2008/11/13 paulo lesgaz <[EMAIL PROTECTED]>:
> I need to use some functions implemented in d3dx8 to do the job.
>
> Can I link this dll to ddraw (even if it is not logical in a Windows point
> of view) or I need to reimplement all the needed math functions in wined3d?
>
> David
No, you can't use d3
écrit :
De: Henri Verbeet <[EMAIL PROTECTED]>
Objet: Re: DDRAW: ComputeSphereVisibility: Am I in the good way?
À: [EMAIL PROTECTED]
Cc: wine-devel@winehq.org
Date: Jeudi 13 Novembre 2008, 16h13
2008/11/13 paulo lesgaz <[EMAIL PROTECTED]>:
> Hello
>
> I would like to implem
2008/11/13 paulo lesgaz <[EMAIL PROTECTED]>:
> Hello
>
> I would like to implement ComputeSphereVisibility. The sting game is
> completely black because of this stubbed function. Here is my idea to
> implement it. Am I in the good way, or it is completely a bad idea?
>
> With GetViewport, I retriev
Hello
I would like to implement ComputeSphereVisibility. The sting game is completely
black because of this stubbed function. Here is my idea to implement it. Am I
in the good way, or it is completely a bad idea?
With GetViewport, I retrieve the viewport matrix V, and with GetTransform, I
ret
Am Freitag, 25. April 2008 04:20:11 schrieb David Adam:
> Hello,
>
> I am trying to debug the demo of The Sting. Now, the main is that the
> screen is almost black. It is surely related to the following FIXME:
> fixme:d3d7:IDirect3DDeviceImpl_7_ComputeSphereVisibility
>
> Unfortunately, I did not f
Hello,
I am trying to debug the demo of The Sting. Now, the main is that the screen
is almost black. It is surely related to the following FIXME:
fixme:d3d7:IDirect3DDeviceImpl_7_ComputeSphereVisibility
Unfortunately, I did not find any informations about this function. Does
anyone know what this