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Hi,
it was playable (with models) with -dxlevel 90 on Wine 20040310 and it
is simple to install with installshield :)
MSI:
http://www.frankscorner.org/index.php?p=ishield
http://www.frankscorner.org/index.php?p=msi
HL2 Shots:
http://www.cynapses.org
> >fixme:sync:CreateIoCompletionPort (0x, (nil), ,
> >): stub.
> >completionportmanager.cpp (28) : Assertion Failed: m_hIOCP
> >fixme:d3d:IWineD3DDeviceImpl_EvictManagedResources (0x77e5d5e8) : stub
> >fixme:d3d:IWineD3DResourceImpl_SetPriority (0x7aee73b8) : Unexpected,
>
Ivan Gyurdiev wrote:
Additionally, Half Life 2 crashed on start, with the following output.
It got to the startup screen the second time though. I will experiment
to see what works. I can help test this game...
...
fixme:sync:CreateIoCompletionPort (0x, (nil), ,
): stub.
Okay, more info and screenshots over here:
http://ivan.ivg2.net/hl2/
It's not playable, but it's exciting that
it gets this far in the first place!
...it has to be installed through Steam (since msi won't work).
--
Ivan Gyurdiev <[EMAIL PROTECTED]>
Cornell University
On Sat, 2005-04-30 at 16:24 -0400, Vincent BÃron wrote:
> Le sam 30/04/2005 Ã 16:21, Ivan Gyurdiev a Ãcrit :
> > On Sat, 2005-04-30 at 13:25 -0400, Vincent BÃron wrote:
> > > Hi Jesse,
> > >
> > > The failures you see are only whitespace changes.
> > > Either make patch skip whitespace changes, or
On 4/29/05, Oliver Stieber <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I've put an updated patch and some new screeshost on
> sourceforge for the time being
> http://directxwine.sourceforge.net/, I'm now at the
> point where I'm happy to stop fixing bugs in Direct
Le sam 30/04/2005 Ã 16:21, Ivan Gyurdiev a Ãcrit :
> On Sat, 2005-04-30 at 13:25 -0400, Vincent BÃron wrote:
> > Hi Jesse,
> >
> > The failures you see are only whitespace changes.
> > Either make patch skip whitespace changes, or apply the following patch
> > to Olivier's patch prior to apply it
On Sat, 2005-04-30 at 13:25 -0400, Vincent BÃron wrote:
> Hi Jesse,
>
> The failures you see are only whitespace changes.
> Either make patch skip whitespace changes, or apply the following patch
> to Olivier's patch prior to apply it to your tree.
gcc -c -I. -I. -I../../include -I../../include -
Hi Jesse,
The failures you see are only whitespace changes.
Either make patch skip whitespace changes, or apply the following patch
to Olivier's patch prior to apply it to your tree.
Vincent
--- d3d9patch.2005-04-28-2.diff 2005-04-29 11:17:13.0 -0400
+++ d3d9patch.2005-04-30-1.diff 2005-0
Hey everyone,
I was recently messing around with Oliver's new patch and it took me a
while to figure out how to apply it. So, in case anyone else is like me
and doesn't want to ask, the command that I used to patch wine-20050419
from within the wine directory was:
patch -p2 < (path_to_patch)/d3d9p
On 4/29/05, Oliver Stieber <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I've put an updated patch and some new screeshost on
> sourceforge for the time being
> http://directxwine.sourceforge.net/
The patch may not be fully synched. I get a rejection in
dlls/wined3d/direct.x with the snapshots of yesterd
ourceforge.net/, I'm now at the
> point where I'm happy to stop fixing bugs in DirectX
> 9
> and start sending in more patches..
>
> Thanks for evertyone help and support.
> Oliver.
>
> Send instant messages to your online friends
> http://uk.messenger.yahoo.com
&g
On 4/29/05, Oliver Stieber <[EMAIL PROTECTED]> wrote:
> Hi,
>
> I've put an updated patch and some new screeshost on
> sourceforge for the time being
> http://directxwine.sourceforge.net/, I'm now at the
This link : http://directxwine.sourceforge.net/screenshots/incs/screen.jpg
should be : http:/
Hi,
I've put an updated patch and some new screeshost on
sourceforge for the time being
http://directxwine.sourceforge.net/, I'm now at the
point where I'm happy to stop fixing bugs in DirectX 9
and start sending in more patches..
Thanks for evertyone help and support.
Oliver
On Tue, 26 Apr 2005 15:26:58 +0100, Oliver Stieber wrote:
> I've been moving house over the past couple of weeks
> which is why I dropped off the face of the earth for a
> while.
Welcome back! I think we all look forward to seeing your work merged :)
; > while.
> >
> > Between moving I've managed to get a lot more
> DirectX
> > 9 work done, Roller coster tycoon, Warhammer 40K,
> > tenage mutat ninja turtles and the increadables
> are
> > now the same under WINE as Windows. Evil genius,
> Kohan
&g
On 4/26/05, Oliver Stieber <[EMAIL PROTECTED]> wrote:
> Hi all,
>
> I've been moving house over the past couple of weeks
> which is why I dropped off the face of the earth for a
> while.
>
> Between moving I've managed to get a lot more DirectX
> 9 work d
Hi all,
I've been moving house over the past couple of weeks
which is why I dropped off the face of the earth for a
while.
Between moving I've managed to get a lot more DirectX
9 work done, Roller coster tycoon, Warhammer 40K,
tenage mutat ninja turtles and the increadables are
no
Hiya,
FYI I've spent the last couple of months putting together a directx 8 level
support into wined3d and calling it from d3d9 such that I can also change
d3d8 easily to use the new code. This is mostly complete other than the
texture support and the shader support plus moving some functions / st
Hi,
I've been having a look at DirectX 9 over the weekend
as a bit of a learning excersize. So far I've managed
to get enough implemented in d3d9 to run Pirates!
[without textured polygons] and have stated moving
everything over to wined3d so that the textures will
work.
Unfortunatly I
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