Am Sonntag, 1. Juni 2008 16:22:08 schrieb Jens Albretsen:
> You're right, if we expect every program to behave.
> I guess we need a hook for wined3d (if we not already have it) to restore
> the state back at process termination, if there is stuff not freed,
> changed video modes and such.
Nope, tha
> Am Samstag, 31. Mai 2008 17:03:13 schrieb Michael Karcher:
>> > Anyway it makes wine stop crashing when programs tries to do something
>> > crazy like this. Stefan Dösinger asked me to put a HeapAlloc all
>> memory
>> > between the two Release's to check if the memory of ddraw object would
>> be
Am Samstag, 31. Mai 2008 17:03:13 schrieb Michael Karcher:
> > Anyway it makes wine stop crashing when programs tries to do something
> > crazy like this. Stefan Dösinger asked me to put a HeapAlloc all memory
> > between the two Release's to check if the memory of ddraw object would be
> > corrupt
Am Samstag, den 31.05.2008, 15:43 +0200 schrieb Jens Albretsen:
> > On wine, there is obviously no problem, as wine keeps the DirectDraw
> > object itself alive for longer. On Windows, it is not clear to me that
> > the DirectDraw object is not destroyed at the IDirectDraw_Release, the
> > only thi
On Saturday 31 May 2008 14:57:25 Michael Karcher wrote:
> Am Samstag, den 31.05.2008, 12:08 +0200 schrieb Jens Albretsen:
> The patch looks like it would work as advertised, but the following
>
> snippet in the testcase smells fishy:
> > +static unsigned long getRefcount(IUnknown *iface)
> > +{
> >
Am Samstag, den 31.05.2008, 12:08 +0200 schrieb Jens Albretsen:
The patch looks like it would work as advertised, but the following
snippet in the testcase smells fishy:
> +static unsigned long getRefcount(IUnknown *iface)
> +{
> +IUnknown_AddRef(iface);
> +return IUnknown_Release(iface);