, Tom Wickline wrote: > Howdy, > > From memory I know dxdiag.exe wont work on Linux if its set to XP the only > way to get it to work properly is set the windows version to 2k. As for MAC > I'm not sure, you will need another sucker.. I mean guinea pig to test there

Re: winetricks directx testers needed

2009-12-14 Thread Tom Wickline
Howdy, >From memory I know dxdiag.exe wont work on Linux if its set to XP the only way to get it to work properly is set the windows version to 2k. As for MAC I'm not sure, you will need another sucker.. I mean guinea pig to test there :) Maybe have two versions, one for Linux and one for Mac? C

winetricks directx testers needed

2009-12-14 Thread Austin English
Howdy all, I e-mailed wine-users a few days ago, but had no volunteers. I know most of you here aren't the target audience for using winetricks directx9, but since neither Dan or I game much, we need a guinea pig ;-). Long story short, someone complained that 'winetricks directx9' crashes on OS X

Re: DirectX 10 status, do simple programs work yet?

2009-10-26 Thread David Gerard
2009/10/26 Henri Verbeet : > 2009/10/26 Warren Dumortier : >> So i would like to know if there's already something running concerning >> DirectX 10? Like making very basic applications? >> The fact i would like to know that is because i'm curious what has alread &

Re: DirectX 10 status, do simple programs work yet?

2009-10-26 Thread Henri Verbeet
2009/10/26 Warren Dumortier : > I've searched and didn't found any recent topic concerning DirectX 10 in > Wine. > > So i would like to know if there's already something running concerning > DirectX 10? Like making very basic applications? > The fact i would

DirectX 10 status, do simple programs work yet?

2009-10-26 Thread Warren Dumortier
I've searched and didn't found any recent topic concerning DirectX 10 in Wine. So i would like to know if there's already something running concerning DirectX 10? Like making very basic applications? The fact i would like to know that is because i'm curious what has alread

DirectMusic emulation (Was: DirectX Emulation Question)

2009-10-16 Thread Saulius Krasuckas
* On Thu, 15 Oct 2009, Paul Janoski wrote: > > Can anybody please tell me how complete the DirectMusic wine emulation > is on Linux. The main contributor seems to be Rok Mandeljc (judging from the filtered output of git-blame): $ time (for fn in dlls/dm*/*.c dlls/dswave/*.c; do \ git-blame

Re: DirectX Emulation Question

2009-10-16 Thread Roderick Colenbrander
It might work for some basic tasks but it is mostly incomplete. Roderick On Friday, October 16, 2009, Paul Janoski wrote: > Can anybody please tell me how complete the DirectMusic wine emulation is on > Linux. > > Thank You, > Paul Janoski > > > >

DirectX Emulation Question

2009-10-15 Thread Paul Janoski
Can anybody please tell me how complete the DirectMusic wine emulation is on Linux. Thank You, Paul Janoski

Re: removes 1024 mb from geforce gtx 260 and adds 896mb instead directx patch

2009-08-11 Thread Henri Verbeet
2009/8/10 James Carthew : > From 3fc1812db11e6468b9774f597993c292f36873b7 Mon Sep 17 00:00:00 2001 > From: Your Name > Date: Mon, 10 Aug 2009 12:11:31 +0930 > Subject: [PATCH] removes 1024mb from geforce 260 gtx and adds 896mb instead > to directx.c > to match real geforce 260gtx cards. Please

Re: installing ie6 and directX

2009-03-08 Thread Ben Klein
2009/3/8 Vincent Weber : > Why do you want to install DirectX on Wine? Wine has DirectX support. :S Some games/apps want d3dx9_## DLLs, which are currently stubs in Wine. They are distributed with the DirectX runtime redist, but that doesn't mean you want full DirectX installed. > You

Re: installing ie6 and directX

2009-03-05 Thread Ben Klein
h the AppDB entry by entry to fix > the non-UTF-8 characters; it would be very easy for me to to do this at the > same time. I'm all for filtering out PlayOnLinux/ies4linux reports. Ideally, instructions for users on the AppDB should not include anything that we refuse to support in ot

Re: installing ie6 and directX

2009-03-05 Thread Rosanne DiMesio
On Fri, 6 Mar 2009 10:48:15 +1100 Ben Klein wrote: > > I was going to say check the AppDB, but then I noticed that most of > the reports had this as an instruction, using ies4linux or > PlayOnLinux, neither of which Wine approves of. I've cleared out the > AppDB of those entries and asked the pe

