Re: DDRAW: ComputeSphereVisibility: Am I in the good way?

2008-11-13 Thread Henri Verbeet
2008/11/13 paulo lesgaz <[EMAIL PROTECTED]>: > I need to use some functions implemented in d3dx8 to do the job. > > Can I link this dll to ddraw (even if it is not logical in a Windows point > of view) or I need to reimplement all the needed math functions in wined3d? > > David No, you can't use d3

Re: DDRAW: ComputeSphereVisibility: Am I in the good way?

2008-11-13 Thread paulo lesgaz
écrit : De: Henri Verbeet <[EMAIL PROTECTED]> Objet: Re: DDRAW: ComputeSphereVisibility: Am I in the good way? À: [EMAIL PROTECTED] Cc: wine-devel@winehq.org Date: Jeudi 13 Novembre 2008, 16h13 2008/11/13 paulo lesgaz <[EMAIL PROTECTED]>: > Hello > > I would like to implem

Re: DDRAW: ComputeSphereVisibility: Am I in the good way?

2008-11-13 Thread Henri Verbeet
2008/11/13 paulo lesgaz <[EMAIL PROTECTED]>: > Hello > > I would like to implement ComputeSphereVisibility. The sting game is > completely black because of this stubbed function. Here is my idea to > implement it. Am I in the good way, or it is completely a bad idea? > > With GetViewport, I retriev

DDRAW: ComputeSphereVisibility: Am I in the good way?

2008-11-13 Thread paulo lesgaz
Hello I would like to implement ComputeSphereVisibility. The sting game is completely black because of this stubbed function. Here is my idea to implement it. Am I in the good way, or it is completely a bad idea? With GetViewport, I retrieve the viewport matrix V, and with  GetTransform, I ret

Re: ddraw: ComputeSphereVisibility

2008-04-25 Thread Stefan Dösinger
Am Freitag, 25. April 2008 04:20:11 schrieb David Adam: > Hello, > > I am trying to debug the demo of The Sting. Now, the main is that the > screen is almost black. It is surely related to the following FIXME: > fixme:d3d7:IDirect3DDeviceImpl_7_ComputeSphereVisibility > > Unfortunately, I did not f

ddraw: ComputeSphereVisibility

2008-04-25 Thread David Adam
Hello, I am trying to debug the demo of The Sting. Now, the main is that the screen is almost black. It is surely related to the following FIXME: fixme:d3d7:IDirect3DDeviceImpl_7_ComputeSphereVisibility Unfortunately, I did not find any informations about this function. Does anyone know what this