Re: DirectX 9 patches

2005-05-25 Thread Andreas 'GlaDiaC' Schneider
-BEGIN PGP SIGNED MESSAGE- Hash: SHA1 Hi, it was playable (with models) with -dxlevel 90 on Wine 20040310 and it is simple to install with installshield :) MSI: http://www.frankscorner.org/index.php?p=ishield http://www.frankscorner.org/index.php?p=msi HL2 Shots: http://www.cynapses.org

Re: DirectX 9 patches

2005-05-04 Thread Ivan Gyurdiev
> >fixme:sync:CreateIoCompletionPort (0x, (nil), , > >): stub. > >completionportmanager.cpp (28) : Assertion Failed: m_hIOCP > >fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x77e5d5e8) : stub > >fixme:d3d:IWineD3DResourceImpl_SetPriority (0x7aee73b8) : Unexpected, >

Re: DirectX 9 patches

2005-05-04 Thread Robert Shearman
Ivan Gyurdiev wrote: Additionally, Half Life 2 crashed on start, with the following output. It got to the startup screen the second time though. I will experiment to see what works. I can help test this game... ... fixme:sync:CreateIoCompletionPort (0x, (nil), , ): stub.

Re: DirectX 9 patches

2005-05-01 Thread Ivan Gyurdiev
Okay, more info and screenshots over here: http://ivan.ivg2.net/hl2/ It's not playable, but it's exciting that it gets this far in the first place! ...it has to be installed through Steam (since msi won't work). -- Ivan Gyurdiev <[EMAIL PROTECTED]> Cornell University

Re: DirectX 9 patches

2005-05-01 Thread Ivan Gyurdiev
On Sat, 2005-04-30 at 16:24 -0400, Vincent BÃron wrote: > Le sam 30/04/2005 Ã 16:21, Ivan Gyurdiev a Ãcrit : > > On Sat, 2005-04-30 at 13:25 -0400, Vincent BÃron wrote: > > > Hi Jesse, > > > > > > The failures you see are only whitespace changes. > > > Either make patch skip whitespace changes, or

Re: DirectX 9 patches

2005-04-30 Thread Jesse Allen
On 4/29/05, Oliver Stieber <[EMAIL PROTECTED]> wrote: > Hi, > > I've put an updated patch and some new screeshost on > sourceforge for the time being > http://directxwine.sourceforge.net/, I'm now at the > point where I'm happy to stop fixing bugs in Direct

Re: DirectX 9 patches

2005-04-30 Thread Vincent Béron
Le sam 30/04/2005 Ã 16:21, Ivan Gyurdiev a Ãcrit : > On Sat, 2005-04-30 at 13:25 -0400, Vincent BÃron wrote: > > Hi Jesse, > > > > The failures you see are only whitespace changes. > > Either make patch skip whitespace changes, or apply the following patch > > to Olivier's patch prior to apply it

Re: DirectX 9 patches

2005-04-30 Thread Ivan Gyurdiev
On Sat, 2005-04-30 at 13:25 -0400, Vincent BÃron wrote: > Hi Jesse, > > The failures you see are only whitespace changes. > Either make patch skip whitespace changes, or apply the following patch > to Olivier's patch prior to apply it to your tree. gcc -c -I. -I. -I../../include -I../../include -

Re: DirectX 9 patches

2005-04-30 Thread Vincent Béron
Hi Jesse, The failures you see are only whitespace changes. Either make patch skip whitespace changes, or apply the following patch to Olivier's patch prior to apply it to your tree. Vincent --- d3d9patch.2005-04-28-2.diff 2005-04-29 11:17:13.0 -0400 +++ d3d9patch.2005-04-30-1.diff 2005-0

DirectX 9 Patch

2005-04-30 Thread Timothy Mann
Hey everyone, I was recently messing around with Oliver's new patch and it took me a while to figure out how to apply it. So, in case anyone else is like me and doesn't want to ask, the command that I used to patch wine-20050419 from within the wine directory was: patch -p2 < (path_to_patch)/d3d9p

Re: DirectX 9 patches

2005-04-30 Thread Jesse Allen
On 4/29/05, Oliver Stieber <[EMAIL PROTECTED]> wrote: > Hi, > > I've put an updated patch and some new screeshost on > sourceforge for the time being > http://directxwine.sourceforge.net/ The patch may not be fully synched. I get a rejection in dlls/wined3d/direct.x with the snapshots of yesterd

Re: DirectX 9 patches

2005-04-29 Thread Hiji
ourceforge.net/, I'm now at the > point where I'm happy to stop fixing bugs in DirectX > 9 > and start sending in more patches.. > > Thanks for evertyone help and support. > Oliver. > > Send instant messages to your online friends > http://uk.messenger.yahoo.com &g

Re: DirectX 9 patches

2005-04-29 Thread Tom Wickline
On 4/29/05, Oliver Stieber <[EMAIL PROTECTED]> wrote: > Hi, > > I've put an updated patch and some new screeshost on > sourceforge for the time being > http://directxwine.sourceforge.net/, I'm now at the This link : http://directxwine.sourceforge.net/screenshots/incs/screen.jpg should be : http:/

DirectX 9 patches

2005-04-29 Thread Oliver Stieber
Hi, I've put an updated patch and some new screeshost on sourceforge for the time being http://directxwine.sourceforge.net/, I'm now at the point where I'm happy to stop fixing bugs in DirectX 9 and start sending in more patches.. Thanks for evertyone help and support. Oliver

Re: DirectX 9

2005-04-26 Thread Mike Hearn
On Tue, 26 Apr 2005 15:26:58 +0100, Oliver Stieber wrote: > I've been moving house over the past couple of weeks > which is why I dropped off the face of the earth for a > while. Welcome back! I think we all look forward to seeing your work merged :)

Re: DirectX 9

2005-04-26 Thread Hiji
; > while. > > > > Between moving I've managed to get a lot more > DirectX > > 9 work done, Roller coster tycoon, Warhammer 40K, > > tenage mutat ninja turtles and the increadables > are > > now the same under WINE as Windows. Evil genius, > Kohan &g

Re: DirectX 9

2005-04-26 Thread Tom Wickline
On 4/26/05, Oliver Stieber <[EMAIL PROTECTED]> wrote: > Hi all, > > I've been moving house over the past couple of weeks > which is why I dropped off the face of the earth for a > while. > > Between moving I've managed to get a lot more DirectX > 9 work d

DirectX 9

2005-04-26 Thread Oliver Stieber
Hi all, I've been moving house over the past couple of weeks which is why I dropped off the face of the earth for a while. Between moving I've managed to get a lot more DirectX 9 work done, Roller coster tycoon, Warhammer 40K, tenage mutat ninja turtles and the increadables are no

Directx 9

2005-01-08 Thread Ann and Jason Edmeades
Hiya, FYI I've spent the last couple of months putting together a directx 8 level support into wined3d and calling it from d3d9 such that I can also change d3d8 easily to use the new code. This is mostly complete other than the texture support and the shader support plus moving some functions / st

directX 9.

2005-01-08 Thread Oliver Stieber
Hi, I've been having a look at DirectX 9 over the weekend as a bit of a learning excersize. So far I've managed to get enough implemented in d3d9 to run Pirates! [without textured polygons] and have stated moving everything over to wined3d so that the textures will work. Unfortunatly I