2011/3/14 Rico Schüller :
> Yes, it is the shader/effect version. I used the value because I was not
> able to generate other targets for d3dx9 with the current sdk.
>
> I think a mask for the effect ((tag >> 16) == 0xfeff)) would be fine here.
> There shouldn't be a huge difference between the ver
Am 13.03.2011 22:59, schrieb Henri Verbeet:
2011/3/13 Rico Schüller:
+if (tag != 0xfeff0901)
Looks like the kind of thing you'd want a constant or inline function
for. If I were to guess, the feff part means it's an effect (similar
to the for d3d9 pixel shaders and the fffe for d3d9 ve
2011/3/13 Rico Schüller :
> +if (tag != 0xfeff0901)
Looks like the kind of thing you'd want a constant or inline function
for. If I were to guess, the feff part means it's an effect (similar
to the for d3d9 pixel shaders and the fffe for d3d9 vertex
shaders), and 0901 for version 9.1 (also