> I have a hacky implementation of D3DXLoadSurfaceFromMemory and
> D3DXLoadSurfaceFromSurface, as well as a pretty good implementation of
> D3DXCreateTexture and D3DXCheckTextureRequirements.
>
> I'll send in the patch for the last two when I have time, and have
> looked it over a final time.
On Sun, Apr 13, 2008 at 06:22:29PM +0200, [EMAIL PROTECTED] wrote:
> Hi,
> Are you still working on the texture functions?
> I'd need them for completing my ID3DXSprite implementation,
> so if you don't mind I could complete your started patches.
>
> Best regards,
> Tony
I have a hacky impl
The files that I have for textures are attached.
[EMAIL PROTECTED] escribió:
Hi,
Are you still working on the texture functions?
I'd need them for completing my ID3DXSprite implementation,
so if you don't mind I could complete your started patches.
Best regards,
Tony
Unbegrenzter Speich
Hi,
Are you still working on the texture functions?
I'd need them for completing my ID3DXSprite implementation,
so if you don't mind I could complete your started patches.
Best regards,
Tony
Unbegrenzter Speicher, Top-Spamschutz, 120 SMS und eigene E-MailDomain inkl.
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