On Fri, Jun 23, 2006 at 11:49:24AM +0200, Stefan Dösinger wrote:
Hi Stefan,
> I tested the demo, the loading screen appears without the assert. I will send
> a more proper implementation of IDirectDrawSurface::SetSurfaceDesc when I
> have time(university tests :-( ).
no hurry! i try out all th
Am Dienstag 20 Juni 2006 09:17 schrieb Christoph Frick:
> hiho
>
> on the end of this mail is a patch, that removes an assert(0) from the
> surface code in ddraw. but removing it let Ankh[1][2] start (it started
> before, but there where no loading screen visible). yet there are other
> problems wi
Am Dienstag 20 Juni 2006 09:17 schrieb Christoph Frick:
> hiho
>
> on the end of this mail is a patch, that removes an assert(0) from the
> surface code in ddraw. but removing it let Ankh[1][2] start (it started
> before, but there where no loading screen visible). yet there are other
> problems wi
Hi,
> on the end of this mail is a patch, that removes an assert(0) from the
> surface code in ddraw. but removing it let Ankh[1][2] start (it started
> before, but there where no loading screen visible). yet there are other
> problems with this game - but it now actually works better than before.
hiho
on the end of this mail is a patch, that removes an assert(0) from the
surface code in ddraw. but removing it let Ankh[1][2] start (it started
before, but there where no loading screen visible). yet there are other
problems with this game - but it now actually works better than before.
so le