Re: installing ie6 and directX

2009-03-05 Thread Ben Klein
2009/3/4 alice_wl : > hello I just installed wine and used winetricks to get IE > actualy I want to play combat arms I was going to say check the AppDB, but then I noticed that most of the reports had this as an instruction, using ies4linux or PlayOnLinux, neither of which Wine approves of. I've c

Re: Issues with VMware Workstation 6.5.0, winetest and directx acceleration enabled

2008-11-07 Thread Roderick Colenbrander
had to disable "Accelerate 3D graphics (DirectX 9.0c)" in the VM > settings on > several of my Vmware boxes. Winetest crashed my W2K and Vista box > (ddraw:d3d) > and made my Win98 box unresponsive (user32:sysparams when changing to 8bit > display). > > If I can find some

Issues with VMware Workstation 6.5.0, winetest and directx acceleration enabled

2008-11-07 Thread Paul Vriens
Hi, FYI. I had to disable "Accelerate 3D graphics (DirectX 9.0c)" in the VM settings on several of my Vmware boxes. Winetest crashed my W2K and Vista box (ddraw:d3d) and made my Win98 box unresponsive (user32:sysparams when changing to 8bit display). If I can find some spare t

Re: DirectX DLL 36?

2008-10-17 Thread Henri Verbeet
2008/10/17 Warren Dumortier <[EMAIL PROTECTED]>: > Hi! > > A lot of games currently doesn't start 'out-of-the-box' by missing > d3dx9_36.dll, wouldn't it a good idea to have this dll in wine, is it > possible, difficult? Wine does have that dll, but large parts of it are still unimplemented.

DirectX DLL 36?

2008-10-17 Thread Warren Dumortier
Hi! A lot of games currently doesn't start 'out-of-the-box' by missing d3dx9_36.dll, wouldn't it a good idea to have this dll in wine, is it possible, difficult? I'm not a programmer, just a wine user proposing this idea (would be nice). Thanks, kind regards dear devs! :)

Re: ddraw: Implement ForceRefreshRate registry entry for overriding DirectX refresh rate

2008-03-10 Thread Denver Gingerich
On Mon, Mar 10, 2008 at 12:44 PM, Denver Gingerich <[EMAIL PROTECTED]> wrote: > The DirectX refresh rate override feature that this patch implements is > described in main.c below. > > In order for the override to take effect only on SetDisplayMode and not on > Rest

Re: ddraw: Implement ForceRefreshRate registry entry for overriding DirectX refresh rate

2008-03-08 Thread Denver Gingerich
. So I think we're stuck with leaving ChangeDisplaySettingsEx as it is and implementing what hacks Windows has for DirectX applications so that we can at least get a partial fix. Denver 1. http://www.winehq.org/pipermail/wine-patches/2008-March/050965.html

Re: ddraw: Implement ForceRefreshRate registry entry for overriding DirectX refresh rate

2008-03-08 Thread Stefan Dösinger
Am Samstag, 8. März 2008 00:52:23 schrieb Denver Gingerich: > Basically, I am running an application that calls SetDisplayMode and > doesn't specify a refresh rate. ChangeDisplaySettingsEx picks the > first mode that matches the bpp, and resolution, and that mode just so > happens to have a bad re

Re: ddraw: Implement ForceRefreshRate registry entry for overriding DirectX refresh rate

2008-03-07 Thread Denver Gingerich
On Fri, Mar 7, 2008 at 6:14 PM, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Am Freitag, 7. März 2008 22:29:01 schrieb Denver Gingerich: > > > The DirectX refresh rate override feature that this patch implements is > > described in main.c below. > > > > In o

Re: ddraw: Implement ForceRefreshRate registry entry for overriding DirectX refresh rate

2008-03-07 Thread Stefan Dösinger
Am Freitag, 7. März 2008 22:29:01 schrieb Denver Gingerich: > The DirectX refresh rate override feature that this patch implements is > described in main.c below. > > In order for the override to take effect only on SetDisplayMode and not on > RestoreDisplayMode it was necess

