Re: ddraw assert prevents Ankh from starting

2006-06-23 Thread Christoph Frick
On Fri, Jun 23, 2006 at 11:49:24AM +0200, Stefan Dösinger wrote: Hi Stefan, > I tested the demo, the loading screen appears without the assert. I will send > a more proper implementation of IDirectDrawSurface::SetSurfaceDesc when I > have time(university tests :-( ). no hurry! i try out all th

Re: ddraw assert prevents Ankh from starting

2006-06-23 Thread Stefan Dösinger
Am Dienstag 20 Juni 2006 09:17 schrieb Christoph Frick: > hiho > > on the end of this mail is a patch, that removes an assert(0) from the > surface code in ddraw. but removing it let Ankh[1][2] start (it started > before, but there where no loading screen visible). yet there are other > problems wi

Re: ddraw assert prevents Ankh from starting

2006-06-23 Thread Stefan Dösinger
Am Dienstag 20 Juni 2006 09:17 schrieb Christoph Frick: > hiho > > on the end of this mail is a patch, that removes an assert(0) from the > surface code in ddraw. but removing it let Ankh[1][2] start (it started > before, but there where no loading screen visible). yet there are other > problems wi

Re: ddraw assert prevents Ankh from starting

2006-06-20 Thread Stefan Dösinger
Hi, > on the end of this mail is a patch, that removes an assert(0) from the > surface code in ddraw. but removing it let Ankh[1][2] start (it started > before, but there where no loading screen visible). yet there are other > problems with this game - but it now actually works better than before.

ddraw assert prevents Ankh from starting

2006-06-20 Thread Christoph Frick
hiho on the end of this mail is a patch, that removes an assert(0) from the surface code in ddraw. but removing it let Ankh[1][2] start (it started before, but there where no loading screen visible). yet there are other problems with this game - but it now actually works better than before. so le