Please send test and patch in one patch file, or send them in different emails
if a combined patch is too big(which surely isn't the case here)
On Friday 23 May 2008 06:35:22 you wrote:
> Jens Albretsen wrote:
> > On Thursday 22 May 2008 23:56:42 you wrote:
> >> I don't have a compiler on my windows box, nor do I have cross
> >> development tools on my linux box, but if you get me an exe I can test
> >> on win xp (nvidia 7200 GT) or 2k (in
Jens Albretsen wrote:
> On Thursday 22 May 2008 23:56:42 you wrote:
>> I don't have a compiler on my windows box, nor do I have cross
>> development tools on my linux box, but if you get me an exe I can test
>> on win xp (nvidia 7200 GT) or 2k (intel 865, or a variety of other
>> boxes).
>>
>> -Aus
Jens Albretsen wrote:
> I have no way of testing what is does native? Only got windows at work.
> However I can see that the game expects to be allowed to copy the surface, so
> I must presume that windows is doing the same else the game would not run
> under windows. Anyway it makes sense that
On Thursday 22 May 2008 23:56:42 you wrote:
> I don't have a compiler on my windows box, nor do I have cross
> development tools on my linux box, but if you get me an exe I can test
> on win xp (nvidia 7200 GT) or 2k (intel 865, or a variety of other
> boxes).
>
> -Austin
I have the same problem, I
On 5/22/08, Jens Albretsen <[EMAIL PROTECTED]> wrote:
> I have no way of testing what is does native? Only got windows at work.
If you need something tested on windows, or on a specific
version/locale you don't have access to, send a test app to wine-users
or wine-devel asking for testers. Odds ar
On Thursday 22 May 2008 21:46:03 Alexander Dorofeyev wrote:
> Jens Albretsen wrote:
> > Changelog:
> >
> > Fixed Failure when texture was loading onto itself.
> > Fixes in part d3d7 regression bug #13277.
> > Still need to find a way to make d3d7 stay alive after the game releases
> > the interface
Jens Albretsen wrote:
> Changelog:
>
> Fixed Failure when texture was loading onto itself.
> Fixes in part d3d7 regression bug #13277.
> Still need to find a way to make d3d7 stay alive after the game releases the
> interface.
>
Did you check what native does when asked to Load texture from its