Re: directX 10 and hlsl2glsl

2007-12-10 Thread Stefan Dösinger
Am Samstag, 8. Dezember 2007 20:42:05 schrieb Sònia Xapellí Brú: > I know there was some discussion concerning the use of hlsl2glsl and > that it is not directly useful as it seems that the conversion to > assembler is necessary in d3d9. Nevertheless, when it comes to > d3d10,Shader Model 4 relies

directX 10 and hlsl2glsl

2007-12-09 Thread Sònia Xapellí Brú
I know there was some discussion concerning the use of hlsl2glsl and that it is not directly useful as it seems that the conversion to assembler is necessary in d3d9. Nevertheless, when it comes to d3d10,Shader Model 4 relies only in source code and forbids the programmers from implementing d

Re: Driver-supported DirectX

2007-11-23 Thread H. Verbeet
there. > > It may be useful contacting the nouveau (open source NVidia 3D driver > > reverse engineering project) development team to see if they can add > > OpenGL extensions for DirectX functionality. > This sounds like a nice idea, but in reality we've been talking about

Re: Driver-supported DirectX

2007-11-23 Thread Stefan Dösinger
ee if they can add > OpenGL extensions for DirectX functionality. This sounds like a nice idea, but in reality we've been talking about getting various X11 or opengl extensions added to $SOFTWARE and it never happened. signature.asc Description: This is a digitally signed message part.

Re: Driver-supported DirectX

2007-11-23 Thread King InuYasha
The problem with all that is that DirectX is tightly integrated into Windows-specific components, and therefore the only level that it could exist is along the rest of the Wine layer. I also wish to note that AMD isn't releasing radeon drivers, they had Novell develop a WHOLE NEW driver fo

Re: Driver-supported DirectX

2007-11-23 Thread H. Verbeet
On 23/11/2007, Stefan Dösinger <[EMAIL PROTECTED]> wrote: > Hi, > Implementing Direct3D at driver level won't magically fix things. The issues > will be still the same: Undocumented or incorrectly documented behavior of > Direct3D and broken apps which rely on defined results in per se undefined >

Re: Driver-supported DirectX

2007-11-23 Thread Reece Dunn
On 23/11/2007, Remco <[EMAIL PROTECTED]> wrote: > I don't know the first thing about driver- and DirectX-programming, so please > forgive (and point out) any mistakes. > > As a reader of this list I'm wondering; there are quite a few problems that > come from

Re: Driver-supported DirectX

2007-11-23 Thread Stefan Dösinger
Hi, Implementing Direct3D at driver level won't magically fix things. The issues will be still the same: Undocumented or incorrectly documented behavior of Direct3D and broken apps which rely on defined results in per se undefined situations. There are only a handful of cases where OpenGL<->Dire

Driver-supported DirectX

2007-11-22 Thread Remco
I don't know the first thing about driver- and DirectX-programming, so please forgive (and point out) any mistakes. As a reader of this list I'm wondering; there are quite a few problems that come from the fact that DirectX isn't 1:1 translatable to OpenGL. How about talking to

Success: Sim City 4 using DirectX

2007-05-20 Thread Markus
Hello, just wanted to let you know that with Wine 0.9.37, Sim City 4 is running successfully in DirectX mode for the first time in the 3 years I've been playing it under Wine. Previously, to be able to play at all, one had to force the game to use OpenGL calls. The visual artifacts trig

Re: DirectX under Wine

2007-04-26 Thread Stefan Dösinger
> Our program was initially affected by Wine bug 2398, i.e. the bug that > causes the OpenGL window to occupy the whole application window. I forgot to mention this in my first mail, but Roderick Colenbrandner is working on a patch that is supposed to fix the child window issue at its root. Basic

Re: DirectX under Wine

2007-04-26 Thread Stefan Dösinger
started a month or > so ago), but I'm having a couple of DirectX-related problems. We're using > DirectX 9, the LinuxOS is Fedora Core 6, the Wine version is 0.9.32, and > we're only using the binary loader, i.e. we're simply running our Windows > executable under Wine

DirectX under Wine

2007-04-26 Thread Robert Fairlie
Hello, I am a contractor for a company in the UK. I have developed a 3D module for an oil reservoir visualisation program on Windows that is now required to run on Linux. The Wine port has been very successful (it started a month or so ago), but I'm having a couple of DirectX-related pro

Re: WineCfg and DirectX options

2007-03-20 Thread H. Verbeet
On 19/03/07, Stefan Dösinger <[EMAIL PROTECTED]> wrote: GLSL is OK IMO, because some drivers(*cough* macos *cough*) have serious problems with glsl. It could be included into the shader dropdown box. The issue that needs to be dealt with is that we can't combine arb vertex shaders and glsl pixel

Re: WineCfg and DirectX options

2007-03-20 Thread Vit Hrachovy
On Mon, Mar 19, 2007 at 02:07:59PM +0100, Stefan D?singer wrote: > > Hi, > > implementing GLSL checkbox, OffScreenRenderingMode dropdown menu and > > VideoMemorySize textbox into winecfg would be easy. > GLSL is OK IMO, because some drivers(*cough* macos *cough*) have serious > problems with glsl.

Re: WineCfg and DirectX options

2007-03-19 Thread Ivan Gyurdiev
Stefan Dösinger wrote: Hi, implementing GLSL checkbox, OffScreenRenderingMode dropdown menu and VideoMemorySize textbox into winecfg would be easy. GLSL is OK IMO, because some drivers(*cough* macos *cough*) have serious problems with glsl. It could be included into the shader dropdown box.

Re: WineCfg and DirectX options

2007-03-19 Thread Stefan Dösinger
> Hi, > implementing GLSL checkbox, OffScreenRenderingMode dropdown menu and > VideoMemorySize textbox into winecfg would be easy. GLSL is OK IMO, because some drivers(*cough* macos *cough*) have serious problems with glsl. It could be included into the shader dropdown box. The issue that needs t

Re: WineCfg and DirectX options

2007-03-19 Thread Vit Hrachovy
gured as well, but still, it has to be done and that's why it > can be found in winecfg. For those who like to configure DirectX thingers, > the better way (after a setting has become somewhat "useful" of course) > would be winecfg. > Even more, what if someone doesn&#x

Re: WineCfg and DirectX options

2007-03-19 Thread Ray Jones
; Because it's not something you should have to configure. But "fiddling around" with native and built in DLLs is something that shouldn't have to be configured as well, but still, it has to be done and that's why it can be found in winecfg. For those who like to config

Re: WineCfg and DirectX options

2007-03-17 Thread H. Verbeet
On 17/03/07, Louis Lenders <[EMAIL PROTECTED]> wrote: I completely agree with this.This fiddling around with regedit is really annoying, and moreover you cannot see what keys actually can be added or changed. Adding it to winecfg is quite simple, so i wonder what the reason is, why it's never bee

Re: WineCfg and DirectX options

2007-03-17 Thread Louis Lenders
Bryan Haskins gmail.com> writes: > > > Completely seconded, some nice UI love is the only thing we have under Transgaming right now, really. But a native Exec. UI is > a python buggy UI. > > On 3/17/07, > Michael Lothian fireburn.co.uk> wrote: > HiHas anyone th

Re: WineCfg and DirectX options

2007-03-17 Thread Bryan Haskins
Completely seconded, some nice UI love is the only thing we have under Transgaming right now, really. But a native Exec. UI is > a python buggy UI. On 3/17/07, Michael Lothian <[EMAIL PROTECTED]> wrote: Hi Has anyone thought about adding the directx options to the Graphics tab i

WineCfg and DirectX options

2007-03-17 Thread Michael Lothian
Hi Has anyone thought about adding the directx options to the Graphics tab in WineCfg Just now I've been testing all the work been done on the graphics layer on different games so I've been switching on and off GLSL and changing backbuffer to fbo etc using regedit Would it not be

Re: DirectX 10 start as a SoC project?

2007-03-13 Thread Jan Zerebecki
On Tue, Mar 13, 2007 at 07:05:56PM +0100, Stefan Dösinger wrote: > 2) Software Vertex Shaders > Not a project for fancy new graphics, but rather to help compatiblity with > older cards, for feature completeness and most notably testing. Native > DirectX supports Vertex(not pixel) sh

Re: DirectX 10 start as a SoC project?

2007-03-13 Thread Bryan Haskins
Read the other thread for way more information. You would do best to follow that model instead of thinking large scale lump all that you can of 10 in, they're thinking more framework. On 3/12/07, Kovács András <[EMAIL PROTECTED]> wrote: Hi, I think, that start working on Dx10 is a great opport

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